Ultra Cut n BankFeatures:
i might fix this script up again but first i want to know how many people will use it
also i need a file called UCB2.Shuttleu it will be in SCAR3.xx/Scripts
http://garrett92.freehostia.com/Scri...criptStats.png
Please read
to get rid the unknown identifier 'QNR' error or the unknown identifier 'UseRespond' error or the Exception: '' is not a valid boolean value error you must first run the file called autoresponder_and_ini_download.scar first
you will only need to run it the first time and that is it
if you get an error like "Unknown identifier 'UseAutoResponder' in script SRL.scar." then see here http://villavu.com/forum/showpost.ph...postcount=1334
Chops and Banks Yews in EdgeVille.
Chops and Banks Yews in Catherby.
Chops and Banks the Magic Tree's & Magic/Yew from the Tree Patch by The Tree Gnome Stronghold Bank.
Supports up to as many players as you want.
Supports All Axes.
Supports S.M.A.R.T.
Saves Progress Reports.
Supports Latest SCAR & SRL.
Solves All Currently Solvable Randoms.
Detects and Avoids Ents.
Intelligent AntiBan.
Comprehensive & Accurate Progress Reports.
Options for almost every scenario.
Working Bird Nest Finder!!
Drops Low Value Items from Random Events.
Uses Genie Lamps on any Skill of your Choosing.
This has been tested and works using SCAR 3.20d
This has been tested and works using SRL 33
This Script Was Formerly the Popular Simple Yew Cutter & Banker it has outgrown the simple in it's title and will soon support numerous other locations and tree types including Banking Magic Trees hence the Ultra.
Please take a little bit of time and read through the options within the script before starting it. It should be fairly easy for most to read and understand.
Wherever possible I have used existing SRL functions to maintain future compatibility.
Any Positive or Helpful Comments, Advise or Requests Please Let me know..
If you have any problems please ensure you have followed the instructions correctly and read through the posts before posting your problem. Also post as many details as possible concerning the nature of your problem.
Instructions:
Make sure that Windows is set to 32bit colour depth.
Make sure that Runescape runs in Low Detail.
Add Your details to the player form.
Set Your Players Locations (locations in script at top) which are:
CY - If you type CY you place your player in Catherby bank for chopping yews in Catherby (Members)
EY - If you type EY you place your player in Edgevile bank for chopping yews in Edgeville
DW - If you type DW you place your player in Draynor bank for chopping willows in Draynor
GM - If you type GM you place you player in Tree Gnome Stronghold bank for cutting magic trees in the Gnome Stronghold (Members)
Stand Anywhere in Edgeville Bank, Tree Gnome Stronghold Bank, Dtraynor Bank or Catherby Bank.
Make sure you have any axe, anywhere in your backpack or hand.
Start Script.
Enjoy!!
what all the fields on the form meanCode:
******************************* Version History *******************************
V1.85 Added a IRC idle thing by Harry.
V1.84 Got rid of some old and unused functions/procedures.
Fixed the edgeville walking up.
Fixed up the Catherby walking so now you dont get the annoying errors when walking to and from the bank.
Fixed the random finding up a bit.
Updated the shop symbol Autocolor so it is now more reliable.
Fixed to work with SRL Rev# 33.
V1.83 Fixed the Catherby Yews walking up a bit.
Fixed the Draynor Willows walking.
Fixed a small bug with the form.
V1.82 Fixed the AutoResponder to work with the new version.
Added new responder settings to form.
Added in a file downloader.
Reparsed the form with ron's form parser.
V1.81 Made it so it saves the settings that you put in the form
Moved to members.
V1.8 Remade the tiles for Rimmington walking.
Fixed a bug in catherby walking.
Fixed walking in catherby walking to make it more human like.
Added Draynor Willows.
Added a form so now no more setup is needed in the script.
Added more Random finding when cutting down the trees.
V1.75 Slight change in the autoresponder download so i fixed the error.
V1.74 Got a differant server because the one i was with was down a lot and added a autoresponder.
V1.73 Remade all the axe DTM's because there was something wrong in the last ones.
V1.72 Remade all the axe DTM's and added a extra failsafe for catherby walking.
Made the waiting time for the edgeville yews slightly longer.
Made a few more locations for reflection.
Added a version checker.
V1.71 Made new procedure for the catherby bank and it now saves proggys.
V1.7 Updated for SRL4 revision 19 and Shuttleu has taken over the script.
V1.63 Fixed problem with not finding the rock color.
V1.62 Fixed issue where script would bank axe if it was in the players inventory.
Changed FindBirdsNest to use old FindObj and Work all the time again.
V1.61 Updated for SRL4 revision 15
Fixed a small AntiBan bug whic could cause a player to wander off randomly.
Improved all Gnome Stronghold Routines.
Improved walking routines in catherby.
Improved Shop Finding in Catherby.
Added a Shop Autocolour failsafe in Catherby.
Improved Edgeville timings, should now be even more efficient.
V1.60 Quick fix for a bug within my new StrangeplantFinder which caused it not to work. Now Works.
V1.59 Fixed an error whilst chopping Catherby Yews which could cause player to get lost.
Fixed an error where player would not return to catherby bank when certain shop colours were set.
Small improvement to Tree Symbol AutoColouring.
Created new function to find two seperate points within a defined distance from each other.
Made major changes to StrangePlantFinder routine, nearly ready for full public release.
Made a small change to Catherby routine to stop occasional erroneous MM click.
Changed tree symbol detection in stronghold to autocolour routine used in catherby.
Gnome Stronghold Magic Tree Cutiing now looks for Magic Tree Spot before Farming Tree Spot.
Created a Bank symbol Autocolour Routine for when FindSymbol Fails, means less logging out on busy worlds.
Changed starting GameTab order.
Added individual per player report to end of final report.
Improved Catherby Banking Procedure.
Improved Edgeville return to Bank routine.
Improved ability to find Bank Symbol in edgeville even in a very busy bank.
Improved Tree symbol acuracy in Edgeville.
Improved CutTillDown procedure for speed, tree detection, mouse tracking & antiban.
Improved return to bank procedure in Magic Trees in Gnome Stronghold.
Improved ability to find gnome banker in Gnome Stronghold Bank.
Modified position correction in gnome stronghold mage cutting routine to stop it gettin lost.
Made small change to CutTillDown procedure to reduce mouse movement whilst chopping.
V1.58 Fully Implimented and tested Catherby Yews option.
Made small changes to CutTillDown to stay focused on active tree.
Improved walk to yews and back in Catherby area.
Lots of tweaking to find tree colour by symbol or dtm for Catherby.
Re-wrote & simplified bank area detection in Catherby.
Improved opening bank procedure for Catherby.
V1.57 Optimised CutTillDown Routine.
Fixed rare error in CutTillDown which could cause player to lose location after a random.
Found and Fixed a possible cause of lag in CutDownEdYew procedure.
Added a timer to CutDownEdYew to change trees if player was waiting too long.
Improved GetIconColours to SetRun after a logout/in and ensure that a tree colour was found.
Improved MyInPin to cope with additional potential for incorrect entry.
V1.56 Slight tweak of CheckForAllRandoms to remove surplus debug messages.
hopefully fixed lag.
Stopped GetIconColours being called every trip in EdgeVille.
V1.55 Improved stronghold cutting to chop mages first if any exist.
Improved time to first cut at gnome stronghold.
Removed an earlier temporary bodge as it was no longer needed.
Improved stair finding routine.
Added check to make sure player has the required level to chop magic logs if in stronghold.
Added a couple of small check in preparation for 2 new areas.
V1.54 Increased chance of AntiBan running whilst waiting for Magic Trees to grow back.
Improved mage cutting procedure and made it universal so it can be used in other areas.
Replaced old CutTillDown procedure with the new improved version version.
Reduced erroneous messages in debug window.
Added a Random Members/Non Members World Chooser function.
Improved chances of finding gnome banker.
Improved banking procedure and added a check to ensure correct pin was entered.
Made function MoveToStM more robust.
Fixed an issue with antiban that could cause Randoms Checking to result in "No GameTab" Error.
Tracked down and corrected error which could result in double reports.
Improved Capt Arnav check and logout.
V1.53 Integrated New Area: The Magic Tree/Farming Tree Patch in the Tree Gnome Stronghold Area.
Integrated beta version of Negaals FindTree function.
Added Magic Tree Capability to Negaals FindTree Function.
Fixed Negaals Tree Finder to world with SRL rev 14.
Changed orientation when chopping south yew as some randoms could be hidden behind tree.
Added Players Location.
Created new functions: CoordsToDegrees(x, y) & MakeCompassCoords(x, y) to automatically position a targert north of the player.
Changed procedure names & main program structure to incorporate additional locations.
Updated reports to incorporate magic logs & locations.
Updated SRL Reporting to record all Magic Logs as well as Yews.
Created new routine to LogOut player if encountering Capt Arnav who now appears occasionally when chopping in Tree Patch.
Created new routine Detect and click continue for Nature Spirit Message that appears occasionally when chopping near Tree Patch.
added quick temp Bodge to allow yews to be cut in Tree Patch.
V1.52 Fixed bug in Strange Plant Finder which could cause it to wait indefinitely.
V1.51 Implimented possible fix for Lag some people experienced when chopping.
Automatically sets brightness.
V1.50 Major Update hundreds of minor changes
Name Change to Ultra Chop n Bank in preparation for future additions.
Now Supports Multiple Players.
Created new procedure MyRandomPlayerNext as SRL version was not working for me.
Created new function NoMorePlayers returns false when all players are finished.
Re-Written Reports to cope with individual Players.
Created a new Final Report.
Added Debug Option true/false.
Changed all commenting to follows SRL Style.
Added more items to unwanted items list.
Updated Birds Nest(Egg) DTM so that it will detect all types.
Fixed memory allocation problem with Strange Plant Finder.
Fixed odd mouse behaviour and loop that happened if plant took too long to die.
Improved Strange Plant Finder behaviour after picking.
Improved Banking Routine.
Improved Custom Run Away Routine.
V1.12 beta Added Variable TypeOfAxe to the FindTheAxe. Returns the Type of Axe that is being used.
Made some small changes in readiness for the switchover to a Multi-Player Script.
Implemented new quick check function as a failsafe to check axe is present while chopping.
Added a check to make sure a valid world is selected for S.M.A.R.T.
Improved Strange Plant Finder and now also detects if plant is after other player.
Reduced amount of times DropUnwanted is called. Now only calls it when needed.
Improved CustomRunAway procedure. Now even more robust.
Improved GoToBank procedure. Now even more robust.
V1.11 beta Fixed my previous FindFight Fix. Fighting Randoms should be detected for everyone now.
Major overhall of my FindTheAxe function turning it into a completely self contain function.
Added Woodcutting/Attack Level checking & handling to FindTheAxe function.
Added option to FindTheAxe to set axe position.
Added a variable to FindTheAxe to determine axe location.
Updated MyFindBirdsNest to return the GameTab position to where it was at before it was called.
V1.10 beta Added support for SMART
added more unwanted items to DropUnwanted array
Changed CustomRunAway to shorter WaitTime & to just run to bank as RandomDetection is now better.
Replaced custom CountItemDtm with offical SRL function: CountItemsDtm
Tweaked my Bird Nest Finder to improve the guarantee that last text is changed to avoid a loop.
Temp Fix to correct FindFight problem created by the SRL 12 & 13 update
Dramatically reduced CPU overheads by removing all redundant Randoms checks.
V1.09 Fixed a conflict in StrangePlantFinder that caused an access violation (Cleared DTM and then Counted DTM)
V1.08 beta Added a Strange Plant Finder (Very Beta but works, needs refining in a major way)
Tweaked AntiBan to start less often to improve speed of cutting
Improved Reporting system and now Digit Groups all number to make them easy to read.
V1.07 beta Added a procedure to wait and try again when a "not LoggedIn" event is detected
Now saves and Displays a Screenshot for when "Not LoggedIn" event is detected to help debug
Added Woodcutting Level, XP & Script Version to reporting
V1.06 beta Added Custom Procedure to Find Birds Nests when dropped from tree. (beta)
Record failed attempts to find Birds Nest.
added procedure to drop low value items from Random events
improved random detection.
V1.05 beta Fixed Minor Reorting issue for RandomItemsBanked
Lots of small improvements.
Last Version Posted in First Scripts, If you want further versions become a Junior Member.
V1.04 beta Updated to work with SRL 11
increased speed of cutting.
V1.03 beta Fixed the intermittent FindTalk Random bug.
Improved CustomRunAway procedure.
Integrated SRL Stats.
Minor bug fixes and optimisations.
V1.02 beta Fixed a few bugs introduced when I cleaned up the script for release.
Improved Item Count Function & Fixed intermitent problems with it.
Created Custom Runaway From Fight Routine just for Edgeville Yew Area. (beta)
V1.01 beta Minor Tweaks to a few Coordinates & small counting fix.
V1.00 beta First public beta release
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http://img204.imageshack.us/img204/3727/formeo9.png
If you like and use this script then don't forget to
RATE THIS THREAD!! ***** 5 Stars!!
~shut

