what is gradient??
what is gradient??
Oh, and MacroHard. This time it just lagged throughout the entire script, and even more during the map opening.
Sorry dude my DTMs had too much areasize to each point so it made it super laggy.
Better DTMs now used so symbol will never cover them and so there will be less lag!
Massive Update: All problems except for Flag problem fixed!
WorldMAPWalk should now be almost fully functional. All DTM and lag problems have been fixed or improved. The double click problem has also been fixed so the function will now move the World Map.
umm i dont understand what this is for....is it like a talisman when u click locate or somthing??? a talisman for anything????
Well, it uses the world map to walk to a DTM (like a bitmap) from anywhere!
So I could start the script in falador or in lumbridge and it should still walk to the inputted DTM (in this case the Varrock East Bank).
The only known problem is that if the flag goes off the minimap (while walking around a wall or something) then Flag will screw up and possibly screw up the function (not a problem for the reflection version).
oh, like when walking around a wall and the flag disapeares for a few seconds but scar thinks it messed up so the whole thing caves in???......i going to make my first script (i even came up with name (PTA-pro travel agent[i dunno lol]) a walker...use reflection pathwalking from any f2p bank to any f2p bank....starting with draynor-fally...cuz i duno how to get downstairs in lumby...waiit...can u click the large map and it will take u there?!?!?!?!?!
No. My script USES the world map to find the angle and distance at which it must travel to get to a dtm from its current location.
CheckMovement almost done! So the flag problem will be fixed!
:eek: dream crusher!!! lol jk...ok....guess ill make somthing else..
Ok, this is what happens to me:
I log in, and it does the search for destination dtm 6 times, its enough with 1 time!
After that it finds varrock east bank on the world map, and begins to walk. It clicks 1 time and waits until my character stops (Flag; ), then it opens the worldmap, and wait like 10 secs, closes it, opens, Wait(10000);, closes, and repeat.
I am using the normal verision.
how far away are you. It should calculate the distance it has to go so it shouldn't be checking the World Map every time...
Well doesnt it need to search for the DTM a bit because if one of the dots is covered with a person dot then it might not be found??
Updated. Testing/suggestions would be highly appreciated (Heres what im hinting at: POST, DAMMIT, POST!).
this is such a great idea.
rep+ to you for actually attempting this.
goodluck on this script.
Oh so could use this as a "deathwalk" in my script encase one of the users gets killed?
Pretty much. However, the main purpose of the script is to:
-Allow the user to start their character from anywhere
-Walk to a known place when lost
That could be so usefull for scripting as quite often i get lost when i am mining!Quote:
Walk to a known place when lost
yeah, or you could do virtually the same thing with reflection, only in about 10 lines lol (damn you reflection).
This is basically for non-reflection scripts and for if and when reflection fails.