Updated! Brand New EVERYTHING. Perfect walking, chopping, ent finding, ect. Only thing that stops it is Randoms. Enjoy,
-Blumblebee
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Updated! Brand New EVERYTHING. Perfect walking, chopping, ent finding, ect. Only thing that stops it is Randoms. Enjoy,
-Blumblebee
;p Well, well, well, welly, well, well....well? Nice script ;p
SCAR Code:LoadsPerPlayer = 4;
People prefer different loads per player. So...
SCAR Code:Players[CurrentPlayer].Integers[0] := 4;
SCAR Code:function FreeDTMs(theDTM:String):Boolean;
begin
case Lowercase(TheDTM) of
'1':
begin
FreeDTM(BankDTM);
Result:=True;
end;
end;
end;
-.-' Why?
Bet $2 your RockDDTM won't work. Add... auto-color or higher tolerance and atleast 1 more sub-point ;D
Nothing much but, good job ;p
haha i bet 2$ it does work, ive tested it, Narcle showed to take off the first subpoint because its a replica of the mainpoint. I can see the different loads per player, thats a good idea, and my loading/Freeing dtms, is for when i want to do an axe check i guess its not needed, but it would save some memory for scar meaning less lag, im just to lazy atm to make dtms for all 6-7 axes.
NIce, looks good!
Will try if i'm 30 woodcut! ^^
ran for 40 mins and gave me 400 willows :P
thanks so much!
haha i love the spam people :p, but thats for the feedback, some progress reports would be awesome.
Edit: (looks at Mingfu's other 12 posts in 5 minutes) Mingfu, spamming wil not get you into srl junior members, please dont spam, make constructive posts.
you dont need 6, you need 2. One for D axe and the other is plain ol' regular axe.
if im going ot do it, I'm going to do it right, allowing it to detect every kind of axe, and tell what axe you cureently have equipted, anyways...
New Update To Be released soon, I'm not sure if im going to make it all reflection, or no reflection at all, but xit will be reeased in a few days,
-Blumblebee
All the regular axes have the same shape, but different color. Thats why DTMS are useful, because it determines the shape not the color. (Unless it is on the MM, but on items, it will find the black outlines.) Try reading tutorials on WHEN TO USE DTMS.
Also try something new, Woodcutting is getting old ;p I'm recreating my mining scripts.
Er, DUH. I know how to use dtms and what they are. I said id make the dtms use the color to, thus it would know if it were a iron axe vs a rune axe. If im going to do it, i might aswell do it right. I'm not an idiot and i know how to script. I wrote this script in about 15 minutes, because i decided to update it.
edit: i would use something along the lines of this,
SCAR Code:Function CheckForAxe: Boolean;
var
I: Integer;
begin
GameTab(4);
for I:= 0 To 5 Do
if FindDTM(PickDTM[I], x, y, MIX1, MIY1, MIX2, MIY2) then
WriteLn('Found Axe In Inventory');
Result := True;
If not (Result) then
GameTab(5);
if FindDTM(PickDTM[I], x, y, MIX1, MIY1, MIX2, MIY2) then
WriteLn('Found Axe Weilded');
Result := True;
if not (result) then
WriteLn('Cannot Find Axe, Nextplayer');
NextPlayer(False);
end;
having 6 dtms of the different axes, then id add something along the lines of
SCAR Code:if i := 1 then
WriteLn('Iron Axe Found');
result :=True;
if not (result) then
begin
if i := 2 then
writeLn('you get the point');
dont ask me if that works, i wrote it in 1 minute as an example. But you get the point.
|- Draynor Willow Chopper [Reflection] -|
|-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|Script Ran For 3 Hours, 7 Minutes and 21 Seconds
|Chopped 1593 Logs
|Gained 0 Level(s)
|Ents Avoided 31
|Completed 59 Load(s)
|-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Fights : 1 |
| Talks : 6 |
| Old Men : 1 |
| Sandwiches : 1 |
| Frog Solved : 2 |
| Certers Solved : 1 |
| Boxes Solved : 3 |
| Ents Found : 30 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Single player.
Ended by Mordaut random
Edit:with reflection
tyvm circumference, i appreciate the proggie :)