hold on, only 34 loads in 8 hours..?
is this script working properly?
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hold on, only 34 loads in 8 hours..?
is this script working properly?
lol randoms is not the script makers job its SLR that's what SLR is for only some randoms the script maker puts it in
I don't know, usually get about 1 load in 5mins of willows so yeah i went to sleep it logged out when i came back and the script still said it was running
Yeah sorry, I need to add a terminate if it is logged out. Sorry. Also sorry for long delays, I can only play during weekends. And all that stuff. Anyways, 2.1.1 is almost finished. I think I have the deathwalk working now. Not 100% sure, still gotta test. If it works, then I just gotta see if the withdrawaxe is working also. Then if both pass, then I'll release it!
-Twisted
Holy Hell! 1 player? max I can get on 1 player is 12 loads which I will get to.
K, I have 3 main problems with this script.
1. You need to add a pin handler, it isn't hard to add but not everyone knows how to do it. For those that don't know how to do it: Go to the "BankItem" procedure. Add this:
Right before both the:SCAR Code:If PinScreen then
begin
InPin(IntToStr(Players[CurrentPlayer].Integers[1]))
end
linesSCAR Code:If Bankscreen then
begin
also you will need to addin each of the slots in declare players.SCAR Code:Players[0].Integers[1]:=0000;//Your Pin Number
2. As stated above: for some reason it stops, logs out, and idles for hours and hours at a time. I can't figure out why but maybe I am the only one this is happening to.
3. I'm sorry, but you might as well just take out your "IsRunning" procedure and take it out everywhere it is used. At the moment all it does is turn running off and then returning that IsRunning=True. Which its not because it just turned it off. "SetRun(True);" already checks whether running is already true or not and if it is already true, it just leaves it. So your "IsRunning" Procedure is slightly useless.
Overall nice script(other than I cant get it to work longer than 20 minutes).
:D :D :D :D :D :D :D :D :D :D :D :D :p :p :p :p :p :p :p :p :p :p :sasmokin: :sasmokin: :sasmokin: :sasmokin: :sasmokin: :sasmokin: :sasmokin: :spot: :spot: :spot: :spot: :spot: :spot: :spot:
WRONGQuote:
If PinScreen then
begin
InPin(IntToStr(Players[CurrentPlayer].Integers[1]))
end
Players[CurrentPlayer].pin:= ''; //STRING!
Quote:
================================
DrayNPs [REFLECTION] 2.1.1
Written By: Twistedvip50
================================
Ran For : 32 Minutes and 29 Seconds
Loads Done : 7
Gained : 3 levels
================================
Ran For : 2 Hours, 23 Minutes and 43 Seconds
Loads Done : 30
Ents Avoided : 1
Gained : 1 levels
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Fights : 1 |
| Talks : 4 |
| Ricks : 1 |
| Old Men : 1 |
| Boxes Solved : 1 |
| Ents Found : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Ok, well i took out IsRunning, added pin support, and i think fixed the ent bug, aswell as if you have your axe equipped, it takes it out, and deposits everything, then withdraws new axe. Tell me any new bugs for 2.1.2
Thanks,
Twisted
I was just looking at Bobbo's willow cutter when I added it and it works perfectly fine if setup the way I stated so plz don't say it's wrong if it works I am just trying to help.
[ONTOPIC]Im using DeathScytex's Willow cutter atm but I will probly try this out later and post a proggy.[/ONTOPIC]
Well I hope I fixed most of the bugs. Tell me if there's anymore. I'm still trying to fix the DeathWalk. If anyone actually can get a working one, please give to me, and I'll credit.
Thanks,
Twisted
Are you using reflection for deathwalk or are you trying to do it with RadialRoadWalk, DDTMs etc?
reflection, but either way will work.
New proggy, Not amazing but it's a bit better then the last one.
SCAR Code:Walked to trees
Couldn't open bank
================================
DrayNPs [REFLECTION] 2.1.1
Written By: Twistedvip50
================================
Ran For : 1 Hours, 0 Minutes and 34 Seconds
Loads Done : 20
================================
NextPlayer(Active: False);
Thanks for using
I was on top of white wolf mountain so I'm guess I got owned by a sandwich lady :(
EDIT: Oh I did notice that it doesn't seem to recognize the animation for cutting with a dragon axe. Any chance you could add support for that? I noticed that in the old version but I just went and bought 4 rune axes. lol.
EDIT2: I don't know if you have seen this already but I was looking for a DDTM Tut and found this (don't ask me how I found this looking for a DDTM Tut). But maybe you should try it to make a path for deathwalk. http://www.villavu.com/forum/showthr...highlight=DDTM
i get this after i updated reflection to rev 107
Line 622: [Error] (18818:50): Type mismatch in script C:\Users\****\Downloads\[Reflection] DrayNPs 2.1.2.scar
this is line 622 for me:
Result:= IntInBox(NPC.Tile.X, NPC.Tile.Y, TheBox);
NPC tiles have been changed too "TTiles" its a new thing we are doing for more accuracy, so the script needs to be changed. Seems like a pain but this new system will be better.
Also update to rev 108, I just uploaded a couple things the compile missed as I tested it today. 108 should be working.
Ok thanks very much for the quick response ^.^Quote:
NPC tiles have been changed too "TTiles" its a new thing we are doing for more accuracy, so the script needs to be changed. Seems like a pain but this new system will be better.
Also update to rev 108, I just uploaded a couple things the compile missed as I tested it today. 108 should be working.
If This Script Is Working Then I Will Test It .........
Proggy Reserverd[if Working]
Well is there any bugs that people notice with the script? I'm going to add dragon axe support, fix any bugs, and maybe start on axe fixing.
BTW, can any1 give me the animation of the dragon axe when chopping a tree, or let me borrow an account that has a dragon axe?
Thanks,
Twisted
EDIT: Nevermind about the dragon axe.
EDIT EDIT: I got death walk to work as well. (AFAIK). Tell me any bugs, and i'll fix before 2.2 comes out.
mine starts fine, It puts the camera in right angle, changes the brightness etc. but then, it changes to run, then clicks inventory and then just moves mouse to the bottom of the screen. if you could help it would be greatly appreciated.
thanks.
ATM im 55 wc on my skiller, so if you get me 60 then good job :D
wow nice script, someone asked me my woodcutting level and it told them through quick chat :) very nice.
ok well tell me of any bugs you find.
Thanks,
Twisted
Seems decent, good job :) One thing I suggest (other than whatever made my chars stop) is to make a multi-player proggy, so I know which player got the levels, etc.
================================
DrayNPs [REFLECTION] 2.1.1
Written By: Twistedvip50
================================
Ran For : 3 Hours, 45 Minutes and 42 Seconds
Loads Done : 59
Ents Avoided : 8
Death Walked : 1 times
Gained : 3 levels
================================
Player 1 - At bank with axe and empty inventory (Not sure if he even went)
Player 2 - Box Error
Player 3 - Died, in Lumby (I think this one gained all the levels O_o)
Player 4 - Morduat Random
ok well thanks for the suggestion, unlike a lot of people where they don't give suggestions... I'll look into doing that. Well I'm making some progress on 2.2!
for some weird reason it wouldnt bank i don't know why i got reflection rev 103 and i tried 109 but both won't bank
EDIT: o btw the 2.1.1 version worked very well for me
um 2.1.1 banked? or it didn't? and did you set 'bank' or 'drop'?
i set bank and yes 2.1.1 banked but it doesnt work at all now and i didnt changed anything in my scar beside the reflection rev the 2.1.2 version cuts a full inv and then freezes and after some time the character logs out and the 2.1.1 not even walks to the tree's
EDIT: i just see hes giving some kind of weird message this is copied from SCAR
hes saying couldnt open bank but he isnt even walking to the bank...
Can't walk to trees trying to use DDTM...
Can't walk to trees trying to use DTM...
Walked to trees
Couldn't open bank
Well idk, it works for me. And are you at lumby? which bank are you at? Because it works for me, and perfectly I might add. and btw it's rev 111 now.
im at draynor bank (north of willow trees in draynor)
EDIT: it all works fine now i redownloaded and updated to reflection rev 111 and now it works perfect again proggy's will come soon
alrighty, well I just gotta edit the lumby walk again and hopefully I can finally release.
2.2.1 IS OUT
What's new?
- Added player report
- Added another failsafe to terminating script if it's logged out
- Added a failsafe counter for finding willows
- Supports ALL axes
- Fixed a little bit of a bug of death walk (still doesn't work more than 15% of the time)
- Starting up FixAxe
- 100% working level checker (reflection)
ENJOY!
Twisted
Just started using it now.. Thanks, looks good.
Just remember to post proggies. Aswell as any bugs or problems you encounter.
Sent from iPod.
2.2.2 IS OUT!
Fixed:
- Walking problems fixed, including paths, and death walk!
That's all in this version, afaik. I might've made a few changes. Can't remember.
Also, to bump my thread. COMMON PEOPLE! POST STUFF!
-Twisted
Bump~!#@$#!@#$@#%
Getting a few erors from your new verson
Quote:
Line 297: [Hint] (21273:10): Variable 'Result' never used in script C:\Program Files (x86)\SCAR 3.15\Scripts\[Reflection] DrayNPs 2.2.2.scar
Line 971: [Error] (21947:8): Unknown identifier 'IsChatBlackTextAnyLine' in script C:\Program Files (x86)\SCAR 3.15\Scripts\[Reflection] DrayNPs 2.2.2.scar
Code:
Function WalkToPSBank(ChangeLoc: Boolean): Boolean;
If Not IsChatBlackTextAnyLine('need to wait') then