OUTDATED!
Feel free to update it though (The code is about 2 years old :p)
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OUTDATED!
Feel free to update it though (The code is about 2 years old :p)
W00t it's finally released! Awesome script works well! Quickmarch is awesome just like his scripts!
Testing it right now on my pure
<RESERVED FOR PROGGY>
loooks gooood as though mate.
Update added MyMessageDialog which now has better captions, buttons etc.!
Very nice script ^^ works well. Thanks! :P
That's what I got. I'm not sure what those warnings mean, but the script ran really well. I only had to stop it because my noob character died.Quote:
________ ___. .__ .__
/ _____/ ____\_ |__ | | |__| ____
/ \ ___ / _ \| __ \| | | |/ \
\ \_\ ( <_> ) \_\ \ |_| | | \
\______ /\____/|___ /____/__|___| /
\/ \/ \/
_________.__ .___ .___
/ _____/| |_________ ____ __| _/__| _/___________
\_____ \ | | \_ __ \_/ __ \ / __ |/ __ |/ __ \_ __ \
/ \| Y \ | \/\ ___// /_/ / /_/ \ ___/| | \/
/_______ /|___| /__| \___ >____ \____ |\___ >__|
\/ \/ \/ \/ \/ \/
Form Compiled In: 31 Milliseconds
*Username*
Creating the NickTPA.
** Warning in SkillToCoords: is not a valid skill**
** Warning in GameTab: 0 is no valid GameTab**
Successfully executed
I would really appreciate some sort of save feature on the forums. It's a pain to have to re-enter all of the information every time you want to run the script.
Overall very nice.
Update Fixed some bugs!
I just got
Code:Failed when compiling
Line 402: [Error] (16728:1): Unknown identifier 'LoadSMART' in script C:\Users\----\Desktop\Goblin Shredder BETA v0.3.scar
Edit: I know nothing about Scripting, but I changed line 402 to:
and it started working ^.^Code:SmartSetupEx(16, False, True, True);
Edit: for some reason, it stopped working once I got a level. :s
Update Fixed some bugs!!!!! and Death finder
What levels of combat do you recommend for this script, and how effective would it be to use until about 40 attack and strength?
Ah alright then I am good. Would I need food for a 38 str/attack character or should everything be in the clear for a few couple hour runs?
Oh and also... Would this be safe to use til about 60 attack 70 str (Obviously not abusing and doing like 8 hour runs) But by doing maybe 2-4 hour runs every day?
gonna test it now ^^
D: doesn't work for me :\
can't see what's wrong in coding..
looks great tho ^^
well when I tried adding smart.. well actually.. now I realize what I did wrong.. lol but when I took smart out, it didn't do anything I don't think.. I'll try it again to see what happens
>.> never mind it works now.. but I have to set it up at gobs lol one sec
xD
works great so far.. owning these gobs up the butt.
:P I'll give you a proggy soon
xD
love it.. can't run it for longer till tomorrow tho.. smart won't work with forms I guess :\ but yeah.. love it ^^ only thing is that for a while it was just spinning around and around cuz it went too far south.. went back up tho :)
good :D (repositioning) that would be easy :D and maybe it's cuz I try to have everything minimized? idk..
sweet script... i got major lagg with it but heres proggy
( Goblin Shredder Report )
(==================================)
Goblins Killed: 85
Bones Buryed: 48
Doors Opened: 4
Time Running: 5 Hours, 48 Minutes and 19 Seconds
Got it to work but not with smart. When I add smart to the script it just opens then closes real quick. Like smart will come up and the fields boxes come up then it closes as soon as the fields come up. I dont know why? Anyway thanks hope I can get it to work, I'll post a great proggy.
Any ideas on how to fix?
heres a short proggy.
(==================================)
( Goblin Shredder Report )
(==================================)
Goblins Killed: 71
Bones Buryed: 0
Doors Opened: 10
Time Running: 42 Minutes and 38 Seconds
(==================================)
( Thanks )
(==================================)
Super good script Quickmarch!
Nice little proggie for you :)
(==================================)
( Goblin Shredder Report )
(==================================)
Goblins Killed: 1538
Doors Opened: 61
Time Running: 10 Hours, 11 Minutes and 26 Seconds
I highly recommend your script!
Nice! I ran the script and got like a hour and 20min proggie. But I forgot to save:duh: :duh: :duh:
5 stars
Codester93
For the proggie you should add a line that tells you how much exp gained and how much prayer exp gained...
and what does do i type in the skill to train?
i want it to do attack..
edit:
im using it and added some stuff in the proggie my self:
edit2: charater died and for 40 mins it was still looking for gobs instead of walking back, did walk back once than yeah i left it on. Seems like it died again and than stayed in lumby =(SCAR Code:Writeln(' Exp Gained: '+ Gained);
Writeln(' Gained Level: '+ Leveled);
Writeln(' Died: '+ Dead);
Don't worry super much about the proggy reports or death walking.
If you think your going to die, use food, if not, dont.
Focus more on the fighting itself.
I have it running right now and the goblin recognition is slow. It will take at least 20 to 30 seconds to click and fight a goblin.
Door recognition too isn't working. I'm watching my guy as he walks into the door over and over again...
It also tries to attack ones that are by other people, then it stands there thinking its fighting it. Once the goblin its not attacking dies, it tries to find another.
The door one i am trying to fix because at the moment, the camera has to turn so it can see the door if your character is at the back of the house. Also, it's hard to detect whether your in a fight when someone else is in the same position as you because they both have there HP Bars showing. I'm trying to fix these bugs :)
Oh damn...Touche.
Maybe if you have the character click to the other side of the room?
Then the goblin will follow, and if auto-retaliate is on you will still fight.
If the goblin isn't yours, obviously you won't be attack and the script would recognize that :)
logs in, then says im done.. then logs out.