comment out the lines giving error . should be debugatpabounds(...) nothing really important for you guys. its just debug info for me. it will actually run faster without that/those line(s) in.
Printable View
comment out the lines giving error . should be debugatpabounds(...) nothing really important for you guys. its just debug info for me. it will actually run faster without that/those line(s) in.
Got it going. have done about 800 bars in the last hour and 45 minuets.
im leaving to go to class for 5 hours. hopefully it is still going strong when i get back. proggy coming soon.
Payton
edit: runescape updated so i have restarted it...hopefully i can get a nice proggy.
Well... Whoever uses this please dont sell bars at lowest price... please go from market to highest... i always sell at highest... =3
Prices have been dropping recently. D:
/ Xcan's Smelter/CannonballMaker \
| V2.45 |
|---------------------------------------------------------|
|Ran For: 4 Hours, 20 Minutes and 44 Seconds. |
|Finished: 211 load(s). |
|Made: 1883 bars. |
|Gained: 32952 exp.
I can't seem to get a long run out of this...the map always gets turned, then it can't find the cactus.
ya thats the major flaw...i have a fix...but its still beta. and i have no time for a week or so to fix it/test it.
I'm making a reflection version, then we can have some competition! ;)
Can't seem to find gold ores in bank
not with this version. my next version we can have the competition! its already like 2x as stable as this one :P
change the LoadDtms from your version to this:
SCAR Code:Procedure LoadDtms;
Begin
Bar := DTMFromString('78DA637466626078CC80021AAAAA18FE03694' +
'620FE0F048C0140350F19D00013986484F2184D81FC1704D4D802' +
'F96F09A801B9E73D0135DE84ED020012890D95');
mould := DTMFromString('78DA637464626078CC800272535319FE03694' +
'620FE0F048CA640356F19D000231209A4BD816ADE1350E30F54F3' +
'90801A27A09A9B04D49803D53CC0AF0600DF080D32');
If BarInfo.Name = '' then
BarInfo.Name:=Lowercase(Players[CurrentPlayer].Strings[0]);
case BarInfo.Name of
'bronze':
begin
BarInfo.Ore1 := LoadOreDtm(3433391);
BarInfo.Ore2 := LoadOreDtm(5987167);
BarInfo.Ore1Hue := 0.02;
BarInfo.Ore1Sat := 0.18;
BarInfo.Ore2Hue := 0.00;
BarInfo.Ore2Sat := 0.07;
BarInfo.Ore1Amount:=28;
BarInfo.Ore2amount:=1;
BarInfo.Spot := 1;
BarInfo.Amount:= 14;
end;
'iron':
begin
BarInfo.Ore1 := LoadOreDtm(1581110);
BarInfo.Ore1Hue := 0.13;
BarInfo.Ore1Sat := 0.54;
BarInfo.Ore2:=0
BarInfo.Ore2Amount:=0
if (Players[CurrentPlayer].Booleans[0]) then
begin
Ring := DTMFromString('78DA63DCC5C4C050CFC8800C0C141418FE036' +
'990E87F2060DC0354D381AA06220B2381F421A09A2A026AF601D5' +
'941050B305A8A68D809AED84DD03008D110CF3');
end;
BarInfo.Ore1Amount:=28;
BarInfo.Spot := 3;
BarInfo.Amount:= 28;
end;
'steel':
begin
BarInfo.Ore1 := LoadOreDtm(1515574);
BarInfo.Ore2 := LoadOreDtm(1976104);
BarInfo.Ore1Hue := 0.34;
BarInfo.Ore1Sat := 0.90;
BarInfo.Ore2Hue := 0.5;
BarInfo.Ore2Sat := 0.9;
BarInfo.Ore2amount:=2
BarInfo.Ore1Amount:=27
BarInfo.Spot := 5;
BarInfo.Amount:= 10;
end;
'or-ball':
Begin
sbar := DTMFromString('78DA63946660601062400113DBDB19B880342' +
'310FF0702460520839B010D302291401A648E0C01353C40429880' +
'1A652021825F0D00B24D0699');
BarInfo.Ore1 := LoadOreDtm(1844541);
BarInfo.Ore2 := LoadOreDtm(1844517);
BarInfo.Ore1Hue := 0.2;
BarInfo.Ore1Sat := 0.2;
BarInfo.Ore2Hue := 0.0;
BarInfo.Ore2Sat := 0.59;
BarInfo.Spot := 5;
BarInfo.Amount:= 10;
BarInfo.Ore1Amount:=28;
BarInfo.Ore2amount:=2;
end;
'st-ball':
begin
sbar := DTMFromString('78DA63946660601062400113DBDB19B880342' +
'310FF0702460520839B010D302291401A648E0C01353C40429880' +
'1A652021825F0D00B24D0699');;
BarInfo.Ore1Amount := 28;
BarInfo.Ore2amount:=0;
end;
'silver':
begin
BarInfo.Ore1 := LoadOreDtm(10984603);
BarInfo.Ore1Hue := 0.2;
BarInfo.Ore1Sat := 0.2;
BarInfo.Ore2:=0
BarInfo.Ore1Amount:=28;
BarInfo.Ore2amount:=0;
BarInfo.Spot := 4;
BarInfo.Amount:= 28;
end;
'gold':
begin
BarInfo.Ore1 := LoadOreDtm(1472920);
BarInfo.Ore1Hue := 0.02;
BarInfo.Ore1Sat := 0.09;
BarInfo.Ore2:=0
BarInfo.Ore1Amount:=28;
BarInfo.Ore2amount:=0
BarInfo.Spot := 6;
BarInfo.Amount:= 28;
end;
'mithril':
begin
BarInfo.Ore1 := LoadOreDtm(6636869);
BarInfo.Ore2 := LoadOreDtm(1844517);
BarInfo.Ore1Hue := 0.2;
BarInfo.Ore1Sat := 0.2;
BarInfo.Ore2Hue := 0.0;
BarInfo.Ore2Sat := 0.59;
BarInfo.Ore1Amount:=25;
BarInfo.Ore2amount:=4;
BarInfo.Spot := 7;
BarInfo.Amount:= 5;
end;
'adamant':
begin
BarInfo.Ore1 := LoadOreDtm(4015677);
BarInfo.Ore2 := LoadOreDtm(1844517);
BarInfo.Ore1Hue := 0.5;
BarInfo.Ore1Sat := 0.31;
BarInfo.Ore2Hue := 0.0;
BarInfo.Ore2Sat := 0.59;
BarInfo.Ore1Amount:=28;
BarInfo.Ore2amount:=6;
BarInfo.Spot := 8;
BarInfo.Amount:= 5;
end;
'rune':
begin
BarInfo.Ore1 := LoadOreDtm(5130040);
BarInfo.Ore2 := LoadOreDtm(1844517);
BarInfo.Ore1Hue := 0.09;
BarInfo.Ore1Sat := 0.58;
BarInfo.Ore2Hue := 0.0;
BarInfo.Ore2Sat := 0.59;
BarInfo.Ore1Amount:=27;
BarInfo.Ore2amount:=8;
BarInfo.Spot := 9;
BarInfo.Amount:= 5;
end;
'auto': begin end;
else
begin
Writeln('You Entered an Invalid Bar Type...Terminating');
terminatescript;
end;
end;
end;
/ Xcan's Smelter/CannonballMaker \
| V2.45 |
|---------------------------------------------------------|
|Ran For: 10 Hours, 49 Minutes and 39 Seconds. |
|Finished: 315 load(s).
have had this get stuck between the furnace and the north wall a few time with an inventory on ores...this usually fails on the first load or runs for 20+ loads for me.
Payton
Hey Xcan, I haven't had a chance to open it up, but I am hoping cannon balls are implemented. I have around 6500 steel bars I need to make into Cballs, and your script looks nice. Can't wait to test out next version
they are...but i have no way of seeing if they work anymore...if they dont it should be pretty easy to fix.
EDIT: This will not work since there was an update that moved the cactus! I will try to fix in like 12 days since that is when i start my summer
Ok im working on a COMPLETE rewrite. What features do you want/used in last version that would be nice to have in the rewrite? If no one replys i will do the most basic stable one possible and may not be easily modified for extra features later on, so SPEAK UP NOW!
I think you had every thing we all needed already. :)
but here is my 2 cents worth.
-Option to smith
- CBalls & number of balls to smelt,
- a specific bar type & number of bars to smelt or
- auto smithing
- Auto smelts the higest bar type ur level can make.
- When that bar type is exhausted, move to smelt then next highest bar, loop
- Leave at least one ore in bank
- Intelligent running, run with bars not ores (i think thats the right way around)
- rest between loads at energy level point
- Bank search, when ore not on screen (i.e. SearchBank)
- Nice proggy :)
- Stats
- Signature bar
- Multi player - army support (10+ players)
- Poss forms?
- Single player with var to control breaks
- Intellegent smart world select, i.e. to select full/empty worlds, on script start and change worlds during runtime.
- Auto lost solver? when lost tele home then walk to bank?
- Maybe a new thread, this one is very long!
What ever you do will be fantastic :)
Let me know when you need testers.
Thanks for your input! It may take me awhile to get the rust off :P
Simba or SCAR?
ATM im using Simba but i can make it compatible with SCAR.
im definitely going to make it compatible with Simba.
the only thing i could find a few pages back was the stats...which is one of the last things im going to do. I need to know stuff that you want so i can plan it out...and not have it a pile of functions thrown together like the last one was.
oh and cballs are out unless someone has a mem account and has all the stuff to do it.
and no forms...i dont like them :P
The smelting (at least steel) looked pretty flawless to me. Only problem is that it stopped after every 20 or so minutes because either my char went behind the furnace and script couldn't find the furnace or it couldn't find the bank even though I was standing right in front of it.
ill definitely make the walking better!
Update: I have a working, bare bones smelter made up. Atm the only real added feature is the auto bar thingy. Sorry my slow development time, im kinda lacking motivation but its getting done...slowly :P Hang in there. should be awesome!
I haven't looked yet, but does it have anything in there to have a changing mouse speed throughout the script (or is this put in antiban)? Players rarely move the mouse at the same speed consistently. And perhaps make it an option to make the script stall a little bit in between x loads to act like the player could be browsing the internet and be forgetful. Sorry if these things were already addressed.
Bink
Wait to run out.
Also a great feature, Ring of Forging iron smelting. I had that in mine.
About 100k (either gp or xp, can't remember) an hour.
Silver bars
And I'd love if you made a crafting extension
(meaning crafting silver & gold) - but that might be a bit more work than it's worth.
Finally, if you have any bank finding trouble, I'd suggest using SmartColors. Worked extremely well in my guild miner.
If symbol finding fails for you for any reason, have a look at the symbol finding in my guild miner. It finds the black symbol outline, then scans the inside of the symbol for the color you want. I've never seen it fail so far.
And good look with that Furnace finding thing on the minimap you made a thread about ;)
~RM
thanks RM! Much appreciated!
Don't know if this has been mentioned. But how about the ability of using Summons that have inventory? I am not sure if it would be completely great and all but idk idea :)
can't wait till you get cannon balls working man =] i would definately test, mining scipt=>HeatSmelting script=>cannon ball maker, there all pointing in the same direction =]
little proggy...player still active. oh and thats walking. no run stuff yet.Code:[=====================================================]
[ Xcans Smelter 0.01 ]
[ by XcanadamanX ]
[=====================================================]
[ Time Running : 1 Hours, 21 Minutes And 24 Seconds ]
[ Total Bars : 450 ]
[ Total Loads : 50 ]
[ Active Players : 1 ]
[=====================================================]
[ Xcans Smelter 0.01 ]
[=====================================================]
if you guys want cannonballs i need a huge favour from someone...either use their member account or i need someone to give me the coords of a few things...
^ PMed. :)
Ok Cannonballs are added.
PM me if you want to test. I should have something for a couple people to test soon!
[================================================== =]
[ Xcans Smelter 0.01 ]
[ by XcanadamanX ]
[================================================== =]
[ Time Running : 5 Hours, 9 Minutes And 3 Seconds ]
[ Total Bars : 737 ]
[ Total CBalls : 0 ]
[ Total Loads : 185 ]
[ Active Players : 1 ]
[================================================== =]
[ Xcans Smelter 0.01 ]
[================================================== =]
No Ores
All Done
still no running yet. thats next on my priority list. i still need testers!
can't get the script to run i get these errors
you wont get it to work. not that version. I have a new version but havent released because no one wants to test it...
Will this work in edgeville? Very curious.
No it wont. There is only support for AK right now.
whats with beta it just keeps going to setting and not doing anything else
It doesnt work because (as i posted before) I have a mostly complete rewrite but no one offered to test so im not releasing it.
Xcan I'll test for you! I'd be glad to.. I have a member and a non-member that I'd be willing to use to test the rewrite.
Because I wanted to see if anyone was interested in it at all before i released anything.
but now that i think about it...your way is much smarter :P