Wow this is insane!
Thanks for releasing man :)
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Wow this is insane!
Thanks for releasing man :)
okay, not the best proggy ever but I didn't got more time to run the script:PHP Code:Thank You for using Zasz's Alpha Fighter version: 0,02
We ran for an amazing 2 Hours, 3 Minutes and 40 Seconds
Total Break Length: 39,6875666666667 minutes.
***: Starting Levels: Attack |69| Strength |70| Defence |68| Range |60| Health |70|
Current Levels: Att |69| Str |70| Def |68| HP |70|
Exp Till Next: Att |20258| Str |93104| Def |41358| Range |11952| Range |60| HP |21276|
Player Exp per hour (not including hp) : 10848
Levels Gained: Attack |0| Strength |0| Defence |0| Range |0| Health |0|
Will use & post proggy!
well i created a form for it yesterday
im guessing he is just implimenting it into the script
~shut
Well this is the new version, Making the Jr. Members Version Thread as we speak.
To bad you leachers, all I wanted was a stinking proggy.
But this versions fine, it will be faster without the item pickup. (I left range pickup since Im nice)
Hey guys...
Im having some trouble With this...Im running it
But all it dose is hover over Slash... And dose not fight the monster
Thank you!! really needed this :P
Wat are some good spots to auto fight at?
I have a problem entering the game with my character and the pointer is hidden.
loads up here Extherminato
Creating the NickTPA.
if I can answer here, or I leave my mail davis.-07-@ hotmail.com
thanks for your help, and is a very good script
make sure to have the latest reflection...
Learn2Read
installed by installing the reflection, and not as actualisé not found a script, but runs the script as well and more Creating the NickTPA stays seems smart and in charge until the character appears and disappears red pointer.
if I can pass something to update the reflection or q can not be
I didn't really get what you were saying. Check my wiki?
Or make sure you got the form filled out correctly
what happens is that the scrip opened well but when do you have to do is hide the pointer down the screen.
come to my pj and hides the pointer!
make sure your health level to eat is not to high.
I feed him lvl 20, but it has everything.
comes to the screen with the pj just finished loading, but does nothing to lower the pointer.
shoot a video but I can not have that, but you show.
Bump for publicity. Post some proggies!
Does this contain any anti-bans / anti-randoms?
Tons. Its got random waiting times between players. And everything.
on the main post you should post good spots to autofight like when im ranging i do minatours in the sos(w/ iron arrows cause they drop them often) ill edit this when i find more if needed
This is the lite version just so you know J_P think your talking about full cause this one doesnt got pickup. But I did all i will for lite. For full i might include good spots.
Awesome Script, thanks heaps.
I ran this a few short times and this was th best proggy I came up with (It stopped as my computer had a lag-fest and SMART went black after trying to load back in from break, it sat there for 2mins before I terminated the script so it could've kept running if it wasn't for my computer)
[BUG]Code:Thank You for using Zasz's Alpha Fighter version: 0.03
We ran for an amazing 32 Minutes and 0 Seconds
Total Break Length: 6.564 minutes.
hoo: Starting Levels: Attack |1| Strength |43| Defence |1| Range |1| Health |33|
Current Levels: Att |1| Str |44| Def |1| Range |1| HP |33|
Exp Till Next: Att |110| Str |7512| Def |110| Range |94| Range |1| HP |935|
Player Exp per hour (not including hp) : 1848
Levels Gained: Attack |0| Strength |1| Defence |0| Range |0| Health |0|
After downloading reflection (thanks) I ran the script and it worked fine until it had logged in, at which point I was give this:
I got around this by removing the line (in red):Code:[Runtime Error] : Exception: Type Mismatch in line 936 in script C:\Documents and Settings\Chris\My Documents\Downloads\Zasz's Alpha Fighter 0.03 FFA (1).scar
Code:procedure ReDefineInput;
begin
WaitTime := 0.0;
if(Players[CurrentPlayer].Booleans[2])and(not(Players[CurrentPlayer].Booleans[3]))then
begin
Item := [ArrowID[0], ArrowID[1], ArrowID[2], ArrowID[3], ArrowID[4]];
ItemNames := ['Bronze arrow', 'Iron arrow', 'Steel arrow', 'Adamant arrow', 'Rune arrow']
end;
if(Players[CurrentPlayer].Booleans[3])and(not(Players[CurrentPlayer].Booleans[2]))then
begin
Item := [995];
ItemNames := ['Coin']
end;
if(Players[CurrentPlayer].Booleans[3])and(Players[CurrentPlayer].Booleans[2])then
begin
Item := [995, ArrowID[0], ArrowID[1], ArrowID[2], ArrowID[3], ArrowID[4]];
ItemNames := ['Coin', 'Bronze arrow', 'Iron arrow', 'Steel arrow', 'Adamant arrow', 'Rune arrow']
end;
if(not(Players[CurrentPlayer].Booleans[3]))and(not(Players[CurrentPlayer].Booleans[2]))then
begin
Item := [WaitTime];
ItemNames := ['Nuthin']
end;
MonsterNames := [Players[CurrentPlayer].Strings[0], Players[CurrentPlayer].Strings[1], Players[CurrentPlayer].Strings[2], Players[CurrentPlayer].Strings[3]]
AttLvl := Players[CurrentPlayer].Integers[0];
StrLvl := Players[CurrentPlayer].Integers[1];
DefLvl := Players[CurrentPlayer].Integers[2];
RangeLvl := Players[CurrentPlayer].Integers[3];
HLE := Players[CurrentPlayer].Booleans[0];
isranging := Players[CurrentPlayer].Booleans[6];
end;
[SUGGESTIONS]
None really. Though if it clicked on a chicken (I was killing chickens :D) that was already in combat (or dying) it still waited the same time as if I was attacking that chicken instead of recognizing that it wasn't me attacking it. Though I'm guessing there is pretty much no way around that :redface: .
Thanks for the great Script,
Rep++ ;)
EDIT
I got a new high proggy (Stuffed up once again because my comp d/c while it was in a break):
Thank You for using Zasz's Alpha Fighter version: 0.03
We ran for an amazing 1 Hours, 12 Minutes and 33 Seconds
Total Break Length: 19.0595333333333 minutes.
hoo: Starting Levels: Attack |1| Strength |44| Defence |1| Range |1| Health |33|
Current Levels: Att |1| Str |45| Def |1| Range |1| HP |33|
Exp Till Next: Att |1267| Str |6503| Def |1658| Range |900| HP |8735|
Player Exp per hour (not including hp) : 22640
Levels Gained: Attack |0| Strength |1| Defense |0| Range |0| Health |0|
(The exp numbers are approx. as the proggy bugged, I made the numbers look right from the bugged numbers, I'll detail it in the bug section).
[BUG(s)]
I got 2 bugs, and here they are:
1. The proggy bugged (this is most likely the fault of my internet :redface:), not sure though. Here is what the proggy came out after stopping the script at (p.s. I also paused the script at 1 point during a net crash, maybe that is why)
2. When taking a break the script will click on the cross next to the mini-map to log-out but not hit the log-out button, it just waits and gets logged out automatically.Code:We ran for an amazing 1 Hours, 12 Minutes and 33 Seconds <<This is the right time though.
Total Break Length: 19.0595333333333 minutes.
hoo: Starting Levels: Attack |1| Strength |44| Defence |1| Range |1| Health |33|
Current Levels: Att |1| Str |44| Def |1| Range |1| HP |33|
Exp Till Next: Att |-1| Str |-1| Def |-1| Range |-1| Range |1| HP |-1|
Player Exp per hour (not including hp) : -226400
Levels Gained: Attack |-2| Strength |-45| Defence |-2| Range |-2| Health |-34|
P.S for stuff like new proggys and new bugs should I make a new post, or just edit my current one?
~Caotom
thanks man this will be perfect for my noob pure. ill test it right now post proggie when im done.
--mkmk4--
Works nice so far =]
Thanks.
Should hopefully be able to give it a longer run soon.
Thank You for using Zasz's Alpha Fighter version: 0.03
We ran for an amazing 1 Hours, 17 Minutes and 47 Seconds
Total Break Length: 0 minutes.
Jez: Starting Levels: Attack |50| Strength |60| Defence |60| Range |9| Health |57|
Current Levels: Att |50| Str |60| Def |60| Range |9| HP |57|
Exp Till Next: Att |13925| Str |22929| Def |20040| Range |160| Range |9| HP |18887|
Player Exp per hour (not including hp) : 10288
Levels Gained: Attack |0| Strength |0| Defence |0| Range |0| Health |0|
Failed when compiling
Line 18: [Hint] (20:1): Variable 'P' never used in script C:\Program Files\SCAR 3.21\includes\SRL\SRL\misc\smart.scar
Line 661: [Error] (21450:58): Type mismatch in script C:\Program Files\SCAR 3.21\includes\SRL\SRL\Reflection\Characters.Scar
This same error occurs regardless if I use SCAR 3.21 or SCAR 3.21 Alpha.
I am using Revision 35 of SRL.
I used Wizzy's fix for reflection (I think wizzy is his name)
I cannot get your script to work at all. Please help.
Damn nice script works good i added in the pick up items myself it works a treat ^^ hope to become jr.member so i can see how you pick up your items.
:D
I had trouble setting my scar up, for most scripts, but what i found most useful, just uninstall scar, and delete everything that is left in the directory. Download Scar and Install. Install the SRL and then use SVN to get Reflection added. There are a few guides in the How to Auto section, I followed steps from a couple, The Man and Starblasters i think. =]
Hmm. Been trying to get a long run with this for a few days but cant seem to get it past about hour / hour and a half.
We ran for an amazing 1 Hours, 7 Minutes and 3 Seconds
Total Break Length: 0 minutes.
Jez: Starting Levels: Attack |50| Strength |63| Defence |60| Range |9| Health |58|
Current Levels: Att |50| Str |63| Def |60| Range |9| HP |58|
Exp Till Next: Att |13925| Str |37728| Def |20040| Range |160| Range |9| HP |8649|
Player Exp per hour (not including hp) : 10496
Levels Gained: Attack |0| Strength |0| Defence |0| Range |0| Health |0|
Runs really well up until this point and then says "NextPlayer" but i've only got one active on the form?
Anybody got any ideas?
I've been a reader in here for two days now and first script I stumbled upon was this one.
I couldn't get it to work, but instead of trying to find another one I've made a few modifications to it.
I got eating to work by changing all GameTab(4); commands to GameTab(5);
so that script opens up inventory instead of accomplishments.
Now I'm trying to figure out how to make it pick up items as well by checking up on arrow pickup method and changing id codes.
Will post a proggie when I get it run smoothly more than 10 minutes.
when everyone els runs this does it click on achievement diaries rather than the back pack? is there an update to fix this?
also had this problem but just deleted the line...
Exception: Type Mismatch in line 936 in script C:\Documents and Settings\Chris\My Documents\Downloads\Zasz's Alpha Fighter 0.03 FFA (1).scar
this script also completely locks up my computer requiring me to do a hard restart after less than an hour, could this be caused by the missing line?
windows xp sp2
edit:
think i fixed the back pack button thing...line 135 change the game tab 4 to 5.
edit2:
i changed all game tab(4)'s to (5)'s. - this fixed the clicking on achievement diaries rather than inventory but.
now when my hp go from green to yellow(beside the mini map) all i get is ...
food
food
food
food
food...
until my hp raises into the green. i have food (cooked salmon) in my inventory and have it set to eat food if available.
any help? i under stand the basics of programing(vb class 5 years ago) but don't know what to try next.
sorry for the double post.
let it run for what was left of the night at the cows so i didn't have to worry about food.
Thank You for using Zasz's Alpha Fighter version: 0.03
We ran for an amazing 5 Hours, 55 Minutes and 23 Seconds
Total Break Length: 0 minutes.
Hand19: Starting Levels: Attack |26| Strength |27| Defence |27| Range |1| Health |27|
Current Levels: Att |27| Str |27| Def |27| Range |1| HP |28|
Exp Till Next: Att |1437| Str |1368| Def |930| Range |41| Range |1| HP |1552|
Player Exp per hour (not including hp) : 1552
Levels Gained: Attack |1| Strength |0| Defence |0| Range |0| Health |1|
hand1: Starting Levels: Attack |27| Strength |27| Defence |27| Range |1| Health |28|
Current Levels: Att |28| Str |29| Def |28| Range |1| HP |29|
Exp Till Next: Att |721| Str |1766| Def |1553| Range |41| Range |1| HP |1255|
Player Exp per hour (not including hp) : -135624
Levels Gained: Attack |1| Strength |2| Defence |1| Range |0| Health |1|
(used the same account twice)
not sure why it stopped? maybe the cows got to busy.
can some one point me to the area of the script where the amount of time between breaks is determined? i would like it to run for ~2hrs then switch accounts
Payton
edit:
Thank You for using Zasz's Alpha Fighter version: 0.03
We ran for an amazing 7 Hours, 14 Minutes and 45 Seconds
Total Break Length: 130.494383333333 minutes.
Han: Starting Levels: Attack |30| Strength |31| Defence |30| Range |1| Health |31|
Current Levels: Att |30| Str |41| Def |30| Range |1| HP |35|
Exp Till Next: Att |1951| Str |5182| Def |751| Range |41| Range |1| HP |1170|
Player Exp per hour (not including hp) : -272504
Levels Gained: Attack |0| Strength |10| Defence |0| Range |0| Health |4|
hand1: Starting Levels: Attack |30| Strength |31| Defence |30| Range |1| Health |31|
Current Levels: Att |30| Str |40| Def |30| Range |1| HP |35|
Exp Till Next: Att |-1| Str |-1| Def |-1| Range |-1| Range |1| HP |-1|
Player Exp per hour (not including hp) : 5824
Levels Gained: Attack |-31| Strength |-32| Defence |-31| Range |-2| Health |-32|
hand: Starting Levels: Attack |30| Strength |32| Defence |30| Range |1| Health |31|
Current Levels: Att |30| Str |32| Def |30| Range |1| HP |31|
Exp Till Next: Att |-1| Str |-1| Def |-1| Range |-1| Range |1| HP |-1|
Player Exp per hour (not including hp) : -180488
Levels Gained: Attack |-31| Strength |-33| Defence |-31| Range |-2| Health |-32|
hand19: Starting Levels: Attack |30| Strength |32| Defence |30| Range |1| Health |31|
Current Levels: Att |30| Str |40| Def |30| Range |1| HP |35|
Exp Till Next: Att |1951| Str |988| Def |751| Range |41| Range |1| HP |1704|
Player Exp per hour (not including hp) : 6192
Levels Gained: Attack |0| Strength |8| Defence |0| Range |0| Health |4|
Easiest way to add item pick up to this script is adding needed information to variables Item and ItemNames.
Item variable contains generally only ids for different kinds of arrow but you can add items there (for example 554 for fire rune).
In ItemNames you add name of needed items (for example Fire rune).
You need to add information on same order on both variable so if you add Fire rune to second spot in Item, then it should be in second spot in ItemNames also.
This isn't complete solution though and it sometimes doesn't notice all items on a ground, but over a few hours picks up quite a few items.
If you want more reliable solution you can modify function Attack to do more throughly inspection on ground items before it attacks a new monster (remember to add some delay on checking up on items after slaying the monster to prevent checking up before they have materialized)
Lol Perfect_Coder, a full Item Pickup + better form and stuff is at the full version. Once your a junior member, you will have access to it.
Also Please dont triple post.
woooooo auto fight that works!! :) Thanks man you really helped
another proggy
Thank You for using Zasz's Alpha Fighter version: 0.03
We ran for an amazing 3 Hours, 54 Minutes and 27 Seconds
Total Break Length: 37.7259333333333 minutes.
Hand19: Starting Levels: Attack |30| Strength |48| Defence |30| Range |1| Health |40|
Current Levels: Att |30| Str |50| Def |30| Range |1| HP |41|
Exp Till Next: Att |1951| Str |8884| Def |751| Range |41| Range |1| HP |710|
Player Exp per hour (not including hp) : 20288
Levels Gained: Attack |0| Strength |2| Defence |0| Range |0| Health |1|
Psh: Starting Levels: Attack |18| Strength |1| Defence |10| Range |1| Health |15|
Current Levels: Att |22| Str |1| Def |10| Range |1| HP |17|
Exp Till Next: Att |611| Str |67| Def |232| Range |94| Range |1| HP |454|
Player Exp per hour (not including hp) : 2096
Levels Gained: Attack |4| Strength |0| Defence |0| Range |0| Health |2|
thanks will try and will hopefully send progggies
woot works well :D