You mean that it misclicks 'withdraw-all'? I also had that problem, but i don't know if theres a fix for it...
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Nope, that it moves to mouse to a certain point nomatter what.
However this only occurs in Smart, tested the withdraw function without smart and it worked..
Can you post a pic of how the bank should lokk like becouse i don't really understand the instructions. (it mixes thing sometims)
If no picture, than if someone could explain it to me. Thanks!
Richard has one.Quote:
In fact I think it's the only one that DOES work. Good job :D
************************************************** **
|v.9 Super Varrock Clay Softener
| By: x[Warrior]x3500
| 05:48:21 PM Total Time: 51 Minutes and 10 Seconds
| Loads: 23
| Total: 644
| Breaks: 0
************************************************** **
It's saying that I'm out of clay, even though I'm not. Restarting it worked fine.
Lost a 4 hour proggie. :(
Btw, you don't call FindNormalRandoms which means it's still trying to continue when in a random.
I still haven't gotten it to successfully switch between accounts.Code:****************************************************
|v.9 Super Varrock Clay Softener
| By: x[Warrior]x3500
| 12:29:15 AM Total Time: 3 Hours, 16 Minutes and 55 Seconds
| Loads: 74
| Total: 2072
| Breaks: 2
****************************************************
Great script got me 10k soft clay in a few days :)
good thing I saved it from prison pete once but thats all !:D
and prices on soft clay are rising (176max as we speak..:))
I think we scriptz0rs who made any clay softening script should keep it private because I can't even sell my clay any more.(Using my private).
hermen, i manage to buy clay for min, and sell for max.
Yeah, it actually logs into my second account, then does something stupid like run north towards the Grand Exchange. I even had it run all the way to Edgeville once.
Here's another good proggy.
Code:****************************************************
|v.9 Super Varrock Clay Softener
| By: x[Warrior]x3500
| 10:07:25 AM Total Time: 3 Hours, 37 Minutes and 43 Seconds
| Loads: 80
| Total: 2240
| Breaks: 2
****************************************************
if anyone is confused about start up and how this bot should run, i put up a vid (using v.85) to help yall out. check out my the main post
One question. Will you fix the thing where it says no clay but there are tons of it. For me it's happening all the time. Great job otherwise :)
hehe this proggy made me wtf XD
What went wrong here? :o (it wasnt in a random or anything..)Quote:
************************************************** **
|v.9 Super Varrock Clay Softener
| By: x[Warrior]x3500
| 06:25:31 PM Total Time: 3 Hours, 27 Minutes and 11 Seconds
| Loads: 88
| Total: 2464
| Breaks: 1
************************************************** **
Varrock RoadColor = 8357770
True
True
Varrock RoadColor = 8357770
True
Could not find Ladder Color!
Detected Something... Stoping Script...
Successfully executed
ok the immediate fix would be to put {} around:
but yes i will adjust this and fix it also. and with the immediate fix, you should make sure you know how much time the script should run until it runs out of clay... and then check it when u think it should run out. because it wont stopCode:if not (invfull) then
begin
logout;
Players[CurrentPlayer].Active := False;
proggy;
Writeln('No More Clay. Finished');
if (AllPlayersInactive) then
begin
terminatescript;
end;
nextplayer(false);
end;
is there a limit to how many chars i can have in one script?
Everyone, Please remember to Buy at Min-Mid and Sell at Mid-Max. Do NOT let prices drop. It may take longer to sell, but in the end it's worth it. Thank you everyone. :)
OK all, due to the new minimap update, some of my walking functions are screwed up. thus, it might mess up way more often. so now, before i fix anything else (like multiplayer and such) i am gunna need to fix the essential stuff (the walking).
so right now, feel free to use the script, but it might not be as efficient as before
Runescape updated there flag, read this thread http://www.villavu.com/forum/showthread.php?t=45818
The first time it banks it spends some time rotating the camera, then spends a very long time moving the mouse back and forth between the border around the stairs and the chainlink fence behind the banker.
Eventually it displays the message "Unable to find bank. Exiting..." in the debug window, then proceeds to successfully bank.
From that point on it runs smoothly. It's just the first time it banks.
Letting it run for a bit so I can post a proggie, although I'm more interested in studying and learning from the script than leeching yours to run.
Speaking in which, can you point me in the direction of a tutorial on using the Path. Confused on why it would an advantage to define an use all those points (some duplicated) over just using RadialWalk which seems to work well.
hmm that is weird for the first time... never happened to me. lol but at least it is only the first time.
walkpath(); / setpath(); is just a DDTM that uses a single color (like findvarrockroadcolor) for ALL of the points.
after learning how to better use DDTMs and TPAs and such, i do not use walkpath anymore. i just never changed it from my script because it works. why screw with something if it works?
this is where i learned to use walkpath();
http://www.villavu.com/forum/showthr...light=walkpath
Ah! My first thought when I saw that was "Wow thats a lot of code to walk a short distance - I must be missing something." Just starting out scripting I found RadialWalk much easier to wrap my mind around.
And the banking issue reappeared after a few loads. No consistency: Runs fine for a while, has issue, runs fine for a while...
It would have run longer. But wanted/needed to work on my own script.Code:****************************************************
|v.9 Super Varrock Clay Softener
| By: x[Warrior]x3500
| 07:43:20 PM Total Time: 43 Minutes and 58 Seconds
| Loads: 19
| Total: 532
| Breaks: 0
****************************************************
EDIT: oh! lol i understand the problem now.
OpenBankQuiet('vwb'); just needs to find the bank
this procedure that is in the Includes does not always find the bank immediately (it moves the mouse over to another place with a similar color), so in my script, if it doesn't find the bank, i make it rotate the camera and retry until it does.
even thought it isn't flawless, in my opinion it is the best proc for finding the varrock west bank
also, i used to use radial walk in my first few versions of the script. and i found it WAY to unreliable for my liking. maybe i just never got it to work right...