Like home said you got really some potential, I think I couldn't make a walking like that in 1, 2, 3 seconds.
I never tried though...
If you need ANY help pm me or pm me for my msn!
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Like home said you got really some potential, I think I couldn't make a walking like that in 1, 2, 3 seconds.
I never tried though...
If you need ANY help pm me or pm me for my msn!
Thanks! I might ask for your msn, but probably won't be asking for help as I tend to try stuff and if I fail I try again. Questions arise only when I hit a bug or an odd bit of Scar scripting such as the question in Scripting Help :p
great looking script, you must apply members, now!!
but error in line 330:
SCAR Code:repeat
MarkTime(Time);
Wait(250+Random(250));
if FindRandoms then
if not LoggedIn then
begin
NextPlayer(False);
Exit;
end;
until FindObjRock(x, y, Index) or (GetSystemTime > (Time+RandomRange(15000, 20000)));
should be like this:
SCAR Code:MarkTime(Time); // <-- so that Time wouldn't be reset in the loop causing possible endless loop
repeat
Wait(250+Random(250));
if FindRandoms then
if not LoggedIn then
begin
NextPlayer(False);
Exit;
end;
until FindObjRock(x, y, Index) or (GetSystemTime > (Time+RandomRange(15000, 20000)));
and i think you should make a boolean variable "SuccesfullyMined", and use it like this:
SCAR Code:SuccesfullyMined := FindObjRock(x, y, Index);
MarkTime(Time);
If not SuccesfullyMined then
repeat
Wait(250+Random(250));
if FindRandoms then
if not LoggedIn then
begin
NextPlayer(False);
Exit;
end;
SuccessfullyMined := FindObjRock(x, y, Index);
until SuccesfullyMined or (GetSystemTime > (Time+RandomRange(15000, 20000)));
If not SuccesfullyMined then
begin
Writeln('Did not find any rocks');
LogOut;
Exit;
end;
because everytime you call "FindObjRock" it tries to find the rock, so your procedure tried to look for the rock 2 times. now its less likely to fail
Thanks! That's the kind of feedback I needed!
Btw, the time marking is fixed in the version I ran for over 6 hours, but dunno why I didn't upload it here...
About the rock finding failsafe: For some time I had something like that there(before publishing V1.4), but now I think there's not enough time for a rock to be mined between the end of repeat loop and the if statement after the loop. Therefore I thought that even if such rare occasion should happen it would have a meaning, most probably a sign saying 'too many players mining there ATM'. And then it would be reasonable to log out :p
But I agree that your lines make it safer in means of runtime ;)
It's powerful, crazy, likes nudity, copes with SRL only and was confirmed SRL worthy. This is the latest and the most stable version of RimmBugger.
Say 'Hello' to RimmBugger BETA V1.6!
Runned this one overnight: proggy!
Code:|//////}}}}}}}}}}}}}}}{{{{{{{{{{{{{{{\\\\\\|
|/////{{{{{{{{{{{{{{{{}}}}}}}}}}}}}}}}\\\\\|
|//// RimmBugger BETA v1.6 \\\\|
|/// by bugger0001 \\\|
|// \\|
|/ \|
Multiplayer, using 2 players.
Worked For 4 Hours, 35 Minutes and 26 Seconds
Loads Done 31
Mined 923 ores
Got 950 ores total
With a rate of 5760,04339229058 xp/h
588 iron ores
335 copper ores
Gained 26442,5xp total
Player[0] | A: False | M: 335 copper ores | Exp: 5862,5 | E: Walkbank8
Player[1] | A: False | M: 588 iron ores | Exp: 20580 | E: Loads done
| Remember to post proggys, bugs, etc on |
| SRL Forums! |
|__________________________________________|
Thanks for using!
Successfully executed
Also, when i looked it auto the first time, just to check how you were doing :P, i found a WalkBank8 error also. In the first run! On the cross of roads, the player had walked a few steps too far to the east, let's say, to the musician.
4 hours result: 100 k profit :-) Good work!
Well, two 4 hour proggies. Looking good :pCode:|//////}}}}}}}}}}}}}}}{{{{{{{{{{{{{{{\\\\\\|
|/////{{{{{{{{{{{{{{{{}}}}}}}}}}}}}}}}\\\\\|
|//// RimmBugger BETA v1.6 \\\\|
|/// by bugger0001 \\\|
|// \\|
|/ \|
Multiplayer, using 3 players.
Worked For 4 Hours, 54 Minutes and 2 Seconds
Loads Done 37
Mined 765 ores
Got 1023 ores total
With a rate of 5463,64209476911 xp/h
765 iron ores
Gained 26775xp total
Player[0] | A: False | M: 143 iron ores | Exp: 5005 | E: Walkbank10
Player[1] | A: False | M: 428 iron ores | Exp: 14980 | E: Walkbank8
Player[2] | A: False | M: 194 iron ores | Exp: 6790 | E: Loads done
| Remember to post proggys, bugs, etc on |
| SRL Forums! |
|__________________________________________|
Thanks for using!
Successfully executed
Tbh I didn't test the walking for this version as it had practically 0 problems in the previous version and I changed it only a little bit :p
Posting a fixed version in a few hours time...
And another one. Look where the accounts crashed... 600 iron means 60 k overnight... going nice! :)Code:
|//////}}}}}}}}}}}}}}}{{{{{{{{{{{{{{{\\\\\\|
|/////{{{{{{{{{{{{{{{{}}}}}}}}}}}}}}}}\\\\\|
|//// RimmBugger BETA v1.6 \\\\|
|/// by bugger0001 \\\|
|// \\|
|/ \|
Multiplayer, using 4 players.
Worked For 3 Hours, 55 Minutes and 15 Seconds
Loads Done 25
Mined 641 ores
Got 705 ores total
With a rate of 5721,72546939317 xp/h
641 iron ores
Gained 22435xp total
Player[0] | A: False | M: 48 iron ores | Exp: 1680 | E: Walkbank6
Player[1] | A: False | M: 182 iron ores | Exp: 6370 | E: Walkbank10
Player[2] | A: False | M: 322 iron ores | Exp: 11270 | E: Rock
Player[3] | A: False | M: 89 iron ores | Exp: 3115 | E: Walkbank8
| Remember to post proggys, bugs, etc on |
| SRL Forums! |
|__________________________________________|
Thanks for using!
Successfully executed
Yes, It's now clear to me I have to rewrite the whole walking procedure from mine to bank. The script is getting too many setbacks from it.
About the player that had 'E: Rock' : Where was it? In the mine or lost? If it was in the mine, then it's the first time in my experience that the mine was overpopulated :D
It was at the mine, next to an iron rock.
Overpopulated, probably by people running your (!!) script. You can take that as a compliment :)
LOL, can't be my script as V1.6 has been downloaded only twice :p
EDIT: RimmBugger BETA V1.7 is out now. Read the first post of this thread to see what's new.
Nice script man, And gratz on member ^^
Keep up the good work goodluck with future scripting
Update: RimmBugger BETA V1.8 out now!
Here's a proggy from it aswell:
Code:|//////}}}}}}}}}}}}}}}{{{{{{{{{{{{{{{\\\\\\|
|/////{{{{{{{{{{{{{{{{}}}}}}}}}}}}}}}}\\\\\|
|//// RimmBugger BETA v1.8 \\\\|
|/// by bugger0001 \\\|
|// \\|
|/ \|
Multiplayer, using 3 players.
Worked For 13 Hours, 39 Minutes and 58 Seconds
Loads Done 92
Mined 2030 ores
Got 2482 ores total
With a rate of 5198,96530468126 xp/h
2030 iron ores
Gained 71050xp total
Player[0] | A: False | M: 843 iron ores | Exp: 29505 | E: Walkbank6
Player[1] | A: False | M: 345 iron ores | Exp: 12075 | E: RimRC
Player[2] | A: False | M: 842 iron ores | Exp: 29470 | E: Rock
| Remember to post proggys, bugs, etc on |
| SRL Forums! |
|__________________________________________|
Thanks for using!
Successfully executed
i've been running this for a while and it's a very nice script
Another proggy:Code:|/////{{{{{{{{{{{{{{{{}}}}}}}}}}}}}}}}\\\\\|
|//// RimmBugger BETA v1.8 \\\\|
|/// by bugger0001 \\\|
|// \\|
|/ \|
Multiplayer, using 3 players.
Worked For 5 Hours, 47 Minutes and 55 Seconds
Loads Done 46
Mined 1191 ores
Got 1286 ores total
With a rate of 7188.75804822723 xp/h
1191 iron ores
Gained 41685xp total
Player[0] | A: False | M: 1191 iron ores | Exp: 41685 | E:
Player[1] | A: False | M: 0 iron ores | Exp: 0 | E:
Player[2] | A: False | M: 0 iron ores | Exp: 0 | E:
| Remember to post proggys, bugs, etc on |
| SRL Forums! |
|__________________________________________|
Thanks for using!
Successfully executed
Code:|//////}}}}}}}}}}}}}}}{{{{{{{{{{{{{{{\\\\\\|
|/////{{{{{{{{{{{{{{{{}}}}}}}}}}}}}}}}\\\\\|
|//// RimmBugger BETA v1.8 \\\\|
|/// by bugger0001 \\\|
|// \\|
|/ \|
Multiplayer, using 3 players.
Worked For 6 Hours, 6 Minutes and 34 Seconds
Loads Done 47
Mined 1169 ores
Got 1314 ores total
With a rate of 6696.9227136818 xp/h
1169 iron ores
Gained 40915xp total
Player[0] | A: False | M: 1169 iron ores | Exp: 40915 | E:
Player[1] | A: False | M: 0 iron ores | Exp: 0 | E:
Player[2] | A: False | M: 0 iron ores | Exp: 0 | E:
| Remember to post proggys, bugs, etc on |
| SRL Forums! |
|__________________________________________|
Thanks for using!
Successfully executed
Only thing I'm wondering ATM is what made the two other players inactive without doing any loads and having no Error code...Did you have them properly set up?
Ok, thought so. But can you describe what made the first one inactive or where it was when the script stopped?
Great script, here is my proggie
|//////}}}}}}}}}}}}}}}{{{{{{{{{{{{{{{\\\\\\|
|/////{{{{{{{{{{{{{{{{}}}}}}}}}}}}}}}}\\\\\|
|//// RimmBugger BETA v1.8 \\\\|
|/// by bugger0001 \\\|
|// \\|
|/ \|
Single Player.
Worked For 3 Hours, 19 Minutes and 51 Seconds
Loads Done 22
Mined 598 ores
Got 615 ores total
With a rate of 6283.3035393158 xp/h
598 iron ores
Gained 20930xp total
Player[0] | A: False | M: 598 iron ores | Exp: 20930 | E: Walkbank9
| Remember to post proggys, bugs, etc on |
It appeared to get stuck when walking back that's why it stopped, Sorry cant give you a better reason i was away when it stopped.
Abyssal random solving failed...Code:|//////}}}}}}}}}}}}}}}{{{{{{{{{{{{{{{\\\\\\|
|/////{{{{{{{{{{{{{{{{}}}}}}}}}}}}}}}}\\\\\|
|//// RimmBugger BETA v1.8 \\\\|
|/// by bugger0001 \\\|
|// \\|
|/ \|
Single Player.
Worked For 5 Hours, 41 Minutes and 9 Seconds
Loads Done 31
Mined 866 ores
Got 866 ores total
With a rate of 2665,28238861828 xp/h
866 copper ores
Gained 15155xp total
Player[0] | A: False | M: 866 copper ores | Exp: 15155 | E:
| Remember to post proggys, bugs, etc on |
| SRL Forums! |
|__________________________________________|
Thanks for using!
Successfully executed
I have had a couple more 2-4hrs, randoms keep messing them up :(
1 suggestion maybe you could make it so you could start at the mines or in the bank. Cause often i get a random when mining and have to walk to the bank to start it again, also when i check on it i often see that it has a few people mining there and i would like to change server. But i have to wait till he goes abck to the bank or walk him there myself.
hi, when i try to run rimmbugger v 1.8
i get the following error code:
Line 259: [Error] (21312:28): Unknown identifier 'CopperTPA' in script C:\Documents and Settings\owner\Desktop\RimmBugger BETA v1.8.scar
any ideas?
Move your plugins and redownload the script
Does anyone else have a problem with the script not detecting a rune picaxe in the inventory? Because i have it in the first slot and i get this:
|//////}}}}}}}}}}}}}}}{{{{{{{{{{{{{{{\\\\\\|
|/////{{{{{{{{{{{{{{{{}}}}}}}}}}}}}}}}\\\\\|
|//// RimmBugger BETA v1.8 \\\\|
|/// by bugger0001 \\\|
|// \\|
|/ \|
Multiplayer, using 3 players.
Worked For 19 Seconds
Loads Done 0
Mined 0 ores
Got 0 ores total
With a rate of 0 xp/h
Gained 0xp total
Player[0] | A: True | M: 0 iron ores | Exp: 0 | E:
Player[1] | A: True | M: 0 iron ores | Exp: 0 | E:
Player[2] | A: True | M: 0 iron ores | Exp: 0 | E:
| Remember to post proggys, bugs, etc on |
| SRL Forums! |
|__________________________________________|
Did not find pick
Please have a pick in your inv or equipped
Grave dig, it might be outdated.
~Camo