60 mage from this script, someone updated it for u or something, woot
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60 mage from this script, someone updated it for u or something, woot
Include file C:\Program Files\SCAR 3.21\includes\srl\SRL\misc\WorldSwitcher.scar
Got everything installed right
Delete that line. WorldSwitcher was moved from misc to core, so it's included automatically now.
Soooo, is it updated yet? I sound like a leecher :P
i made it run for a while but the multiplayer screws it up >.>
change :
toSCAR Code:{.include SRL/SRL/misc/smart.scar}
{.include SRL\SRL.Scar}
{.include SRL/SRL/reflection/reflection.scar}
SCAR Code:{.include SRL/SRL/misc/smart.scar}
{.include SRL\SRL.Scar}
{.include SRL/SRL/reflection/reflection.scar}
{.include SRL\SRL\Skill\Magic.scar}
replace activate spell procedure with this one
why not use the already made spell finders instead of making the mouse just to the spot? easier and faster x3SCAR Code:procedure activespell(spell:string);
begin
if(spell='detect')then
begin
if(My.currentlevel[currentplayer]>=3)then
spell := 'confuse';
if(My.currentlevel[currentplayer]>=11)then
spell := 'weaken';
if(My.currentlevel[currentplayer]>=19)then
spell := 'curse';
end;
case spell of
'confuse' : begin
Cast('confuse')
end;
'weaken' : begin
Cast('weaken')
end;
'curse' : begin
Cast('curse')
end;
end;
end;
instead of doing that, change your:
SCAR Code:procedure activespell(spell:string);
begin
if(spell='detect')then
begin
if(My.currentlevel[currentplayer]>=3)then
spell := 'confuse';
if(My.currentlevel[currentplayer]>=11)then
spell := 'weaken';
if(My.currentlevel[currentplayer]>=19)then
spell := 'curse';
end;
case spell of
'confuse' : begin
Cast('confuse')
end;
'weaken' : begin
Cast('weaken')
end;
'curse' : begin
Cast('curse')
end;
end;
end;
to:
SCAR Code:procedure activespell(spell:string);
begin
if(spell='detect')then
begin
if(My.currentlevel[currentplayer]>=3)then
spell := 'confuse';
if(My.currentlevel[currentplayer]>=11)then
spell := 'weaken';
if(My.currentlevel[currentplayer]>=19)then
spell := 'curse';
end;
Cast(Spell);
end;
there's no need for Case Spell Of to do something like, Confuse: Cast(Confuse);. Just do Cast(Spell), since whatever the case is is what you are casting.
works great for the first 15 minutes. It then logs out and takes a break. Then sets my player to inactive. This poses an issue because I am only using one person. I'm looking into a fix right now. I'll post at a later time with my findings.
edit: Ok I got it to work after a few modifications. I made it so it runs continuosly until all runes are used. So here's a proggy for 474 casts.
Thank you for using Zasz's Dummies Mager Version: 0.02
Running for 50 Minutes and 56 Seconds
Total Break Length So Far: 0 minutes.
Runes: Water: 0 | Earth: 999999 | Body: 0
Starting Magic Level: 43 current magic level: 45
Spells Cast: 474 | Exp per hour: 50924 | Spells to next level: 167
Levels Gained: 2
Post Proggies at http://www.villavu.com/forum/showthread.php?p=583992
Taking a break for 4.8991 minutes
World: 141, Players: 960, Members: False, PvP: False
NextPlayer
I will post one for 1000 casts later. Can I post my modifications or do I need permission first?
Ok guys it's been over a day so i'm gonna bump this!
I have made some modifications to this script and will post a very short proggy because I plan to change a few more things.
edit: Ok here's an image of my proggy so far.
http://i30.photobucket.com/albums/c3...agerProggy.jpg
as you can see I made it so the script showed all information from all players instead of just overwriting the proggy and showing only the current player.
I also updated the xp per hour equation to make it more versatile. And a few other things. I plan to have the proggy show alot more info. After I complete my mods I will send it to Zasz. He can do whatever he wants with it. Sry to those who have messaged me for this. I wont' send it to you without permission from Zasz. So sry.
BTW. I aired that last part out just incase anyone else tries to get me to send this script to them.
I'm out of state right now. Death in the family. I'm not sure when i'll be back. So I'm not sure when I will have the mods finished. So I can show u guys the proggy.