The uptext may be different for Ivy, make sure it's correct ;)
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The uptext may be different for Ivy, make sure it's correct ;)
ok so i changed it to chop ivy, but what do i change 'own ree' to?
Code:'ivy':
with Result do
begin
Name := 'Ivy';
UpText := ['chop ivy', 'own ree'];
Color := 4488049;
Hue := 0.63;
Sat := 0.06;
Exp := 325;
Tol := 10;
end;
Change it to 'op Iv'. And that's the wrong experience. ;)
i got it working lol but it does not log in or anything ... no errors it just sits there even if i log in for it my guy just stands there. 0 logs cut completed successfully? and i tried setting the target and graphics r on low and ive tried high.
Top, are you using dragon axe?
no just a regular rune axe... but it doesnt even try to click on anything just sits there doesnt look like its even running
it moved but i got this error now... [Runtime Error] : Exception: Can't allocate the DIB handle in line 431 in script
ok i got that fixed now it just keeps signing me out
Don't multipost, please. Just edit your post.
This was happening to me when it couldn't find the axe. It might also happen if it can't find the tree..
The DTM might not be working. One sec.
What does the debug box say? Are you using SMART? If not, did you drag the crosshairs?
just an idea and im sure u have thought of this... but how about a banking system? i no u have put a TON of work in this and its GREAT for the exp man i really appreciate all ur time u have dedicated and ur tech support! but just an idea ;) anyhow u get 5 stars outa 5
Try not to double post. ;) You would have had the declare players setup wrong. You would have said that the hatchet was equipped when it wasn't. :p
Also, http://villavu.com/forum/showthread.php?t=47111
haha very nice, but how about yews? for a banking system?
new problem for u lol now all of the sudden when i launch it the screen flashes unless i turn off enable graphics
That's not the script's fault.
i changed it accordingly to what you said, but now it just hovers back and forth over all the ivy's but doesn't click.
Code:'ivy':
with Result do
begin
Name := 'Ivy';
UpText := ['chop ivy', 'op ivy'];
Color := 4488049;
Hue := 0.63;
Sat := 0.06;
Exp := 332.5;
Tol := 10;
end;
Capital I.
UpText := ['Chop Ivy', 'op Ivy'];
yay! it works, i will post a proggy!!!!!
EDIT: to good to be true lol. im close though, so using aka by yakman, how do i make the colors more unique, becuz i noticed that the tree's behind the ivy came up with red spots on em, so they are simililiar colors, to make it more unique, do i just keep trying different color combo's until the trees dont show up red? becuz the mouse hovers over the trees and it will only click on the ivy the first two times
Here's what I used, and it works quite well.
If that doesn't work, use the ACA by Niels/Sum and make sure you do CTS 2 in the bottom right. :)PHP Code:'ivy':
with Result do
begin
Name := 'Ivy';
UpText := ['hop I', 'op Iv'];
Color := 4620386;
Hue := 0.03;
Sat := 0.07;
Exp := 332.5;
Tol := 8;
end;
ok so it clicks the first ivy and cuts it down, but then it wont click the second ivy and it eventually just gets logged out
Yeah, I've yet to add that. :p I sent some of what I did to Coh3n, but for now I can't finish it. If he finds the time (he has a lot of stuff, too), then it'd be added officially, but as of now, I can't help much. :/
It says something, Cohen, but it can say it 100 times for one ivy or one time. I was just gonna use a TPA like I did in a miner I used and it should be able to work indefinitely.
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Trees Not Found.**
Scanning for randoms...
** Warning in Chop_Trees: Couldn't find trees after 50 tries, logging out .**
** Warning in Next_Player: Your Player Is Inactive, Terminating Script. **
Don't worry. :) All your help is appreciated.
I don't see why the current method of detecting whether a tree is cut down or not wouldn't work. It searches for the color within a small box around the point clicked. Again, sorry guys, once I get more time I'll be able to look into it.
is "ivy" updated in cohens powercutter? or do i have to make a new load_treesrecords for ivy.