I have two evil bob accounts, I'll test it.
Edit: I have one and that thing you posted didn't work :(
Printable View
SCAR Code:***** STR: FOUND RANDOM: 'Frog' *****
Entering function: Frog_ClickFrog
Princess not found!
Entering function: Frog_ClickFrog
Princess not found!
Entering function: Frog_ClickFrog
Trying to click a frog...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
Entering function: Frog_ClickFrog
Princess not found!
Walking to Gas Hole...
***** STR: 'Frog' RANDOM SOLVED SUCCESSFULLY! *****
It worked, based on that text and the box in my inventory. However...
-- I've also had a maze stuck in an infinite loop. There was no debug.
Could we use find deformed bitmap for uptext?
SCAR Code:***** STR: FOUND RANDOM: 'Maze' *****
Infinite loop in maze. It doesn't exit after logging out. In one of these functions:
SCAR Code:while ClickContinue(True, True) do Wait(100 + Random(200));
LoadMazePaths;
MazeStart := GetStartPosition;
I doubt pretty seriously that it's LoadMazePaths. GetStartPosition is looking pretty alright too. Does PleaseWait: Boolean in Chat.scar still work alright?
Also, CapNArnav uses uptext to leave. I'm not sure if those types of problems are being fixed or not.
Abyss: 1 was white, others grey.
Correctly identified and solved! Great work icefire! :)
Ye, using tara's chicken killer. Obviously the quiz random failed :/Code:***** STR: FOUND RANDOM: 'Quiz' *****
***** STR: 'Quiz' RANDOM SOLVING FAILED! *****
Suspected of logging out - 1 tries..
Suspected of logging out - 2 tries..
Suspected of logging out - 3 tries..
Suspected of logging out - 4 tries..
Suspected of logging out - 5 tries..
Suspected of logging out - 1 tries..
Suspected of logging out - 2 tries..
Suspected of logging out - 3 tries..
Suspected of logging out - 4 tries..
Suspected of logging out - 5 tries..
Suspected of logging out - 1 tries..
Suspected of logging out - 2 tries..
Suspected of logging out - 3 tries..
Suspected of logging out - 4 tries..
Suspected of logging out - 5 tries..
Changing Players
NextPlayer
http://www.villavu.com/forum/showthread.php?t=53454
Solve quiz works fine... it's a problem with leaving the random... which also works fine.
It's combining the two to make it leave the quiz random when it's done.... we don't have enough info with out accounts in quiz.
I have one account in Mordaut if anyone wants it. I'll leave it in for a day if no one claims it in that time I'm going to take it out.
Is the Abyss random disabled? Because my script didn't detect that it was in the Abyss random, thus causing it to log out. I then proceeded to test the solver, because I heard it was broken. I tested it with this script:
It solved it pretty well I'd say. Here is the debug info:SCAR Code:program Abyss_Solver;
{.Include SRL/SRL.scar}
begin
SetupSRL;
ActivateClient;
if InAbyss then
SolveAbyss;
end.
From the debug info. it looks like it guessed the right answer, but I didn't write it, so I'm not 100% sure what it's exactly suppose to do.Quote:
SRL Compiled in 16 msec
Arm found in North.
Arm found in East.
Arm found in South.
Arm found in West.
Eye count: 0
Gray count: 0
Pink count: 0
Arm count: 4
No uniques found!
Guessing...
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #1.**
Pink found in North.
Pink found in East.
Arm found in South.
Gray found in West.
Eye count: 0
Gray count: 1
Pink count: 2
Arm count: 1
Found unique! Gray in West.
I've also had the Abyss solver work and the debug looked about the same. However, it thought it had found another Abyss before it had left the first causing it to fail. A more definite detection of if you've left the random probably wouldn't be too hard.
SRL Revision (pub / dev) : Dev
Random that failed: Beekeeper
Debug Box:
***** STR: FOUND RANDOM: 'Bee Keeper' *****
Failed to solve, retrying...
Failed to solve, retrying...
Failed to solve, retrying...
***** STR: 'Bee Keeper' RANDOM SOLVING FAILED! *****
Player Location:
Misc. : My character didn't log out after failing.
Successfully scored 10 but failed going to the cave
PHP Code:***** STR: FOUND RANDOM: 'Pinball' *****
Starting the pinball solver.
Count: 1248 Bug in P_GetScore!
Count: 1248 Bug in P_GetScore!
Count: 1248 Bug in P_GetScore!
***** STR: 'Pinball' RANDOM SOLVING FAILED! *****
Already knew it was working, but its just so cool <3 Wizzup:
Code:Successfully compiled (4866 ms)
SRL Compiled in 0 msec
SMART Initialized.
Loaded: Server 102, Members: False, Signed: True, Super Detail: False.
Successfully executed
New client targeted
Successfully compiled (4010 ms)
SRL Compiled in 16 msec
***** STR: FOUND RANDOM: 'Quiz' *****
Trout Fish Small, with a score of 7
Tuna Fish Big, with a score of 9
BattleAxe Small, with a score of 9
Use: Edible, Count: 2
Use: Weapon, Count: 1
We need to pick BattleAxe Small, and it's use is Weapon and located at slot 3
BattleAxe Small, with a score of 9
Tuna Fish Big, with a score of 7
Trout Fish Small, with a score of 7
Use: Weapon, Count: 1
Use: Edible, Count: 2
We need to pick BattleAxe Small, and it's use is Weapon and located at slot 1
Trout Fish Small, with a score of 9
Tuna Fish Big, with a score of 7
Shield Small, with a score of 7
Use: Edible, Count: 2
Use: Armour, Count: 1
We need to pick Shield Small, and it's use is Armour and located at slot 3
Trout Fish Small, with a score of 9
Tuna Fish Big, with a score of 9
Helmet Small, with a score of 9
Use: Edible, Count: 2
Use: Weapon, Count: 1
We need to pick Helmet Small, and it's use is Weapon and located at slot 3
***** STR: 'Quiz' RANDOM SOLVED SUCCESSFULLY! *****
Successfully executed
RewardBox /antirandoms.scar needs a new DTM. Infact any item DTM in SRL needs an update since Jagex changed the item outline color a while back... was wondering why RewardBox wasn't working.
For the reward box fix: http://www.villavu.com/forum/showpos...0&postcount=18
Thanks.
HayHay89 was running my powerminer and got this
Quote:
***** STR: FOUND RANDOM: 'Mime' *****
[Runtime Error] : Out Of Range in line 24 in script C:\Program Files\SCAR 3.22\includes\SRL\SRL\Core\AntiRandoms\Mime.scar
^^^^^^
I was gonna Post but that okay
Yeh it was just sitting in the Mime Place thing and It Got that error
The mime solver doesn't seem to work anyway. I tried Iroki's plugin, maybe a problem with that or the scar side.
YoHoJo and Hay: That is most likely because Mime_InSlot did not find any points. I guess an If Length < 1 Then Exit; would work.
I have an account in Leo The Gravedigger. It identified all of the coffins except for the last one which was craftsman (The one with all of the pots). If you want it to test just let me know.
~Camo
Maze Random Broken:
"***** STR: FOUND RANDOM: 'Maze' *****"
And the little gray box says 'Possible Random: Maze'
And then scar/srl just sits there and does nothing :/.
=D
(Confiremd, happened to me twice, hayhay89 once, and IceFire also has reported seeing this happen)
Quote:
***** STR: FOUND RANDOM: 'Surprise Exam' *****
[Mordaut] Found Small Puzzle
** Warning in ExitMordaut: Could not exit**
[Mordaut] Found Small Puzzle
[Mordaut] Found Large Puzzle
[Mordaut - Big] Question combination is Q08
[Mordaut - Big] Answers: 0 4 13.
Just wAs Watching the Screen
AMAZING! It checks each gravestone 3 times, kinda weird, but necessary I guess. Sometimes it gets multiple answers per grave, and I believe sometimes I got the wrong answers, but wtf omfg, it solved it properly, and it was amazing as hell to watch.Quote:
***** STR: FOUND RANDOM: 'Leo The Gravedigger' *****
Leo try # 1
Coffin 1 farming identified!
Coffin 2 mining identified!
Coffin 3 crafting identified!
Coffin 4 woodcutting identified!
Coffin 5 cooking identified!
Grave 1 1 mining identified!
Grave 1 2 farming identified!
Grave 1 3 mining identified!
Grave 2 1 farming identified!
Grave 2 2 error identified!
Grave 2 3 cooking identified!
Grave 3 1 cooking identified!
Grave 3 2 error identified!
Grave 3 3 cooking identified!
Grave 4 1 crafting identified!
Grave 4 2 crafting identified!
Grave 4 3 cooking identified!
Grave 5 1 farming identified!
Grave 5 2 crafting identified!
Grave 5 3 error identified!
1 = mining
2 = farming
3 = cooking
4 = crafting
5 = woodcutting
Solved Leo!
***** STR: 'Leo The Gravedigger' RANDOM SOLVED SUCCESSFULLY! *****
KICK ASS JOB IROKI! That was BRILLIANT! I suggest add a small wait or something after clicking a gravetone until the picture is at a good angle to detect. Besides that, this was SO AMAZING!
SCAR Code:***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
Pink found in North.
Pink found in East.
Arm found in South.
Arm found in West.
Eye count: 0
Gray count: 0
Pink count: 3
Arm count: 0
No uniques found!
Guessing...
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #1.**
Pink found in North.
Pink found in East.
Arm found in South.
Arm found in West.
Eye count: 0
Gray count: 0
Pink count: 3
Arm count: 0
No uniques found!
Guessing...
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #2.**
Pink found in North.
Pink found in East.
Arm found in South.
Pink found in West.
Eye count: 0
Gray count: 0
Pink count: 3
Arm count: 1
Found unique! Arm in South.
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #3.**
Pink found in North.
Pink found in East.
Arm found in South.
Pink found in West.
Eye count: 0
Gray count: 0
Pink count: 3
Arm count: 1
Found unique! Arm in South.
** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #4.**
Pink found in North.
Pink found in East.
Arm found in South.
Eye found in West.
Eye count: 1
Gray count: 0
Pink count: 2
Arm count: 1
Found unique! Eye in West.
***** STR: 'Abyssal Teleport' RANDOM SOLVED SUCCESSFULLY! *****
***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
***** STR: 'Abyssal Teleport' RANDOM SOLVING FAILED! *****
Doesn't wait long enough on exit. It needs a while loop rather than an arbitrary wait time.
SCAR Code:***** STR: FOUND RANDOM: 'Mime' *****
***** STR: 'Mime' RANDOM SOLVED SUCCESSFULLY! *****
Incorrect. At least there was no runtime error, though.
Random: The one where you go to Yanille and have to unlock your self out of jail
SRL, didnt even detect it was in a random >.>
No Debug info
In the jail at yanile
I thought the pillory was only in varrock? no wonder the solver didn't work! lend someone the account or something/makeyourown/ givetous/ whatever we need to add detection for yanille then
___________________
Pinball worked good:
Just need to fix the exit as posted in this thread:Code:Successfully compiled (4627 ms)
SRL Compiled in 31 msec
Starting the pinball solver.
Pinball Solved.
1
Successfully executed
http://www.villavu.com/forum/showthread.php?t=53986
Found it Logged OutQuote:
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
***** STR: FOUND RANDOM: 'Certer' *****
We are in the Certer random...
Possible Items:
helmet
bowl
shield
Analysing Item...
Avg Count: 1156
Avg Width: 39
Avg Height: 38
Avg Area: 1529
Avg Cover: 76
Item: helmet, Score: 5/5
GetItem gave 'helmet'
Solved Certer: helmet
Using opendev 339, Sandwich.scar doesn't compile.
I have a character in Pillory and FindNormalRandoms; isn't even detecting it. The first time it thought it was in Mime.
Pillory.
SCAR Code:***** STR: FOUND RANDOM: 'Pillory' *****
Pillory: Target: square
Pillory: Target: circle
Pillory: Target: square
Pillory: Target: rombus
Pillory: Could not get matching key!
Pillory: Target: rombus
Pillory: Could not get matching key!
***** STR: 'Pillory' RANDOM SOLVED SUCCESSFULLY! *****
I do often have that go undetected, though.
Someone want to rewrite InPillory?
I'll repeat it a few times and see if it finds it. By the way, it's spelled rhombus if anyone gives a damn enough to change that lol :)
Edit: Ran through it a bunch of times. Didn't detect it once.
Is 237 a valid color.. ?Code:function Pillory_InRandom: Boolean;
var
TPA: TPointArray;
begin
FindColorsTolerance(TPA, 237, MMCX - 15, MMCY - 15, MMCX + 15, MMCY + 15, 17);
Result := ((not (TabExists(tab_Magic))) and (InRange(Length(TPA), 9, 18))) or (not (Pillory_DoneLocks));
end;