Increase the tolerance.
Printable View
Increase the tolerance.
Very weird... FindNormalRandoms; was not getting it but when I tried SolvePilloryPuzzle; it worked just fine.
There is now no music for Evil Bob's Island...
I just came back to find my player logged out. Turns out it was the pinball random... it seemed to have been solved correctly, as I could leave without any further action. Does this mean it was solved but SRL failed to actually leave?
Omg. This. Is. Weird.
http://img.photobucket.com/albums/v6...45/FrogWTF.png
No princess on screen?!
I tried talking to Herald, she didn't pop up!
I hope this is a bug and not a way to try to trick us.
I waited ~a minute and then princess came, I think and hope it was a bug.
Thanks to Harry for his account! :)PHP Code:***** STR: FOUND RANDOM: 'Frog' *****
Princess not found!
Princess not found!
Trying to click a frog...
***** STR: 'Frog' RANDOM SOLVED SUCCESSFULLY! *****
:) Yey.
Demon Still Works :)
SCAR Code:We should talk to Damien.
Sit
1: Star Jump mat
2: Push-up mat
3: Sit-up mat
4: Jog mat
Push
DemonCenter - We are at the edge of the random area, fixing position.
1: Sit-up mat
2: Jog mat
3: Push-up mat
4: Star Jump mat
Push
DemonCenter - We are at the edge of the random area, fixing position.
1: Star Jump mat
2: Sit-up mat
3: Push-up mat
4: Jog mat
Sit
DemonCenter - We are at the edge of the random area, fixing position.
1: Sit-up mat
2: Push-up mat
3: Star Jump mat
4: Jog mat
Sit
1: Star Jump mat
2: Jog mat
3: Push-up mat
4: Sit-up mat
Demon random solved!
Successfully executed
Works but not with FindNormalRandoms It says it failed i cant remember i just tested it with SolveForester
SCAR Code:Forester: We should talk to the freaky forester.
Forester: Kill The 2 Tailed Pheasant.
Forester: Killed Pheasant.
Forester: Leaving Forester.
Forester: Forester random solved.
What's wrong with the current Maze.scar; everything works fine, I just had it complete the full maze for me :-/.
What path's does it struggle on?
(Thanks to Markus for reminding me to test the current one, before I blundered on making my own).
SRL Revision : Dev
Random that failed : Leo Gravedigger. Failed to recognise the farmer coffin.
SRL Revision : Dev
Random that failed : Quiz. Didn't actually see it happen, I logged onto my account and it was in there.
~Camo
I have one account in Evil Bob's island. Anyone want to use it? It will be left there for a couple days.
Nope.. Didn't detect it the first time(probably a misplaced random check in my script). So then I ran just FindNormalRandoms; and it checks the music tab over and over while switching back and forth from "Possible Random: Quiz" and "Possible Random: Evil Bob's Island." However, if I run SolveEvilBob;, it works. I had this same problem with pillory -.- .
And yes, I'm on the dev srl and pre-release scar.
Bee Keeper is still workin Fine It said it solved one
Wow, whoever did the Leo solver did an amazing job! I just had it solve it beautifully. Also, on the first post, the status for Leo needs to be changed to, "working." It's at, "NOT working" right now.
Error With the drill sargent, didn't pick it up...needs to be checked out...thats 2 ive had recently (the other the pillors) that weren't picked up properly...
CerterRandom
whilst this random, didn't fail in its solving, in fact it worked perfectly....
***** STR: FOUND RANDOM: 'Certer' *****
We are in the Certer random...
Possible Items:
helmet
fish
fish
bowl
Analysing Item...
Avg Count: 2948
Avg Width: 64
Avg Height: 57
Avg Area: 3854
Avg Cover: 75
Item: bowl, Score: 5/5
GetItem gave 'bowl'
Solved Certer: bowl
Leaving Certer Area...
Successfully left Certer Area
***** STR: 'Certer' RANDOM SOLVING FAILED! *****
But check out that last line, solving failed....when I got on, the character was back at the trees....and he had the random event box.... obviously the random solving worked, but it didn't register as having solved it, stopping the script...
Just pointing out the Quiz solver gets stuck if its the first time you got the quiz random as a message comes up saying something about music unlocker, Sorry didn't get a screenie....
Comes up with "You have unlocked a new music track: The Quiz Master"(Red Text) but like if you were talking to a npc and you have to "Click here to Continue".
AntiRandoms.scar returns access violation on line 364.
SCAR Code:GameTab(tab_Inv);
if (FindDTM(Lamp, x, y, MIX1, MIY1, MIX2, MIY2)) then//here
begin
Code:***** STR: FOUND RANDOM: 'Prison Pete' *****
February 6th, 2010 04_07_23 PM2.bmp
Unable to identify animal! Going to pick a random one...
Unable to find cat try 1.
Unable to find cat try 2.
Unable to find cat try 3.
Unable to find cat try 4.
Unable to find cat try 5.
Unable to find cat try 6.
Unable to find cat try 7.
Unable to find cat try 8.
Unable to find cat try 9.
Found cat!
Found the right key!
Unable to identify animal! Going to pick a random one...
Unable to find cat try 1.
Found cat!
Found the right key!
February 6th, 2010 04_08_37 PM2.bmp
Unable to find dog try 1.
Unable to find dog try 2.
Found dog!
Wrong key!
February 6th, 2010 04_09_14 PM2.bmp
Unable to identify animal! Going to pick a random one...
Unable to find sheep try 1.
[Runtime Error] : Exception: Access violation at address 0450FEC8 in module 'IrokiPlugin.dll'. Read of address 15E04014 in line 296 in script C:\Users\T-Dog\Desktop\scar\includes\SRL\SRL\Core\AntiRandoms\PrisonPete.scar
Analyze animal does not work, we need screen shots of all animals at all angles. It's very hard to collect because you are only able to access the animal screen for the first 14 minutes after you get the random. So until someone gets this random and collects them all right away... we will be stuck with a partial pete 'guesser'.
I was more concerned about the runtime error than the actual guessing.
Certer random solved it correctly, but then didn't exit. The portal is onscreen.
Certer = room with quiz correct?
The exiting works... it just doesn't know when to exit. Last time I had it working but the other quiz it works for didn't work... so I kinda switched around which one works and which one doesn't. Next time I get a bot in there I'll make both work hopefully.
Also, update to Rev 378
I keep getting this when it tries to solve the Capn Arnav random:
Code:***** STR: FOUND RANDOM: 'Cap'n Arnav' *****
108
Could not identify arnav objects!
***** STR: 'Cap'n Arnav' RANDOM SOLVING FAILED! *****
I have accounts in these randoms: Leo, Mime, Quiz & Pinball.
PM me if you want any.
Not a bug, but I just wanted to say that the Forester random solver worked perfectly for me when I watched it.
Code:***** STR: FOUND RANDOM: 'Freaky Forester' *****
Forester: We should talk to the freaky forester.
Forester: Kill The 4 Tailed Pheasant.
Forester: Killed Pheasant.
Forester: Leaving Forester.
Forester: Forester random solved.
***** STR: 'Freaky Forester' RANDOM SOLVED SUCCESSFULLY! *****