Quote:
const
RunFor = 0; //Run for this amount of minutes (total). Set to 0 to disable this feature.
SwitchingPlayers = true; //Have players start over again after they finish their set loads/time?
DebugIt = true; //Have the script give you info in the debug box you can tell me in case the script fails?
DisguiseIt = true; //Have the script change its name (Where you see 'SCAR Divi CDE') to status of the script?
Breaks = true; //Take Breaks?
HowLong = 2; //How long to break for (in minutes), script adds random 2
HowOften = 40; //After how many loads should it take a break?
ColorAntiRandoms = true; //True = Color antirandoms, False = Reflection antirandoms
DoSound = false; //Play a sound when all players go inactive?
WhereSound = 'C:\Windows\Media\whatever.wav'; //Where is the sound located? MUST BE .WAV!
SwitchWhenAmtIs = 0; //Switches when it sees this many players on the minimap (while mining). Keep at 0 to disable this feature.
SwitchWhenNoRock = false; //Switch worlds when no rocks are available?
RestAt = 0; //When should it rest to get to 80 energy? Set to 0 to disable this feature.
SwitchWorlds = false; //Switch worlds every player?
TakeScreens = true; //Take Screenshots when you gain a level? I recommend making a folder called ScreenShots where your
//Script is so that the pics don't clog up that folder
Procedure DeclarePlayers;
begin
HowManyPlayers:= 1; // How many players are there arrays for?
CurrentPlayer:= 0; // Which player should we start with?
NumberOfPlayers(HowManyPlayers); // Do Not Change.
Players[0].Name := 'my char name'; // Username.
Players[0].Pass := 'my password'; // Password.
Players[0].Nick := 'my nick'; //2-4 letters of your Username (that are not capital letters or spaces).
Players[0].Pin := ''; // Bank Pin. If none, leave as '' (blank).
Players[0].Active := True;
Players[0].Booleans[1] := False; //True = Measure Player Online Time in Loads. False = Measure in Time.
Players[0].Integers[0] := 200000; //Loads to do/Minutes to Run
Players[0].Strings[0] := 'vem'; //Which Mine? bvm,akm,lsm,rm,vwm,vem,mgm,dmse,dmsw,dmn,cgm,edm (Future : ym, give other suggestions)
Players[0].Booleans[2] := True; //Prioritize?
Players[0].Strings[1] := 'iron,copper,tin'; //Which Ores to Mine and Bank? ('copper,tin' etc)
Players[0].strings[2] := ''; //Which Ores to Mine and Drop? ('copper,tin' etc)
Players[0].Booleans[0] := false; //Members?
It simply logs in/out over and over. I have tryed starting with my char at the mine and at the bank.
Quote:
Line 1964: [Hint] (29945:1): Variable 'LEFTPOINT' never used in script C:\Program Files (x86)\SCAR 3.21\Scripts\Mining\Tad's MultiMiner [Online].scar
Line 1964: [Hint] (29945:1): Variable 'TOPPOINT' never used in script C:\Program Files (x86)\SCAR 3.21\Scripts\Mining\Tad's MultiMiner [Online].scar
Line 1978: [Hint] (29959:1): Variable 'LEFTPOINT' never used in script C:\Program Files (x86)\SCAR 3.21\Scripts\Mining\Tad's MultiMiner [Online].scar
Line 1978: [Hint] (29959:1): Variable 'TOPPOINT' never used in script C:\Program Files (x86)\SCAR 3.21\Scripts\Mining\Tad's MultiMiner [Online].scar
Line 1: [Warning] (1:1): "or False" is not needed in script C:\Program Files (x86)\SCAR 3.21\Scripts\Mining\Tad's MultiMiner [Online].scar
Line 1: [Warning] (1:1): "or False" is not needed in script C:\Program Files (x86)\SCAR 3.21\Scripts\Mining\Tad's MultiMiner [Online].scar
Line 2623: [Hint] (30604:1): Variable 'I' never used in script C:\Program Files (x86)\SCAR 3.21\Scripts\Mining\Tad's MultiMiner [Online].scar
Line 2667: [Hint] (30648:1): Variable 'TEMP2' never used in script C:\Program Files (x86)\SCAR 3.21\Scripts\Mining\Tad's MultiMiner [Online].scar
Line 3041: [Hint] (31022:1): Variable 'J' never used in script C:\Program Files (x86)\SCAR 3.21\Scripts\Mining\Tad's MultiMiner [Online].scar
Line 3475: [Hint] (31456:1): Variable 'TEMP' never used in script C:\Program Files (x86)\SCAR 3.21\Scripts\Mining\Tad's MultiMiner [Online].scar
SRL Compiled in 0 msec
SMART Initialized.
Loaded: Server 30, Members: False, Signed: True, Super Detail: False.
Welcome to Runescape.
my char name
Creating the NickTPA.
DEBUG: You have a Pickaxe.
Timestamp: 24 Seconds
DEBUG: SetUpPlayer
Timestamp: 27 Seconds
Switching Players (Current Player:my char name is still active.
NextPlayer
SwitchToPlayer(PlayerNo: 0, Active: True);
my char name
Please help, I really want to run this one... but i cant figure out why its doing this.