Originally Posted by
RAM
The other things are more important ? lol... considering that area has always been and still is a bit buggy, and we get alot of false positive losts....When it logs in, it needs to first check if it has any ess in inventory ? if so, then we go bank first, if not, and we're not at the bank, we check to see if the Rune Shop Icon is in view...if so, walk there.....the way it is now, if a player was lost(but still in the "zone"), and for some reason the report is lost (power failures/blips common in my area this time of year,etc.) and you start the script, it just starts walking to the south, EVEN IF YOU ARE ALREADY AT THE SHOP OR IN THE MINE...not good and this can be fixed with a simple check ?, same respect with a full load of ess....looks kinda supicious to log in and try mining ess to determine that we are already full ;)...another small check would remedy this ?
Not so much a responder, as a Random Chatter... I use MasterKills AutoResponder would good success atm, and use several different respond files for each branch of my army, depending on which skill and where they are training it.... In the essence miners I used before, I always added a random chat right after beginning to mine...I believe this helps to get suspicions off, and starts for some conversations....Just needs to be a big case of minimal responses....Also, an option to use it and frequency...
Don't worry, I'll post my edited and tested version here, and the rest of the group can determine, what if any they wish to use.