I'm not implying that its simple, nor that it doesn't take long to do, this does consume a lot of my free time, which I don't have much. And I suppose I'll have to write several tutorials that people can help developing it further.
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I'm not implying that its simple, nor that it doesn't take long to do, this does consume a lot of my free time, which I don't have much. And I suppose I'll have to write several tutorials that people can help developing it further.
I think the main focus should be on
Simba Code:function FindModelsByID(var TPA: TPointArray): boolean;
I'm glad to see OpenGl implemented in some way here. I'm sad to see that the HD thing is necessary to get it to work and will turn me away from using it until that is changed.
The reason for this is that I run multiple bots on multiple computers and not all of them are able to run a bunch of instances of HD RS.
Thank you very much for your pioneering work, and I believe that it will be at least the future way of finding NPC's and things like that. I definitely like it as a plugin to add to SRL because SRL can take care of the things that OpenGL cannot.
From what I've read, RS doesnt make any OpenGL calls if its in low detail mode. Maybe I'm misreading?
I see. I was assuming that changing all of the clients from super low detail to high detail would increase CPU usage. This might even be better than I first thought. How do you feel about my comments on using at Low settings? is it possible?
Well, you can select OpenGL, and use the lowest settings possible.
Keep things in members + ;) we don't want fajex smelling this already
~RM
Well, this is the OpenGL sub-forum, so people will most likely post stuff in here... And what if JRs want to develop OGL functions?
I suggest setting up a sub-forum who only SRL Members+ and those who are developing it are allowed to view and post in or something like that... :p
http://villavu.com/forum/forumdisplay.php?f=33
;)
Sources and shit I'd advise to keep them there.. u can always post updates here and if a junior wishes to know more about it they can always ask u, reasearch, post threads here etc ;)
~RM
wow this looks advanced.. >_>
Is the source code for this stuff available anywhere? I see mentioning of source code, but no links.
it would be cool if you could, i am interested in seeing how you guys do these things.
i have no knowledge of how you do this but would like to try and understand :)
Well heres the link to the sources, I can't remember what it has, but it should give you the basic wrapper, I'll make a detailed object finder source when I get the time, I'm currently a bit drunk.
THE LINK
Hey, I was wondering how you extracted that vertices from the models.
Did you hook glBufferDataARB or extract it elsewhere?
Thanks
What happened to this project anyway? I really thought it was gonna make it bigtime and by now we'd have deprecated reflection for this xd
Well I am just getting into this, I started a couple of days ago, but wouldn't you just be able to see how things have been translated/rotated ignoring z? I feel like if you identified when things are being drawn, probably after all the models and such, it just gets drawn straight on the screen without depth testing.
I just checked it out, and assuming you found a way to distinguish between textures statically-I would assume you have if you want to identify npcs-all 2d drawing happens between a call to glBegin and glEnd.
Is your alls source code available?
I don't know enough about OGL to actually know if this would have any marret. But wouldn't it be possible to replace the graphics that are loaded with say an oddly coloured square and then right very simple flawless scripts?
I have seen this done with a bot for guildwars I used a while back, and it worked flawlessly.
I have ordered some books on OpenGL which will hopefully help me learn so stuff, i know about links but i prefer to have books about it.
hopefully i can come up with something :)
i cant guarantee i can accomplish anything but when i get time i will do my best :)
Hamani and The Runeglider team will be looking into something like this.. later down the track Hamani is a fully qualified Programmer hes completed university and is now studying to be a lawyer at uni :)
So their might be hope for this yet I believe OpenGL is more undetectable than DirectX Correct?
A few of us have worked on this late last year and some this year as well. You can check out some of the progress here:
http://villavu.com/forum/showthread.php?t=76057
Both method are detecable.
I am currently toying with tribot atmo:
http://puu.sh/EOgN
oGL is very nice, basically injection, just never goes down after updates.
Its stuff like this:
http://puu.sh/EOmQ
That I love :), every time srl comes to something it dies off, maybe because people don't have interest?
I don't know, but if simba had oGL it'll be amazing :).
I might start to look at openGL, and how its coded. this week end and focus on how to inject.
Mat
The advantage of open gl is that it could be cross platform unlike directx
Would love to see someone take this up again, Like mat said it "dies" off mostly, I just cant get it, its such a valuable tool we have yet we don't take any advantage of it. Id's for every item? random events could be made near 100% flawless? not sure why no one gets hyped over the possibilities of this.
Yes, OpenGL is the way to go over DX. Please don't focus at DX much :p
If we had a way to gather the color data from the client in OGL mode I'd already be working on anti-randoms & an OGL include.