Time Running 31 Minutes and 56 Seconds
35 Runs.
Cleaned 490 irits
Clean XP 4312
Pot XP 0
Total XP 4312
Unfinished 490 Potions
Made 0 Potions
Decanted 0 Potions
happy birthday!!!???
Printable View
Time Running 31 Minutes and 56 Seconds
35 Runs.
Cleaned 490 irits
Clean XP 4312
Pot XP 0
Total XP 4312
Unfinished 490 Potions
Made 0 Potions
Decanted 0 Potions
happy birthday!!!???
<============== - Progress Report ===============>
Time Running 2 Hours, 58 Minutes and 19 Seconds
138 Runs.
Cleaned 1932 harralanders
Clean XP 24343.2
Pot XP 0
Total XP 24343.2
Unfinished 0 Potions
Made 0 Potions
Decanted 0 Potions
Óut of Suplies
Successfully executed
-----------------------------------------------
Epic :D. Except it did 4000 harralanders, not 1932. Just noticed o.O.
EDIT: Another thing I noticed is when making the harralanders unf. pots, it always logged me out at 20 minutes (a few different times), saying it couldn't find any herbs. But there were herbs in my inventory and bank tab for it to use. Not sure exactly what it means but still kudos :)
EDIT:
Time Running 1 Hours, 17 Minutes and 42 Seconds
63 Runs.
Cleaned 882 avantoes
Clean XP 8820
Pot XP 0
Total XP 8820
Unfinished 882 Potions
Made 0 Potions
Decanted 0 Potions
Failed when compiling
Line 270: [Error] (15530:1): Invalid number of parameters in script C:\Users\tommo\Desktop\scarprerelease\includes\SRL \SRL\Core\AntiRandoms\Sandwich.scar
I get that, tried everything , can't get it to work.
tommo, you need to move your plugins.
I have. copied all files from place inside plugins folder, except the simba folder, to the plugins folder.
Well you're doing something wrong. :p
You need scar 3.23
^ ++.
Fakawi still plugging away ! Good to see :)
i tried changing the bitmaps for vial of water, clean ranarr, and unf ranarr, to make unf ranarrs w/ clean herbs but to no avail. also what is vialmask and leafmask? idk but maybe that is the problem.
The masks are a set of black/white bitmaps that specify which pixels in an icon are considered important (i.e. used in comparisons) and which aren't. Since the icons themselves have changed shapes and not just color makeup, you'd need to update the masks too. In particular, I suspect you're now catching bits of the inventory background and missing bits of the herb/vial in question.
Have they changed the bitmaps already? Sure? Are you running safe mode and 32-bits color scheme?
yeah i know the vials are all changed and i am almost certain the herbs are, too. a lot of mats got changed in this update like logs etc. I'd be more than happy to get all the bitmaps or w/e you need, i just dont know how to put it all together it myself.
so i updated the bitmaps and it works, insofar as it can withdraw everything but when it tries to use a clean w/ a vial of water it chooses to use the vial instead of using the herb with the vial
i dont think i explained it correctly. The script can select the herb and then try to use it with the vial. But, recently, there's been added an option, which allows you to right click with an item selected for use, and instead of using your already selected item, select the second item for use on something entirely different. E.G. if i have a Clean Ranarr selected for use and right click a Vial of Water, I will be presented with the option to use the herb with the vial or to just 'use' the vial.
Oh sorry. I misunderstood at first.
You want it to select:
Use clean avantoe -> Vial of water
rather than
Use vial of water
First, I'm rather surprised it right clicks the second when it should do just as well left clicking it.
Right, so currently, around line 730, we have
The first one is still fine. There's only one use option when you first select the herb. The second one is ambiguous. We ask it to click "Use" but don't specify which one.Quote:
If WeHave(CleanHerb, 'inv', x, y) then
begin
Mouse(x, y, 8, 8, False);
if not ChooseOption('Use') then
begin
end
end
else
Quit('Out of CleanHerb');
If WeHave(VialOfWater, 'inv', x, y) then
begin
Mouse(x, y, 8, 8, False);
if not ChooseOption('Use') then
begin
end
end
else
Quit('Out of Vials');
My idea would be to make it go for the herb name, since that's unambiguously present in only one part of the menu. That will require a bit of work on your part to get it to change the name depending on which herb you're using.
Also, beware, you probably need to make this change for the other modes as well.
EDIT:
I did suggest you could apply a rough fix by making it left click the second item. I'm not entirely sure there aren't other consequences from that though. If Fawki made his script do right clicks, there may be a reason I didn't notice.
thanks for the advice! this worked for making unf pots with clean ranarrs. same lines around 730 or w/eHTML Code:If WeHave(CleanHerb, 'inv', x, y) then
begin
Mouse(x, y, 8, 8, False);
if not ChooseOption('Use') then
begin
end
end
else
Quit('Out of CleanHerb');
If WeHave(VialOfWater, 'inv', x, y) then
begin
Mouse(x, y, 8, 8, False);
if not ChooseOption('anarr') then <-------------
begin
end
end
else
Quit('Out of Vials');
The rightclicks are neccesary because many times left clicks fail. not because SRL fails, but because runescape does :)
I will take a look at it once I have a member at my disposal