Hey coh3n i noticed you script in msi for this was similar to your Dranor chop n bank. In what way you say? Well Ive extracted this little bit of code
Simba Code:
function Chop_Finished: Boolean;
var
avg: integer;
begin
if not LoggedIn or InvFull then
Exit;
avg := AveragePixelShift(IntToBox(MSCX - 10, MSCY - 25, MSCX + 15, MSCY + 15), 25, 125);
DCnB_Debug('Chop_IsTreeDown', 'Average pixel shift: ' + intToStr(avg), DEBUG_DETAILS);
if (inRange(avg, 0, 30)) then
begin
Result := True;
DCnB_Debug('Chop_IsTreeDown', 'Player not animating', DEBUG_DETAILS);
end;
end;
and it compares to the way the msi script functions... well in this manner of course.
the thing is in order for this to be true, you need to be in plain view. This means that you cannot be blocked by any thing, like a tree for example. To explain furthermore lets say you start chopping but you cannot see your character because he/she is behind the tree from the view at which you are viewing.The script wont function properly now because is sees no movement of thecharacter whatsoever and fails. To solve this problem you must make sure that your character starts choping from left or right and possibly up front.
I poit this out because this is the only faulty thing about it. I do highly doubt that Jagex has a system to detect why the character is only chopping fromleft or right and never behind. of course you can always adust the camera angle so the character always shows.:spongebob::spongebob::spongebob::spongebob: :spongebob::spongebob::spongebob::spongebob::spong ebob::spongebob::spongebob::spongebob::spongebob:: spongebob::spongebob::spongebob::spongebob::sponge bob::spongebob::spongebob::spongebob::spongebob::s pongebob::spongebob::spongebob::spongebob::spongeb ob::spongebob::spongebob::spongebob::spongebob::sp ongebob::spongebob::spongebob::spongebob::spongebo b::spongebob::spongebob::spongebob::spongebob::spo ngebob::spongebob::spongebob: