Sorry for the prolonged reply. I've made a few adjustments and it's working for me when starting at both locations. After you update, it should work nicely. :)
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Progress Report:[ Uxx ] -- Created Debug file [ Uxx ] -- Gathering report info, please wait... [ Uxx ] -- MSI_SetupPlayer [ Uxx ] ---- Player is not logged in [ Uxx ] ------ Scanning for randoms... [ Uxx ] ---- MSI_SetSkillLevels [ Uxx ] ------ Woodcutting Level: 88 [ Uxx ] ---- MSI_SetSkillLevels: Exit [ Uxx ] ---- MSI_SetupWoodcutting [ Uxx ] ------ Best tool for Woodcutting is Dragon Hatchet [ Uxx ] ------ MSI_FindTool - Gametab: 26 [ Uxx ] -------- Failed to find tool: Dragon Hatchet [ Uxx ] ------ MSI_FindTool: False [ Uxx ] ------ MSI_FindTool - Gametab: 26 [ Uxx ] -------- Found DTM: Rune Hatchet [ Uxx ] ------ MSI_FindTool: True [ Uxx ] ---- MSI_SetupWoodcutting: True [ Uxx ] -- MSI_SetupPlayer: True [ Uxx ] -- MSI_Walk [ Uxx ] ------ MSI_WaitWhileResting [ Uxx ] ---- Player's Location = Rimmington yews [ Uxx ] ------ Distace from player to location: 9 [ Uxx ] ------ Distace from player to location: 24 [ Uxx ] -- MSI_Walk: False [ Uxx ] -- MSI_UnsetPlayer [ Uxx ] ---- Failed to walk to location [ Uxx ] ---- MSI_SetSkillLevels [ Uxx ] ------ Woodcutting level hasn't changed [ Uxx ] ---- MSI_SetSkillLevels: Exit
When you say update im assuming you mean update the (runme) file, I updated that and Im still getting the same error as you can see. Im probably the one making the mistake this time, I just cant find it.
Progress Report:with MSI_Players[0] do begin Name := '********'; // Username Pass := '*******'; // Password Nick := '***'; // Nickname (3-4 lowercase letters from username) Pin := ''; // Bank pin; leave as '' if player doesn't have one Active := True; // Use this player? Member := True; // Is this player a member? Location := LOC_RM_YEWS; // See instructions at the top BreakLoads := 20; // Amount of loads before breaking/switching players TotalLoads := 500; // Total loads for the player to do; leave 0 if using TotalTime or to go forever TotalTime := 500; // How long for the player to run? (in minutes); leave 0 if using TotalLoads or go forever with Scripts[0] do begin Name := SCRIPT_RM_YEWS; // The script constant Trees := [TREE_YEW]; // Trees to cut Priority := []; DontDrop := []; // For powerchopping only end; end;
I was thinking the same thing but it recognizes the script in the debug.
Hm, I'm not sure. Are you sure you updated properly? I tested from both locations so I'm not sure why it wouldn't work for you.
hey question this script is crazy congrats on makin it guys but whenever i start in a bank and set my location to LOC_DB_BANK or any city it looks around the bank for trees and then if it does somehow find them it will just drop all of the logs instead of banking them
for some reason, when im doing VE oaks, it will go to the bank, after about 10 mins of running and getting full loads, and it will stop after depositing only some of the oaks. it leaves 10, give or take, in my inventory, then logs out... >_>
No offense to anyone that posts bug reports, but does no one understand that simply telling us what went wrong doesn't really help us? We need debug text, screenshots, etc.
MSI is huge, we need specific information in order to figure out what the problem is.
after using VE oaks for awhile, and other bots, i've noticed a slight problem. for some reason it doesnt solve randoms. is it supposed to? because when it gets a random it doesnt do anything, and just logs out. nothing in debug box, just logs itself out and stops the script. i've also noticed, that while cutting the VE oaks, that the cursor will most often be flying around on the normal trees. which would look awfully botty to jagex.
It's the SRL community that's developing it :)
http://villavu.com/forum/forumdisplay.php?f=205
Hello kinda new to msi but i love it, its awesome! ive been using seer magics and seer yews. The magics will work for about 3-5 loads then just stops nothin in debug box. The yews is wierd might need to be fixed not sure but when it banks its flawless so far when it goes back to the Yew trees seems to go to far north or needs to go more west i ahve to move it more west or south for it to get color of trees its giving me this:
[1:02:53]: [ ] -------- Already near tile
[1:02:53]: [ ] ---------- Distance from player to location: 6
[1:02:53]: [ ] ---------- Distance from player t[1:02:54]: [ ] ---------- Distance from player to location: 29
[1:02:55]: [ ] -------- Already near tile
[1:02:55]: [ ] ---------- Distance from player to location: 6
[1:02:55]: [ ] ---------- Distance from player to location: 29
ya i was at tree area seer yews and north of the far east tree and it wouldnt find a color and would have to manually move my guy also got this one was not moving just saything these over and over and over
[0:04:00]: [ ] ---------- Distance from player to location: 16
[0:04:00]: [ ] ---------- Distance from player to location: 35
[0:04:00]: [ ] -------- Already near tile
but after i move my guy and it gets the color its flawless from moving to other trees and banking minus not being able to put in my bank pin
ok sounds good it puts me in 2 diff spots ill bank and 1 spot then bank and other spot lol so i dunno thanx thou
Ohh, if that spot has relocation points that's probably why.
Anyways, I'm going to have a look now.
Edit: Hmm, The RelocateDistance for seers yews is only set to 5 already, meaning it should have continued to walk until it got within 5 tiles. I don't have a members account to really test anything out, but if you'd like you can mess with it. All the Reloaction stuff you would be looking for for this is in Locations.Simba.
I'll probably get members again soon, but I can't do too much with this until then unfortunately.
k thanx i tried to mess with it a little i dont know what im doin lol its wierd im not even that far away from the trees probly like 4-5 squares away it just wont find the color unless i move my guys manually then let computer do then it will find colors its wierd thanx thou
Sorry I don't have a clue of what your problem is; your descriptions are quite vague. :p If you have any screenshots that would be helpful.
Does it move between trees fine (i.e. when all the trees on the screen are cut down, does it walk to a place where it can see the other trees)?
Also, about the Magics, a better description and some screenshots would be helpful.
E: Rewrote the thread. It's more organized now. I'll be adding whether each script has color walking or not later today.
Oh and if someone can make a picture of Seers Village Maples that would be great. :)
Powerchopper needs teaks :)
Make the object and item records, and I'll be happy to add them.
http://villavu.com/forum/showthread.php?t=57726
Guys I found an error. im running draynor willows My bank was full 78/78 and i logged in with an inv full of willows. It couldnt bank my stuff and it didnt logme out or anything so yeah. Glad to be of any service
What is a bird's nest? Also, if its intended to drop the logs then it isnt. For me its constantly examining them. Drop is second option not third i believe for willows
In my opinion that's something the user should take care of, but we can add something to handle the message and log out I guess.
Members only ;)
It examines them as a form of AntiBan to seem more human like. It will only drop them if you set it to.
Oh, okay that explains a lot. Thank-you. MSI is some goods stuff.
Ok, im sitting at varrock east bank. I start the normal tree cutter and it says the best hatchet I have on me is the iron one (true), and then it opens the bank, banks the axe (which was in my inventory), then runs to the trees and tries to cut them. It clicks the tree without any hatchet, waits a couple of seconds and trys again. I just restarted the script and checked the form settings, so its not anything Im doing.
Ideas?
Edit: I tried it starting at trees, it banked the hatchet. The hatchet was in my inv.
Edit: That was with an iron hatchet. I have 1 atk, so I can wield it. I was not trying to wield it. I just tried with a steel hatchet and it worked fine because I couldnt wield it.
You need to make a fail safe for this.
Edit: I tried to get debug, but it clears the debug after depositing.. Maybe you guys should stop it from clearing the debug so often.
Edit:Progress Report:[ Ank ] -- MSI_SetSkillLevels [ Ank ] ---- Woodcutting Level: 1 [ Ank ] -- MSI_SetSkillLevels: Finished {----------------------------------------------------------------} { MSI Phoenix Short Report } {------------------------- Revision 000 -------------------------} { Time Running: 6 Seconds } {----------------------------------------------------------------} { } { Totals: } { - Players: 1 } { - Player Time: 00s } [Reflection] Randoms var set! { - Randoms Solved: 0 } { - Randoms Failed: 0 } { } {----------------------------------------------------------------} {----------------------------------------------------------------} {----------------------------------------------------------------} { MSI Phoenix Player Report } {------------------------- Revision 000 -------------------------} { Time Running: 6 Seconds } {----------------------------------------------------------------} { } { Player 0: } { Location: Varrock east bank } { Time: 00s } { Active: True } { } { Script: Varrock East Trees } { Time: 00s } { Skill: Woodcutting } { Exp: 0 } { Level: 1 } { Loads: 0 } { Item: Normal logs } { Amount: 0 } { } {----------------------------------------------------------------} {----------------------------------------------------------------} [0:00:07]: [ Ank ] -- Cleared file: C:\Simba\Includes\MSI\Remote.txt [0:00:07]: [ Ank ] -- MSI_SetupPlayer [0:00:07]: [ Ank ] ------ Current GameTab: 23 [0:00:07]: [ Ank ] ------ Scanning for randoms... [0:00:09]: [ Ank ] ---- MSI_SetSkillLevels [0:00:23]: [ Ank ] ------ Woodcutting level hasn't changed [0:00:23]: [ Ank ] ---- MSI_SetSkillLevels: Finished [0:00:23]: [ Ank ] ---- MSI_SetupWoodcutting [0:00:23]: [ Ank ] ------ Best tool for Woodcutting is Iron Hatchet [0:00:23]: [ Ank ] ------ MSI_FindTool [0:00:23]: [ Ank ] -------- Searching Equipment Tab [0:00:23]: [ Ank ] -------- Found DTM of Iron Hatchet [0:00:23]: [ Ank ] ------ MSI_FindTool: True [0:00:23]: [ Ank ] ---- MSI_SetupWoodcutting: True [0:00:23]: [ Ank ] -- MSI_SetupPlayer: True [0:00:23]: [ Ank ] ---- Distance from player to location: 6 [0:00:23]: [ Ank ] ---- Player is at Varrock east bank [0:00:23]: [ Ank ] ---- Distance from player to location: 6 [0:00:23]: [ Ank ] ---- Player is at Varrock east bank [0:00:24]: [ Ank ] -- MSI_BankMaterials [0:00:24]: [ Ank ] ---- MSI_CountItems: Found 0 of Normal logs (0 XP) [0:00:24]: [ Ank ] ---- MSI_OpenBank [0:00:24]: [ Ank ] -------- Scanning for randoms... [0:00:25]: [ Ank ] ------ MSI_FindObjectsIn [30] [0:00:25]: [ Ank ] ---------- Not enough points: 31 [0:00:25]: [ Ank ] ---------- Not enough points: 26 [0:00:25]: [ Ank ] ---------- Not enough points: 12 [0:00:25]: [ Ank ] ---------- Not enough points: 13 [0:00:25]: [ Ank ] ---------- Not enough points: 10 [0:00:25]: [ Ank ] ---------- Not enough points: 5 [0:00:25]: [ Ank ] ---------- Not enough points: 6 [0:00:25]: [ Ank ] ---------- Not enough points: 18 [0:00:25]: [ Ank ] ---------- Not enough points: 27 [0:00:25]: [ Ank ] ---------- Not enough points: 20 [0:00:25]: [ Ank ] ---------- Not enough points: 41 [0:00:25]: [ Ank ] ---------- Not enough points: 44 [0:00:25]: [ Ank ] ---------- Not enough points: 9 [0:00:25]: [ Ank ] ---------- Not enough points: 25 [0:00:25]: [ Ank ] ---------- Not enough points: 47 [0:00:25]: [ Ank ] ---------- Not enough points: 23 [0:00:25]: [ Ank ] ---------- Not enough points: 22 [0:00:25]: [ Ank ] ---------- Not enough points: 10 [0:00:25]: [ Ank ] ---------- Not enough points: 23 [0:00:25]: [ Ank ] -------- 15 objects found! [0:00:25]: [ Ank ] -------- Uptext found! [0:00:26]: [ Ank ] ------ MSI_FindObjectsIn: True [0:00:26]: [ Ank ] ---- MSI_OpenBank: True(Varrock east bank) [0:00:26]: [ Ank ] ---- MSI_Deposit [0:00:27]: [ Ank ] ------ Deposited all items in the inventory [0:00:27]: [ Ank ] ---- MSI_Deposit: True
After that it clears the debug.
The debug is cleared to prevent lag. All the debug is saved to MSI/Debug Logs.
Baww sorry I forgot :duh:
Also, it takes forever for msi to click to continue when cutting trees. My character was sitting there not chopping for >20 seconds until it Clicktoconiued.
Edit: I found a banking error. It ended up on the end booth and tried to bank from there. It caitn open the bank there so it failed. heres a screen shot. The bank just wont pop up from that position.
http://i.imgur.com/KlDym.jpg
You mean clicking the next tree? I'll argue that as the max time to wait for a normal tree is 10 seconds. :unsure:
That makes absolutely no sense. It shouldn't matter where you are on the main screen. Can you try doing it with SMART debugging enabled so we can see exactly what's going on?
Debug info would greatly help both of these things..
The above was worked out on the IRC if any one was wondering.
I've been noticing things while cutting Willows in Port Sarim. Some times with the 2 willows on the right, it'll be cutting them and the smart debug will catch onto the corner of the other tree. When the tree Im cutting disappears, it thinks its still cutting because of the corner of the box touching a bit of the other tree. Sceeny - edit, couldnt get a screeny atm.
Edit: I got the screenies.
First the guy is cutting the upper willow tree and smart debug says this
http://i.imgur.com/zt7pk.jpg
Then that tree falls and it starts detecting that its cutting the lower tree because of that corner of the box, while its not actually cutting.
http://i.imgur.com/IvRVQ.jpg
Also, when depositing in the Port Sarim deposit box, it opens it ok, then deposits, but then it clicks the inv game tab while the deposit screen is still up. The debug says gametab(30). After clicking the inv game tab (the empty block since the deposit screen is up), it clicks the minimap without closing the deposit screen.
That's hard to handle since the trees are so close to each other, and that's what the timing out failsafe is for. Does it happen often?
After looking at your screenshots, I have an idea to prevent this. You'll have to give me a day or two as I have a few projects on the go. :)
Like I said on IRC, I'll add a check for the next version. :)
Added Draynor Yews, thanks IPwns. We need an image for the first post if anyone is up for it.