All 3. :)
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Keeps trying to bank when powerchopping...
Flaw with PowerChopper:
[0:03:06]: [ ] ------ MSI_WaitWhileResting
[0:03:06]: [ ] ---- Player's Location = Powerskilling
[0:03:06]: [ ] ---- MSI_AtLocation
[0:03:06]: [ ] ------ We are powerskilling, we have no specific location
[0:03:06]: [ ] ---- MSI_AtLocation: True
[0:03:06]: [ ] -- MSI_Walk: True
[0:03:06]: [ ] -- MSI_BankMaterials
[0:03:06]: [ ] ---- stats_IncVariable('Willow Logs Chopped', 1);
[0:03:06]: [ ] ---- MSI_CountItems: Found 1 of Willow logs (68 XP)
Error: Out of Proc Range at line 286
Line 286:
Result := MSI_Scripts[scriptConst].BankObjects();
Can you post more of the debug please?
E: Just tested myself, and everything was fine, so I'm not sure what happened with yours, but debug info would help.
Added Rimmington Willows.
For the Draynor Normals there is a low chance that it slowly works its way north when it runs out of trees by chopping down the ones available on the screen in a line, but as your woodcutting level gets higher it is more and more frequent. I will try to work on adding support for running back to the default area when it wanders north.
I've gotten this issue several times with not only the woodcutting script, but the fishing and mining as well.
Simba Code:Setting up MSI took 672 ms.
Exception: "" is not a valid boolean.
Error: Out Of Range at line 2624
The following DTMs were not freed: [Bronze Pickaxe, Iron Pickaxe, Steel Pickaxe, Mithril Pickaxe, Adamant Pickaxe, Rune Pickaxe, Dragon Pickaxe, Bronze Hatchet, Iron Hatchet, Steel Hatchet, Mithril Hatchet, Adamant Hatchet, Rune Hatchet, Dragon Hatchet, Normal Logs, Oak Logs, Willow Logs, Maple Logs, Yew Logs, Magic Logs, Clay Ore, Copper Ore, Tin Ore, Iron Ore, Silver Ore, Coal Ore, Gold Ore, Mithril Ore, Adamantite Ore, Runite Ore, Small Fishing Net, Crayfish Cage, Fishing Rod, Fishing Bait, Fly Fishing Rod, Harpoon, Lobster Pot, Raw Shrimps, Raw Crayfish, Raw Sardines, Raw Anchovies, Raw Herring, Raw Trout, Raw Pike, Raw Salmon, Raw Tuna, Raw Lobster, Raw Swordfish, Cooked Shrimps, Cooked Crayfish, Cooked Sardines, Cooked Anchovies, Cooked Herring, Cooked Trout, Cooked Pike, Cooked Salmon, Cooked Tuna, Cooked Lobster, Cooked Swordfish, Uncut Sapphire, Uncut Emerald, Uncut Ruby, Uncut Diamond, Bird'S Nest, Feather, Staff Of Air, Staff Of Water, Staff Of Earth, Staff Of Fire, Air Rune, Body Rune, Mind Rune, Earth Rune, Fire Rune, Water Rune, Chaos Rune, Law Rune, Cosmic Rune, Death Rune, Nature Rune, Soft Clay, Vial, Vial Of Water, Jug, Jug Of Water, Bowl, Bowl Of Water, Bucket, Bucket Of Water, Bronze Bar, Iron Bar, Silver Bar, Steel Bar, Gold Bar, Mithril Bar, Adamant Bar, Rune Bar]
The following bitmaps were not freed: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24]
How would I go about fixing this as it happens fairly often and the only solution I've found is to reinstall Simba.
I would recommend reinstalling MSI as well.
What file pops up when you get the error?
I may have found a bug in the Script,
http://i.imgur.com/Hbh6W.png
That shows up sometimes and sometimes it shows up with the trees correctly identified.
What do you mean? What script do you load? You should be able to go to the MSI menu and click Run and that's it.
Yikes, that's not right! I've been working on rewriting Objects.simba and it's basically done, I'm just testing. It'll be much more accurate so that should be fixed. I'll test that location just to be sure. Thanks for reporting .:)
E: The Draynor Willows issue should be fixed in the newest version. :)
So is GE Yews broken now because of the update?
Yes, it is. See this thread for more details.
Added Seers Village Oaks. We need images for Seers Village Oaks and Maples if someone wouldn't mind quickly getting those. :)
I also removed the description for each script as it isn't needed with the pictures.
http://i55.tinypic.com/21bnkab.jpg
Seers Maple's
http://i51.tinypic.com/2moqtjk.jpg
Seer's Oak's
Someone will probably post better pics later. As I can't get to a lot of sites at work. :)
~BraK
Good enough for me, thanks BraK. :)
Is there a way that the mouse can stop hovering over random plants at certain yew spots such as edge ville and seers yews? There is a plant setup to be the same color as yews at these spots that can be used to possibly detect reoccurring mouse hover, to see who is using a bot.
plant seen on the left
http://images3.wikia.nocookie.net/__...sure_trail.png
Is there any way we can have the script recognize the plant and avoid hovering over it while searching for trees?
It should only hover the plant once before waiting for the tree to spawn; 2-3 times maximum. There's really no way to avoid this without using 100% reflection. That being said, this shouldn't even happen anymore with the new trees as the plant color and yew colors don't match.
Also added Seers Village Trees to the first post. If someone could make the image for that script that would be great. The trees that are cut are a little south of the Seers yew trees.
http://i23.photobucket.com/albums/b3.../seersyews.png
Has GE Yews been fixed yet? Last time I ran it, it would click the far edge of the new trees (the base of the tree needs to be clicked, there is no uptext on the outer leaves)
Does the seers Maple trees work decent? or does that need some upgrading to?
The final changes are currently being heavily tested by Coh3n and myself and will hopefully be pushed to the main repo within a day or two.
If you're interested, you can find the most recent updates for seers maples at my personal git branch located here: https://github.com/NCDS/MSI/tree/TBox_locations
We appreciate your patience.
I've updated the first post and moved it to the Public Scripts section.
hmmm none of the woodcutting scripts in MSI seem to work for me. I've been trying to use willow cutter at port sarim but neither the port sarim one works nor the power cutter. it will click southwest most tree once, but then just keeps putting the green boxes around pieces of the stone fence and stops clicking trees... any ideas?
How long do you let it go before stopping the script? It should recover from that without any problems. That's just showing that it's searching for more trees to cut before relocating. However, if it already cut a tree, it should relocate automatically when it's gone.
Can you post the debug of when this happens?
i can't find the download link anywherE?
It's not working so relax lol.
These instructions will help you to set up MSI.
http://villavu.com/forum/showthread.php?t=57723