Well the script is currently 100%, the reflection, however seems to be broken. So while the script would still work, hooks are apparently messed kinda. This is why I'd like to add colour, so that it would work even when hooks are down for a week..
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Well the script is currently 100%, the reflection, however seems to be broken. So while the script would still work, hooks are apparently messed kinda. This is why I'd like to add colour, so that it would work even when hooks are down for a week..
Good idea.
With Shut's vine vanquisher I am even having problems with it, nothing huge like this. It will log out for no reason and stop the script after a random amount of time or misclick. Sometimes it will open up the core file and try to run it instead of the actual script.
well it does compile it fishes fine walks fine but when it find stiles it clicks above him.. im guessing this is because of reflection ?
heres my debug box
[15:01:53] Walking To Shop/Trade
[15:02:57] Distance to Shop/Trade := 2
[15:02:57] FishCount : Looking for Sardines
[15:02:57] Found : 0
[15:02:57] FishCount : Looking for Herring
[15:02:57] Found : 0
[15:02:57] FishCount : Looking for Tuna
[15:02:57] Found : 18
[15:02:57] FishCount : Looking for Swords
[15:02:57] Found : 7
[15:02:57] Finding Stiles
[15:02:58] Finding MS coords
then it changes palyers
Fishing part works fine but I get stuck at:
I think I've got it all set up right:Code:[18:33:40] FishCount : Looking for Lobster
[18:33:40] Found : 25
[18:33:41] Finding Stiles
[18:33:42] Finding MS coords
[18:33:47] Script failed at: AfterFishing
[18:33:52] Script failed at: WalkToDock
Anyways, my first post! I'd apreciate any help I could get!Code:AntiRandomz = 'C'; // 'R' or 'C' for reflection or colour antirandoms
Rest = True; // Rest or not, it will only rest when one player is active.
Debugg = True; // Debug?
RestingFor = 25 * 60 * 1000; // Just change the first number to change minutes
RestEvery = 90 * 60 * 1000; // Just change the first number to change minutes
Sleeping = True; // Do you want to sleep? Only needed for long runs
SleepingFor = 2 * 60 * 60 * 1000; // Change the first number to change hours
SleepEvery = 2 * 60 * 60 * 1000; // Change the first number to change hours
AntiBanzor = 85; // The percentage that it wont do antiban. Ie for 85, the script will do antiban 15% of the time.
Smart_World = 118; // The world that you wish you play on.
Members = False;
Procedure DeclarePlayers;
Begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
With Players[0] Do
Begin
Name := '***';
Pass := '***';
Nick := '***';
Active := True;
Integers[0] := 5; // How many loads to do, plus random 3.
Strings[0] := 'Cage'; // Net, Bait, Harpoon, Cage, Highest
Pin := '';
End;
End;
Your first post and you did more than half the bug reports here :)
It is a known problem, because reflection is currently kinda buggy. If you don't know what reflection is, it is basically a method of finding things similar to that of RSBot, iBot, etc. It is faster to make a script (for me) using reflection, but when things get broken, the Reflection developers need to get it in working order, which is usually a few days.
I'm contemplating adding colour support for this later. My first priority is getting a fishing portion done up for MSI, you should check it out, it wont disappoint :). Here is the general explanation of it, and here is the guide to setting it up :D
im not suure if its just me, but when it goes to note, it misclicks stiles and then the failure causes it to log out
Read the 4 or 5 posts above yours ;)
Anyway, I don't know why it's doing this just for mine, Jukka made a working one with basically the same code.
I added a bunch of crap, this is half way to the 2.0 version which will be full colour, it includes some code that isn't actually ever called, so we'll hope it works well, I tested it for 3 hours and it was flawless. Check the first post for version 1.5 :)
Added in 1.5
-Debug saving, it can now save to a file all the info needed. No excuses for not posting a progress report now :). It saves to the same location as you have saved the script.
-Stiles finding works. I've added TPA finding for stiles. It has worked 100% of the time that I've tried it.
-Half done TPA walking, not implemented yet.
Thank's Garrett! I am about 70k away from 95 wc so when I get 99 wc I will use this and get my fishing lvl up a little bit! =]
edit:
Could you add a timer? I could care less how many loads I do, I just want it to run for about 3 hours. =P
You could set it up to sleep after 3 hours for like 15 hours? :P. That would work for what you want, you could just come in and turn it off sometime during those hours.
Edit:
Just so you know, its safe to use for longer. I've used it for 10 (as seen on the first post) and it works really well.
So I messed up a couple things with the last release. Here is the working version (check first post). V1.51.
Yeah, that would work. I don't know why I didn't just say a sleep timer XD. On the vine vanquisher for some reason it will randomly stop the script or open the core file and try to run it >.>. No one really knows what the problem is there. The most I've gotten that script to work was 4.5 hours =[. It's the best ivy chopper on here though.
m'kay. I'll keep an eye on this for when I get my 99 wc.
Tried it now! Works with Stiles :) I'll post a proggy in 3 hours or so! Thanks!
Then I got a random, so it seems to be working fine!Code:3Garrett3's Fisherer 1.51 Progress Report
*********************************************
Ran for: 54 Minutes and 20 Seconds
Fished : 144 Total Fish
Fished : 144 Lobsters
*********************************************
0: ob | True | 144 Fish | 6 Loads | 0 Levels | 12960 Experience|
1: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
2: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
3: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
4: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
5: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
6: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
7: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
8: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
9: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
10: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
11: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
12: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
13: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
14: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
15: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
16: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
17: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
18: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
19: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
20: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
21: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
22: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
23: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
24: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
25: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
26: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
27: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
28: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
29: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
30: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
EDIT:
then another random :>Code:*********************************************
Ran for: 1 Hours, 16 Minutes and 16 Seconds
Fished : 216 Total Fish
Fished : 216 Lobsters
*********************************************
Thanks for the proggy, but why have 31 players set up? :P
If you're using one, this script will work with that ;). I can't control randoms, I'm sorry that you're having problems with them. If you keep the account in the random, you can lend it to one of the SRL developers, and they can try to get whatever information they can from it to help get SRL a working solver.
I hit the 3-button as I was setting up how many players by mistake. Trying harpooning now and it's going good :) Thanks for the script!
Code:*********************************************
Ran for: 1 Hours, 35 Minutes and 40 Seconds
Fished : 302 Total Fish
Fished : 157 Tuna
Fished : 145 Swords
*********************************************
Code:3Garrett3's Fisherer 1.51 Progress Report
*********************************************
Ran for: 2 Hours, 2 Minutes and 36 Seconds
Fished : 400 Total Fish
Fished : 222 Tuna
Fished : 178 Swords
*********************************************
| True | 400 Fish | 16 Loads | 1 Levels | 35560 Experience|
Question, with the anti-ban, if someone were to report me for macroing would the ban go through and the account be perma-banned?
Nice.
:)Quote:
3Garrett3's Fisherer 1.51 Progress Report
*********************************************
Ran for: 5 Hours, 18 Minutes and 33 Seconds
Fished : 691 Total Fish
Fished : 691 Lobsters
*********************************************
0: god | False | 216 Fish | 6 Loads | 1 Levels | 16650 Experience|
1: boob | False | 475 Fish | 19 Loads | 1 Levels | 42840 Experience|
It's still going! I just accidentally nerfed it by playing w/ it
I used it for 10 minutes. It did not give me a progress report, but gave me this:
[22:39:18] Fishing Spot not found
[22:39:18] Emergency Logout to recalibrate Fishing spot
The script is still failing at exchanging with Stiles. It clicks on Stiles, Stiles asks what you want to turn into notes, but it walks away before the trade can be made.
I'm 10000000% sure that it is in the instructions to do something along the lines of "Exchange at stiles once before using the script".
Please read the instructions before telling me I messed up, I wouldn't want to try and fix a bug just because you didn't follow instructions..
I did exchange with stiles before running the script.
Edit:
After I rebooted my computer, it seemed to work. Never mind! Sorry.
No. I think my computer was just going haywire causing SIMBA to mess up.
That's okay =3. I probably should have rebooted my computer before coming to that conclusion. It's no problem.
It does work again.
The only thing weird is the script has been running for about 7 hours, but it keeps spitting out progress reports at random intervals messing them up. (rebooted again, same deal). But that's not really a problem. I'm just used to it only giving you a progress report at the end.
It also messes up the load count, so I have to stop the script myself instead of it doing only 30 loads and then stopping.
Again, that is no big deal. Not really effecting the way it works.
3Garrett3's Fisherer 1.51 Progress Report
*********************************************
Ran for: 2 Hours, 31 Minutes and 27 Seconds
Fished : 360 Total Fish
Fished : 360 Lobsters
Rested: 1 Times
Rested for: 6 Minutes and 17 Seconds
*********************************************
| True | 360 Fish | 15 Loads | 1 Levels | 30240 Experience|
It gave me that while the script was still running >.>
I think I have the clue as to what is going on in what I said above ^
Every time I run this script I get this:
File[C:\Users\******\Documents\Simba\Includes\SRL\Logs\ SRL Log 11-09-10 6.txt] has not been freed in the script, freeing it now.
I'm not 100% sure what you mean, that it's putting out a proggy during the run? I made it like that because I like when it does that :P.
The freeing of a file isn't a big deal, I don't think it has anything to do with my script, rather it involves SRL, saving a log of something.
The loads thing is actually a problem though. Could you give a little more information about that? Is it not counting right? Not stopping after the loads like it should? What's the exact problem, how I would replicate it, etc.
Thanks :)
Oh. I wasn't sure if it was supposed to be spitting out proggies during the run =P. I prefer it too. And yeah, that's what I meant by it.
The exact problem is, every time it gives me a progress report, it erases the history of loads, experience, levels, hours, everything. At the end when the script is finished with the amount of loads, It doesn't give me the whole information. Just the information in the time since the last progress report.
Progress Report:3Garrett3's Fisherer 1.51 Progress Report ********************************************* Ran for: 1 Hours, 46 Minutes and 1 Seconds Fished : 320 Total Fish Fished : 320 Lobsters ********************************************* 0: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience| 1: ean | True | 320 Fish | 13 Loads | 0 Levels | 28800 Experience| 2: | False | 0 Fish | 0 Loads | 0 Levels | 0 Experience|
stopped for this error:
Progress Report:[22:48:07] Fishing Spot not found [22:48:07] Script failed at: WalkToDock Successfully executed. File[C:\Simba\Includes\SRL\Logs\SRL Log 12-09-10 23.txt] has not been freed in the script, freeing it now.
I get the same thing too. Vary rarely though.
Sorry for this double post, but whenever (since the latest simba/srl update) when the script walks my user back to the dock from stiles, it fails at finding the fishing spots, but there's one right next to it. It seems that the calibration is out of whack now.
I have been tracking the pattern that the script clicks on the map to get to stiles. Normally, the script will position my user one tile in front, and one tile to the left of stiles. I go on today, and the script moves my player two or three tiles in front of stiles.
I have noticed whenever the script clicks on the map, it is also two or three tiles off from normal.
Could you please look into the tile calibration?
I tried rebooting my computer and redownloading the script and nothing. Still the same problem.
edit:
for some reason I think it's thinking that it is two tiles off the dock, when it is on the first tile of the dock.
I confirmed it, instead of moving two tiles to the left and one in front of stiles, it positions the player two tiles in front of stiles. And two tiles to the south of everything else.
Im going to have to confirm this as 6/10 times of running your script i will run into that bug. Its the most common one.
As soon as it gets done finishing a run to note, it can't find any fishing spots as there is one right there and logs out on the dock.
It takes the screenshots and i should post them but i never got the time to upload them.
Its pretty dumb because the way i set it up on all 3 declare players i set it to the same player because of this problem.
And when it logs into the same player, it marasically finds the fishing spot that was there before
I'll implement colour finding into Spot verification then, give me around 3 hours, I have to go to a Lab now.
All good. Thats why we are here to test your scripts :D.
I aslo have it set to "C" instead of "R" when i run the script. I thought it all ran in colour?
None the less I love your script :)
Edit: Or does it? *To the sentence below.*
I think C=Color and R=Reflection =3
I can't wait! I got it to run for a little over an hour without it stopping itself due to the bug in reflection/spot finding. It still gets in some weird spots, but it doesn't always become enough to stop the script.
I know c=color and R=Reflection, i just thought that if you had it set to colour it would have color in finding spots, i guess it used reflection for that part..