There's no color path for that mine yet apparently, meaning you have to use reflection (I don't think you were).
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There's no color path for that mine yet apparently, meaning you have to use reflection (I don't think you were).
** REFLECTION HOOKS OUTDATED **
The reflection extension does not work properly, and therefore you have to download Reflection through the SVN.
~RM
Yeah.... about that....
HUGE mistake on my part. Reflection IS NOT outdated right now. For some reason, {$i Reflection/Reflection.simba} was commented out and Setup.simba. I also had the ** REFLECTION HOOKS OUTDATED ** in the wrong spot. I have fixed this and I'm adjusting some debugging. The working version will be committed within the next 20 minutes.
Really sorry guys for the inconvenience. :o
E: Keep in mind that you still may have to download reflection via SVN rather than the Simba extension.
E2: Committed. Everything (including Reflection) should be working perfectly now. :)
Progress Report:
Progress Report:[ Cx ] ------ MSI_FindObjectsIn: False [ Cx ] ------ MSI_FindObjectsIn [ Cx ] -------- MSI_FindObjectsTPA [ Cx ] -------- MSI_FindObjectsTPA: No colors found! [ Cx ] ------ MSI_FindObjectsIn: False [ Cx ] ------ MSI_FindObjectsIn [ Cx ] -------- MSI_FindObjectsTPA [ Cx ] -------- MSI_FindObjectsTPA: No colors found! [ Cx ] ------ MSI_FindObjectsIn: False [ Cx ] ------ MSI_FindObjectsIn [ Cx ] -------- MSI_FindObjectsTPA [ Cx ] -------- MSI_FindObjectsTPA: No colors found! [ Cx ] ------ MSI_FindObjectsIn: False [ Cx ] ------ MSI_FindObjectsIn [ Cx ] -------- MSI_FindObjectsTPA [ Cx ] -------- MSI_FindObjectsTPA: No colors found! [ Cx ] ------ MSI_FindObjectsIn: False [ Cx ] ------ MSI_FindObjectsIn [ Cx ] -------- MSI_FindObjectsTPA [ Cx ] -------- MSI_FindObjectsTPA: No colors found! [ Cx ] ------ MSI_FindObjectsIn: False [ Cx ] ------ MSI_FindObjectsIn [ Cx ] -------- MSI_FindObjectsTPA [ Cx ] -------- MSI_FindObjectsTPA: No colors found! [ Cx ] ------ MSI_FindObjectsIn: False [ Cx ] ------ MSI_FindObjectsIn [ Cx ] -------- MSI_FindObjectsTPA [ Cx ] -------- MSI_FindObjectsTPA: No colors found! [ Cx ] ------ MSI_FindObjectsIn: False [ Cx ] ------ MSI_FindObjectsIn [ Cx ] -------- MSI_FindObjectsTPA [ Cx ] -------- MSI_FindObjectsTPA: No colors found! [ Cx ] ------ MSI_FindObjectsIn: False [ Cx ] ------ MSI_FindObjectsIn [ Cx ] -------- MSI_FindObjectsTPA [ Cx ] -------- MSI_FindObjectsTPA: No colors found! [ Cx ] ------ MSI_FindObjectsIn: False [ Cx ] ------ MSI_FindObjectsIn [ Cx ] -------- MSI_FindObjectsTPA [ Cx ] ---------- Not enough points! [ Cx ] ---------- Not enough points! [ Cx ] ---------- Not enough points! [ Cx ] -------- MSI_FindObjectsTPA: True [ Cx ] -------- 4 objects found! [ Cx ] -------- MSI_FindObjectsTPA [ Cx ] ---------- Not enough points! [ Cx ] -------- MSI_FindObjectsTPA: True [ Cx ] ------ MSI_FindObjectsIn: True [ Cx ] ------ MSI_FindObjectsTPA [ Cx ] -------- Not enough points! [ Cx ] ------ MSI_FindObjectsTPA: True [ Cx ] ------ MSI_FindObjectsIn [ Cx ] -------- MSI_FindObjectsTPA [ Cx ] ---------- Own character! [ Cx ] ---------- Not enough points! [ Cx ] ---------- Not enough points! [ Cx ] ---------- Not enough points! [ Cx ] ---------- Not enough points! [ Cx ] ---------- Not enough points! [ Cx ] -------- MSI_FindObjectsTPA: True [ Cx ] -------- 1 objects found! [ Cx ] -------- MSI_FindObjectsTPA [ Cx ] ---------- Not enough points! [ Cx ] ---------- Not enough points! [ Cx ] ---------- Not enough points! [ Cx ] -------- MSI_FindObjectsTPA: False [ Cx ] -------- MSI_FindObjectsTPA [ Cx ] ---------- Not enough points! [ Cx ] ---------- Not enough points! [ Cx ] ---------- Not enough points! [ Cx ] -------- MSI_FindObjectsTPA: False [ Cx ] ------ MSI_FindObjectsIn: True [ Cx ] ------ MSI_FindObjectsTPA [ Cx ] -------- Not enough points! [ Cx ] -------- Not enough points! [ Cx ] -------- Not enough points! [ Cx ] ------ MSI_FindObjectsTPA: False [ Cx ] ------ MSI_FindObjectsIn [ Cx ] -------- MSI_FindObjectsTPA [ Cx ] ---------- Own character! [ Cx ] ---------- Not enough points! [ Cx ] ---------- Not enough points! [ Cx ] ---------- Not enough points! [ Cx ] -------- MSI_FindObjectsTPA: True [ Cx ] -------- 3 objects found! [ Cx ] -------- MSI_FindObjectsTPA [ Cx ] ---------- Not enough points! [ Cx ] -------- MSI_FindObjectsTPA: True [ Cx ] ------ MSI_FindObjectsIn: True [ Cx ] ------ MSI_FindObjectsTPA [ Cx ] -------- Not enough points! [ Cx ] ------ MSI_FindObjectsTPA: True [ Cx ] -------- MSI_AntiBan [ Cx ] ---- MSI_AutoObjects: True [ Cx ] ---- MSI_Walk [ Cx ] ------ Player's Location = Grand Exchange yews [ Cx ] ------ MSI_PerfomWalk [ Cx ] -------- MSI_ReflectionWalk [ Cx ] ------------ Tile(3207, 3502) is not on the minimap [ Cx ] ------------ Tile(3167, 3489) is not on the minimap [ Cx ] ------------ Tile(3176, 3490) is not on the minimap [ Cx ] ------------ Tile(3187, 3488) is not on the minimap [ Cx ] ------------ Tile(3195, 3496) is not on the minimap [ Cx ] ------------ Tile(3207, 3502) is not on the minimap
Runtime errorin the debug.simba line 56;
Progress Report:
Progress Report:WriteFileString: Invalid Internal Handle of File: 1
Simba Code:theFile := RewriteFile(path + scriptStart + [COLOR=#0000ff]'.txt'[/COLOR], False);
The character was found at GEyews, with a full inventory of yew logs. (and rune hatchet ofc)
EDIT: Also, the func/proc that writes the debug files, which one is that? I want to edit the time notation for myself.
It's a built-in Simba property. I'm not sure of the different parameter arguments, but it's set in the actual mainloop (RunMe.simba).
As for your error, I'm not sure what would cause that (I don't even really know what it means :unsure:), but thanks I'll look into it now.Simba Code:SetScriptProp(SP_WriteTimeStamp, [True]);
E: I don't think it will make a difference, but try now.
Two things I have found:
1) I think I disconnected, and msi hadn't yet detected it. regardless however, MSI kept clicking on the recovery questions button in the lobby. it opened like 25 windows xD
Thankfully i stopped it before it got too far, because an error poped up from opening too many pages, lol. I didn't look at the debug, but if im not mistaken, it was trying to search for a tree.
2)The woodcutter should make sure that the right tab is open, because a few times, I've caught it open to the wrong tab, so it doesn't realize that it has a full inventory, and therefore, keeps clicking the same tree.
1. I've tried and tried and tried and I can't for the life of me figure out why it opens the recovery pages. :( (E: Done!)
2. I will add a GameTab(tab_Inv) to MSI_Antiban, so every time it's done doing antiban it will go back to the inventory (if not there already).
Great! :D
What did you do to fix the recovery?
Also, reflection walking still gives the same runtime error for me..
EDIT: The fault is not reflection! I commented reflection setup out (ReflectionBroken := true) but the script still runtime error'd at line 49 of debug. Turning SAVE_DEBUG = False also does nothing.
I also have no clue where SP_WriteTimeStamp comes from, nor can I find a simba reference. >.<
I would guess the file error to be associated with file naming...
~RM
Nothing, I couldn't even guess where the problem would be. :( Was it you that was recording video of the script? I would like to see the error in progress (I can't seem to recreate it myself). Oh wait, you said it may have lost connection and just didn't detect it?
mastaraymond told me about it. That's where I got it from. Sorry I can't be much more help here. :unsure:
This was a problem for Windows a while back because we were using ':' in the name which apparently isn't allowed. Correct me if I'm wrong, CX, but you're getting the error while the scripts running, right? The file gets created at the beginning of the script, and even if it was unable to create it (i.e. invalid name), it would throw an exception and the script would still run. I'm wondering right now why it didn't throw an exception in this case...
Yes, I recorded the demo-bug, which was preventing me from recording the recovery-bug. Right now, the file-bug is preventing it for me. XD
Yes! It errored 'invalid file handler: 1' I think, and it terminated while it was running. Placing the cursor at line 49 of the debug script.
Well clearly some higher influence doesn't want us to figure out this recovery bug! :rolleyes:
The thing is, I don't know exactly what invalid file handler means, and I would think it would still throw an exception rather than stop the script. :unsure:
My guess it that it wanted to do a file read/write function with a file that hasn't been opened properly.
I'll look into it, though I don't know that much about programming.
EDIT: I understand your problem. The script terminates in a try except. If an error occurs inside that, the except is executed. So in theory this shouldn't be possible. Or am I missing something?
Also, do you find my sig rather repulsing or ironic?
That's the point, I think. He's saying that Andrew Gower (or whatever his last name is) said that, yet it is not true at all.
:3 ima smart.
Oh I'm sorry. I just read this article on wikia that said he did.. I'm being ignorant again. :duh:
I'll remove my sig right away then.
http://runescape.wikia.com/wiki/Upda...ating_players.
wat
No, it's true that Andrew Gower said "From this point on if you use a macro or use a modified version of the RuneScape client, it is almost 100% certain that you WILL be banned or erased," but that statement itself is false, meaning it is ironic. :)
I think it's a good signature quote, tbh.
Ooh like that. Dang you dangeling participles! >.<
Ahhhh. Sorry for butting on this, but my MSI doesn't want to work :(.
I have the following code, seems to be related to a debug?
[0:00:03]: SRL Compiled in 78 msec
[0:00:03]: SMART Initialized.
Loaded: Server 152, Members: False, Signed: True, Super Detail: False.
[0:00:04]: Setting up MSI took 453 ms.
OpenFile - Exception. Could not open file: C:\Simba\Includes\SRL/SRL/MSI/.svn/entries
[0:00:04]: [ Ush ] MSI_SetupPlayer
Error: Invalid Opcode at line 61
The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
File[C:\Simba\Includes\SRL\Logs\SRL Log 29-08-10 27.txt] has not been freed in the script, freeing it now.