I seriously dislike your attitude..
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Hey NeonKnight77, want to be banned on the spot?
Can we get back to topic? ;)
~RM
A bot which is so good it has a attitude and a attitude that is good :)
A bot for me would be able to accidentally click the wrong spot and compensate for it properly with minimal to no error
A bot that can get bored of doing something and do something else for just muck around/ do random stuff before starting again
Something Like MSI but part way through, it would break away, go bank everything and go do something else like what troll man said.
On top of this the bot would make mistakes and correct them.
the bot would respond with miniature typing mistakes -missed letters, moved letters (mised lettrs - Mvoed letetrs)
A bot that can be run 24/7 using 1 character running an average humans load (starts at 7 works till 10) That will vary by an hour or two each way.
A bot that can locate other players nearby, work out what they are saying, and decipher it to work out if they are talking about you... for example ' haha that guys a level 3 and he hasn't said anything in like 6 years botter much' you then reply 'sorry doing an essay, i am here dw ;)'
This is slightly possible, what about a bot that goes like a markov chain, studying all human's interactions with the game. this bot is then to interact with the game, acting like a human flawlessly. This is possible, but would require decades of manpower.
My bot would have to 'sleep', 'eat' and pretend to perform other human everyday activities, as if living in the real world. It would have to then have to change tasks, and basically act like a human. However it wouldn't do what the human controller would want it to, cause it basically would have independant thought
Making an intelligent bot would imo, be having a real person behind the bot. I dunno where I said it, but making an auto responder that relays the last thing said to you to an IRC channel, then the people inside being able to respond to what is said.
I image it would have to be pretty involved in terms of knowing when you're being talked to without them saying your name. It probably wouldn't be necessary to talk without them addressing you unless the responder determines that nothing else has been said in a while. It would also need people willing to not be stupid and say things that would be suspicious. After those two problems, it would probably be pretty easy. Implement variables like $person_that_addressed_me_name, $wc_level and stuff like that, and ba-boom. Easy, intelligent response without even needing to have the game open or know anything about what your character is doing.
EDIT: actually, that type of notion could work for anything. Webpage that displays a character's screen when in an unsolvable random then someone viewing the page can click on the image, and once the bot determines that it's still stuck, it will show another screen. Slow? maybe. But easier way out of coding a solution? very much so. Once again, only requires people that are actually willing to help.