Huh. Well is that still an option? I assume at least some of the code is somewhere. OpenGL seems simpler than DirectX, but I dunno anything about either.
Printable View
Huh. Well is that still an option? I assume at least some of the code is somewhere. OpenGL seems simpler than DirectX, but I dunno anything about either.
I was asking around for the code in hopes of continuing the project, but couldn't find anything. Basically I'm interested in how silentwolf got the ID's sorted out. I was able to do some basic modifying like, removing textures so the world would look easier to script on. But yeah, if someone has any codes of the original Interception, I'm more then willing to give it a try.
Ohh, OpenGL. Sorry, that's what I meant.
If we hook OpenGL, we should easily be able to give ourselves the final rendered image - would this not solve the safe mode problem?
Here was some testing I made with OpenGL:
http://www.frement.net/srl/rsogl/rsogl.png
Oh, nice! Is it possible to change colours of things by hooks? ;)
Looks like he doesn't really know what Autorune was...
http://www.kaitnieks.com/AutoRune/history/
Lol, sorry. Guess my memory isn't that good :D I think I vaguely remembered it using injection so assumed it was java. My bad! (at least I was right about the mass ban :P)
Frement, how did you accomplish this result? Would you mind posting source/binary?
I modified SMART to automatically initialize safe mode when it's loading by pressing 's', along with changing the way it loads the client to make it undetectable. :D
I'm sending the java side to Benland right now, for him to make it into a dll and for him to update his source.
yay thast good to know :DDD!!!!