Originally Posted by
Coh3n
I've noticed this for a while now, and I think there may be an issue with SRL's function that gets the player's energy while they're resting, but I can't be sure. Basically, MSI will start resting, but only rest for a few seconds before clicking run (sometimes multiple clicking, so the player isn't even walking). It [s]should[/i] rest at least until the player's energy is around 30-40%. Maybe MSI's function should be edited to take an "energy" parameter?
Anyone else having this issue?