Good overall script, but I'm afraid it needs some work
A few notes:
The procedure to find a fight and run away from it malfunctions easily. I've monitored it several times and death occurs every time. A lot of times it runs North, no matter what direction the compass is facing at the time. So the script may click into water, if you get my drift. You should at least add a MakeCompass('N') in there, and edit it to run a little farther than you currently have it.
The gas finder malfuctions easily as well. Sometimes it will mistake someone's armor for gas, or I've even monitored a situation where the script continues to mine a rock with gas in it, and does not run away or take other action to stop itself.
This is by far the MOST IMPORTANT malfunction of this script. If your avatar does die (usually caused by the SolveFight procedure malfunction), the script starts looking for the bank when you respawn, in Lumbridge. Then the script sets itself on an endless loop, relogging itself in, looking for bank, not finding it, and relogging again. I STRONGLY suggest you edit this immediately.
Also, when the script walks you back to the bank, it will deposit any picks you have in your inventory. I suggest, as a not-so-important matter, to either have it keep the picks in your inventory, or give it an option to when you lose a pick, to go get another from your first bank slot.
Walking procedures are sometimes a little edgy because of the compass angle. I suggest you add another MakeCompass('N') before you tell the script to find any colors.
Some positives:
Best new rock finding procedures, for the new Lumbridge swamp rocks, or as most people call them , Rimmington Rocks.
The random anti-talker, I LOVE! Though sometimes it will misread the capital letters in the player's name or otherwise leave blanks or spaces in the names when typed. This could be edited a tiny bit, but overall very nice addition.
The RotateIt Procedure is also a very very nice addition. But, as listed above, you should make sure that this doesn't interfere with the rest of the script.
A proggie:
Code:
-----------------------------------------------------------|
0: ********** is at bank, Mined 77 ores, 3 Banks |
1: ********** is at bank, Mined 76 ores, 3 Banks |
2: ********** is at bank, Mined 77 ores, 3 Banks |
3: ********** is at bank, Mined 76 ores, 3 Banks |
4: ********** is at bank, Mined 76 ores, 3 Banks |
------------------------------------------------------------
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| www.villu-reborn.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 4 |
| Talking Random[s] : 3 |
| Rick[s] Solved : 1 |
| SandWich[es] Solved : 1 |
| Lamp[s] Solved : 2 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
[Worked: 3:43:34]
All above results were tested in West Lumbridge Swamps.