So far this is everything I made using this script...except the coal
Printable View
So far this is everything I made using this script...except the coal
Oh yes, another thing Pentii.
If you get a chance, it would be nice to add your mining level in the Progress Report. :stirthepot:
ok. so i added another player form thing. then it wouldnt run because i put a another form in, so i added-
HowManyPlayers:=6;
NumberOfPlayers(HowManyPlayers);
above player[0] and that seems to work, but when it logs in player[5] he will run to them mine but just stands there spinnig the camera angle. so i thought the ore colors were wrong so i changed them and ran him again. that didnt change anything so i started it on player[4] instead of player[5] and player[4] was able to mine the ores and when it was time to go to the next player i thought it would go to player[5] but it didnt it skiped him and went to player[0]
im sorry if that was confusing. if there is a way to make a player[5] work then please tell me.
oh and the find pick head could be better. i havent lost any because luckily i come back in time to see the pick head on the ground.
HAha :D I was mining on Varrock East. It was good but on the morning i saw that my character is in fally :D
Oh, I'll have to look whats the problem.
Varrock West walking kinda sucks. :D Because its very hard to make script walk to there.
Varrock East should work very well.
I have new idea for making script better when it cant find bank, Ill fix it in next update.
You need to find "SetArrayLength(Players,6)" in the script and change it to value how many players you are using.
Its located in procedure "ThisIsScriptSetUp;" and change HowManyplayers:=6 to same value as SetArrayLength.
Thats pretty nice! Thanks for using this. :D
I thought that too, but how about adding thing that tells how many mining levels you have gained? :D
It should find pick, if you are using only one pick. And pickhead finding works best with pick equipped.
Haha! :D Maybe sandwhich lady? Did you set your nickname right?
Nice script. It runs succesfully for me for about 5 runs. Too bad im f2p and varrock east mine iron rocks is crowded with peeps. Maybe rimmington will be better.
A very nice job with this, in fact one of the smoothest ive tested.
Another thing, Timestamp=vnice.
Also adding the procedure which tells you how many levels you have gained sounds like a very good idea. Original. =]
Hmm. I need more Players[#].Integer's for function which tells how many levels you have gained.
I have all of these Integer variables in use. Damn.
Maybe there will be more Integer variables for players in next SRL update.
Now I have added thing that only tells you mining level. But Ill add it to tell how many levels you have gained up, if theres more Integer variables in Player array.
You don't have to say for each player how many lvls he did gain. You just could it make global :).
This is what I have in my Yew Retriever. Make sure you set startlvl at Logging in.SCAR Code:procedure GainLvl;
Var temp: Integer;
begin
if(not(LoggedIn))then Exit;
if (Clicktocontinue) then WriteLn('We probably gained a lvl!');
Temp := (Players[CurrentPlayer].level[20] - StartLvl);
if (Temp > 0) then
begin
StartLvl := Players[CurrentPlayer].level[20]
Gainedlvl := GainedLvl + Temp;
end
end;
Sorry for so many posts, you reply so quickly lol.
Trade doesn't work either. Just noticed that recently.
Also, for the autotalker, when you are stating where you are...like this
18:typesend('I like to mine in '+WhereMining+', do you '+AccName+'?')
It will say 'I like to mine in powermining' when you are powermining.
It doesnt really matter at all, but i just thought i might throw it out there.
Trade is an AntiRandom and shouldn't be caused by the script.
Thanks, but I think Ill do it by my way. :D
I know now how I'll do it, I dont need any more integers for Player array, I have new idea instead of it. :D
I just noticed too that when someone is trying to trade script doesnt see it most of time, I have already fixed it, will be in next version.
Lol, about that autotalker, I thought about making 2 different; for powermining and for mining and banking.
So it will not say like that anymore. :D
Thanks man!
Hey, just came across this problem:
http://img299.imageshack.us/img299/7020/lostsi4.jpg
It stands there, thinking it's at the mine because it says "Mining Symbol found" in Scar :(
i had that happen too. also i had happen when i wasnt watching it at the time but when i came back he was supposed to be on the way to the mine from the bank, but i saw him just outside of the bank on the south wall moving the mouse around the wall. For some reason for me it wont switch to the next player on the list when it cant find the bank it just logs in/out a million times.
I allways get
[Runtime Error] : Out Of String Range in line 472 in script G:\Program Files\SCAR 2.03\includes\srl\srl\core\Text.scar
Haha hey it sounds like the next version is gonna be perfect, can't wait for it!
Sry, but i have basically no attention span, so i didnt read through the entire thread. Where do we have to start? The bank or the mine? Im going to mine in Lumby, and It doesnt say,, im quite sure,,, anywhere?
I was going to., but as ive said,, short attention span.. :p
Err...I had it set to do 50 iron runs at the east varrok minin area, and at around the 5th or 6th load, it ended up at the mages tower at the highest level, and circled its mouse around in circles. Also had a box in the inventory. Did it mess up doing the box?
Probably, mine doesn't do the box either..
Im in love =]
Well maybe its just me and maybe this has been posted already but just in case here is the main problem:
When I try to mine coal in LW, whenever my guy is headed back to the bank, he loses his way. The script seems to get lost once its supposed to click on the road (after following the water). One time a jailguard almost got me but luckily I was checking in every few minutes to see if it worked perfectly.
As far as I know the only problem is coming back. Going to to the mining spot has worked fine every time.
Note: I have mined over 600 iron with this and about 150 coal (It sometimes gets 2 loads done but I've never gotten more than that)
I'm using Low Details, (I tried it on High too though!) 32 bit, 1024x768... Anyone else geting this problem?
Hmm...a couple things. Just been thinking recently.
Try and make the auto-talker speech spread out a little more. Like, make the scipt wait a little longer before you talk again. Because i've noticed by monitoring that people will suspect you a lot more if you say the same things over and over and over again. It is even more detectable if there is only one or two people in the area, because it will be talking to the same person over and over. I have come back after a few runs and about 4 or 5 people talking about me, the autobotter, because of me repeating the same speech xD.
Also, another suggestion.
When the script cannot find the bank, and it relogs in, you should make it move left or right or north or south a tiny bit. Because if the script JUST searched 20 times for the bank symbol, Whats the point of searching in those exact same 20 spots again?
Just some thoughts. =]