If you can't figure it out, you don't deserve to use this script.
This isn't even a version that has compiling errors...and there are already leaches that can't figure it out.
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Yo guys, it doesn't seem to be relaying the trap O_O
Only seems to support one trap for me...if it supports more it's way to slow - all the boxes collapse.
Going to be sweet to see this script grow looks like best of the 3 chin hunters ( no offense to other ones who wrote theres ) Good Luck !
I edited the DTM. I think that was the problem with relaying the traps.
I'm about to update to 1.01. I've been testing it, just correcting the stats and uploading it.
Version 1.01 Released
Look at changelog for details.
I tested this version only at grey chinchompas but there were more issues here with tree colors than in the jungle, so it should run fine at red chinchompas.
I have been running 5 traps at 99 hunter without any problems. Try to use a checkerboard pattern with none exactly next to each other (it's just how I do it and I think legits do too).
There are amazing amounts of packet bots (similiar to those at green dragons) at red chins, so I was pulling solid numbers at grey chins.
Still doesn't set the trap up... After picking up a shaking box O_O
Chin Slot: 0
Total Colors: -1
Total Arrays: -1
Chin Slot: 0
Total Colors: -1
Total Arrays: -1
Chin Slot: 0
Total Colors: -1
Total Arrays: -1
Chin Slot: 0
Total Colors: -1
Total Arrays: -1
Chin Slot: 0
Total Colors: -1
Total Arrays: -1
Chin Slot: 0
New version working great for me. By far best hunting script out of the other 2.
Ya, I relogged at one point and it was just picking up traps.
I'm redoing all the DTM's now and will re-release in a sec.
Version 1.02 Released
Logged in and out ~8 times, collecting new colors for the dtms at the same spot.
Got the best colors and tolerances, and recreated the dtms. If they still don't work, then I'll have to do it more in-depth or on-the-fly from your inventory.
Exception in Script: Unable to find file 'SI/MAIN.SIMBA' used from ''
why ,
Just testing out the script right now.
It seems to be able to check boxes that have successfully captured a chinchompa and it is also able to set up fallen box traps (box traps that have fallen over after x amount of time due to no interaction). However, it is unable to dismantle traps, and set them up again, which have failed to capture a chinchompa (a chinchompa dismantled it after a failed attempt to lure it).
Although the failed traps DO fall over after x amount of time (where the script will THEN be able to detect it and set it back up), it slows down the overall experience per hour.
There are also times where the script will fail to setup a new box trap after checking a shaking box as someone stated above. I'll try to get a copy of the log when this happens but I keep missing it.
Off topic: will the compiling errors require an extensive background knowledge of scripting to repair? Just asking because I believe there are an odd few out there who do not have any knowledge of scripting whatsoever but DO attempt to assist in alternate methods rather than leeching. :\
Total Colors: 796
Total Arrays: 4
Colors: 5 in Array 0
Colors: 108 in Array 1
X: 220 Y: 174
Walked over trap. Checking it.
Traps in inventory: 2
Waiting to pickup shaking box.
Chin Slot: 1
Total Colors: 535
Total Arrays: 6
Colors: 0 in Array 0
Colors: 3 in Array 1
Colors: 7 in Array 2
Colors: 46 in Array 3
X: 260 Y: 176
Chin Slot: 1
Total Colors: 504
Total Arrays: 4
Colors: 5 in Array 0
Colors: 17 in Array 1
X: 308 Y: 209
Walked over trap. Checking it.
Traps in inventory: 3
Waiting to pickup shaking box.
Putting down new trap.
Increasing Stats' Variables
Chin Slot: 1
Total Colors: 447
Total Arrays: 4
Colors: 0 in Array 0
Colors: 7 in Array 1
Colors: 106 in Array 2
X: 252 Y: 85
Walked over trap. Checking it.
Traps in inventory: 3
Waiting to pickup shaking box.
Putting down new trap.
Increasing Stats' Variables
Chin Slot: 1
_______________ChinchompaHunter V1.02_________________
Red Chins Caught: 295 (126 chins/hr)
78175 xp gained (33367 xp/hr)
525100 gp gained (224125 gp/hr)
Time running: 2 Hours, 20 Minutes and 34 Seconds
Time until break: 3 Hours, 11 Minutes and 7 Seconds
__________________________________________________ ____
The part in the log where the amount of traps in inventory increases from 2 to 3 is where the failure to setup a new box trap occurs.
Sorry if it doesn't help. :\
you create a folder called si I believe.
Smurg I'm running your script now Ill post a proggy when I stop it after 5 hour's maybe.
EDIT- The script needs to have an empty world (which is a rare find) if it doesn't it will go for other peoples traps :/ Which is really bad :/. other than that it's really good I guess. Thanks.
Ya I used to have it dismantle the boxes that closed but weren't shaking, but it would walk over normal ones and dismantle them accidentally sometimes. So, I commented out that portion of the code for now until I can make it more solid.
This is why I was saying to try it on grey chins cause red chins are packed with gold farmers and bots. In the OP, I said to babysit cause I don't detect others' traps at this point in time.
Smurg i can't find it.
Can you send a link please
Try reading other peoples post before asking crap!!
Hey smurg Yeah Other than that Small thing the script is amazing! Thanks for the script But yeah please try to push out the update if it's possible Thanks again.
how do u make it pick up the bos when you failed