^JJ I'd talk to you skype but am on a boat :)
But is this new? 0_0
http://img201.imageshack.us/img201/1285/dafuqn.png
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^JJ I'd talk to you skype but am on a boat :)
But is this new? 0_0
http://img201.imageshack.us/img201/1285/dafuqn.png
[03:10:01]: ***** Found Random: Frog *****
[03:20:06]: Frog_Solve: Frog solver failed or timed out
[03:20:06]: ***** Failed Random: Frog *****
I'm now in the secondary place you get sent when you fail (pictured in Main's post). Would you want to use the account?
Frog random is _not_ working, its not detecting when it talks to the right frog, it wasnt even finding the frog before i changed the DTM to;
Worked very well in terms of finding the correct frog, didn't have time to finish the job before i got thrown out to the larger cave.Code:DTMFromString('mLgAAAHicY2JgYFjFyMCwFoi9gNgTiB8cdWXYMNuMAQYYoZiBAQCZngVe');
If someone looks to fix this one, you may begin with that DTM, worked very accurate for me the very least.
Basicly, nothing else but detecting that its in the frog random worked.
Got this random. Found out why it was not solving. I believe J J is going to do a pull request.
Yea I failed this as well. DaWu, I replaced the non royal DTM with that one. Thinking that's the right DTM.
Not sure if you implemented the fix yet, but here's a log from a few minutes ago:
Code:***** Found Random: Frog *****
Warning! You passed a wrong ys to a finder function: -1. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -1. That is below 0, thus out of bounds. Setting the value to 0 for now.
Frog_Solve: Frog solver failed or timed out
***** Failed Random: Frog *****
Successfully executed.
the script successfully finds the first frog and the princess frog, however it does not recognizes that you are talking to princess frog and it just keeps on clicking her
Also forgot to say earlier, some logs aren't working.. but anyway
the frog works fine and talks to the first one -> clicks on the princess/price or whatever and then doesn't talk to him/her.. all it has to do is talk to him/her and the random would be solved & port out, it clicks them fine the chat box comes out just has to spam click the green box thing
this is the smaller frog random with the guy you talk to + prince/princess right next to each other, there is also a large zone idk if they're called different
Yeah there is the large_cave and small_cave. According to the last three posts there has indeed been a problem with properly detecting if we are talking to the frog or not. There was a mistake in a function I made which resulted in returning false nearly all of the times, but it has been fixed now. Not sure if it has been updated yet. But I requested an update at Github so it should be updated soon. I'm still not too familiar with Github, but I'm pretty sure I did it right.
jagex have changed the frog random event it's all differnet now
Doesn't seem to have changed. Lended an account from grats and made the detection for frog random better. It relied on frog_herald talking but once the player is in the big_cave frog_herald won't be talking, but it will be the frog_princess/frog_prince. But if the script walks around no-one will be talking but I've added detection now.
Big_cave detection is better now & normal cave should work better aswell. Haven't been able to test the normal cave solver which I recently updated, but the big cave does work
***** Found Random: Frog *****
Frog_SolveCave: Solving frog big cave
Frog_ClickRoyal: Already talking to the Royal Frog
Frog_Solve: Solved frog big cave, but failed random
Frog_Solve: Frog solver failed or timed out
***** Failed Random: Frog *****
Going to send in a new pull request :P
Frog random has a endless loop in it. It just stopped my 22 hour progress report :(
After finding the frog queen, it didn't click the green button but instead started alternating mousemovements on two spots. (It is still doing that...)
JJ has fixed this i believe but its yet to be added.... :/ https://github.com/SRL/SRL-5/pull/71