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Hello,
After letting it run for quite a while there are some issues I noticed. [1.4]
- Due to random bursts of lag, sometimes it will immediately output "found stone" then just hover past it and begin clicking the tree1.
- It has intense amount of trouble trying to click the vine swing on rare occasions. It will say it found it, hover over the object so the up text appears, and then just output it failed.
- Tree2 is still having issues.
http://i.imgur.com/ZsxZW.png
It will hover here for awhile and get up to a failed attempt 12-15 then finally it will click to climb down.
It's working! Mis-clicks the last tree A LOT though.
I still have the 6 hour client token failure though. :(
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
*RyGuys Ape Atoll Agility Runner Report
*Time: 5 Hours, 57 Minutes and 40 Seconds
*We have gained 0 Agility Experience!
*We are gaining 0 Agility Experience per Hour!
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
(Lots! experience counter).
I will post my script and tell you what I had to change.
1. ToSwing DTM always walks directly 1 tile north of the swing in your version which imo is detectable and slower, so I changed the dtm so it looks more human and faster.
2. The stone occasionally misclicked so I changed the dtm and lowered the random range it clicks a bit so it doesnt.
3. Added a failsafe using if isUpText on the last tree as that was the main issue which greatly increased stability.
4. Changed various Wait times whether increasing or decreasing to make near 0% fail rate.Quote:
procedure DownTree;
begin
if FindDTMRotated(Tree2, x, y, MSX1, MSY1, MSX2, MSY2, -Pi, Pi, Pi/30, aFound) or FindDTMRotated(Tree22, x, y, MSX1, MSY1, MSX2, MSY2, -Pi, Pi, Pi/30, aFound)then
MMouse(x, y, 3, 3);
Wait( randomrange (20, 500));
if IsUpText('ree')then
begin
ClickMouse2(True);
Wait(100 + random(50));
AntiBan;
TimesFailed := 0;
Wait(11000 + random(1500));
end;
end;
5. Removed one of your antiban, moving the minimap around, it just seems detectable to me.
You should really ask if Make Compass 'S' is detectable, I have always wondered that, because it should never be able to make a perfect south by just holding right on your keyboard u know. it should overshoot and correct occasionally etc. That would be more human.
omfg thank you lol remove yours too!
Failed after a little under 4 hours
It kept mistaking either the fences around the hole, or the rope swing as Tree 2. That, or would hover over the incorrect spot on the tree and not be able to use it.Code:*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*RyGuys Ape Atoll Agility Runner Report
*Time: 3 Hours, 41 Minutes and 9 Seconds
*We have gained 133400 Agility Experience!
*We are gaining 36192 Agility Experience per Hour!
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
it wont get the pineapple? or is it just me? am i missing something?
65 Agility
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
*RyGuys Ape Atoll Agility Runner Report
*Time: 5 Hours, 36 Minutes and 18 Seconds
*We have gained 146469 Agility Experience!
*We are gaining 26162 Agility Experience per Hour!
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
Great script :)
Time: 4 Hours, 18 Minutes and 28 Seconds
We have gained 159500 Agility Experience!
We are gaining 37026 Agility Experience per Hour!
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
*RyGuys Ape Atoll Agility Runner Report
*Time: 3 Hours, 21 Minutes and 31 Seconds
*We have gained 109580 Agility Experience!
*We are gaining 32743 Agility Experience per Hour!
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
You've made a very nice script mate, the only problem atm is that part about the pineapples, mine just click spammed the west side of the map, that would be your right when the script is angled :) Other than that it works really good, i still ain't high enough for flawless runs so i have to watch it, but no problem for it to find out where to start again if it failed each obstacle
Scripts isnt working at all right now? Or do i have to do an update orso?
Longest proggy I've gotten so far.Code:*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*RyGuys Ape Atoll Agility Runner Report
*Time: 6 Hours, 38 Seconds
*We have gained 234040 Agility Experience!
*We are gaining 39017 Agility Experience per Hour!
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Just letting you know the latest version is working flawlessly, getting my 34k exp/hour!
Great job man!
didn't know there were agility scripts like this, looking forward to using it and will post proggies
Your script is working flawlessly now mate.
For some reason it got all weird when i had other than pineapples in my inventory so it wouldnt pick the pineapple, but now it runs as it should and i can leave it unattended :)
Your script seems to run flawlessly, all but for one detail: when the top is reached, there need to be more failsafes added. It often misclicks the minimap when going to the vine swing and terminates.
Try decreasing the randomness on that click and let me know if that works. Right now the procedure is...
Simba Code:procedure RunToSwing;
begin
if FindDTMRotated(ToSwingMM, x, y, MMX1, MMY1, MMX2, MMY2, -Pi, Pi, Pi/30, aFound)then
Mouse(x, y, 5, 5, True);
Wait(1000 + random(100));
AntiBan;
Flag;
Wait(1500 + random(100));
end;
change it to...
Simba Code:procedure RunToSwing;
begin
if FindDTMRotated(ToSwingMM, x, y, MMX1, MMY1, MMX2, MMY2, -Pi, Pi, Pi/30, aFound)then
Mouse(x, y, 3, 3, True);
Wait(1000 + random(100));
AntiBan;
Flag;
Wait(1500 + random(100));
end;
Thanks for the tip. I'll let you know how it worked out after it's run an hour or two. :)
EDIT: I had to copy the stone clicker procedure from 1.35 since the 1.4 one seems to often just hover the stone, but not click it.
2nd EDIT:
Progress Report:*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *RyGuys Ape Atoll Agility Runner Report *Time: 40 Minutes and 52 Seconds *We have gained 38328 Agility Experience! *We are gaining 56272 Agility Experience per Hour! *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Doesn't get stuck on its way to the vine now, but the 1.4 seems to work slower than the 1.35 version for some reason. The experience above is with skoll boots.
Works great!
One exception is that the pineapples aren't being gathered. Going to try a few runs and see how it goes.
Do you have any other food in your bags? and is your health near the Eatat = 100random number,
Dont have any food in your bags, maybe some pineapples you picked yourself next to the hut at the end of the agility course, then just let i drop down to 100 health, although i set mine to 200 to make sure i wouldn't get killed, so ye change line 19 to the line i wrote under without the """ ofc.
And then it should do it, pickup the pineapples when needed and cut them.
"EatAt = 200; //HP to eat at. Set to 0 to disable"
Progress report, starting lvl was 7k from lvl 70, so its kinda good even though i fail alot :) can't wait to see how much xp i get with lvl 75
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~
*RyGuys Ape Atoll Agility Runner Report
*Time: 1 Hours, 40 Minutes and 20 Seconds
*We have gained 56740 Agility Experience!
*We are gaining 33930 Agility Experience per Hour!
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~
sometimes gets confused at the tree and tries to click on the bars at the top and gets stuck but otherwise this script works really well, however there are still some minor bugs that should be patched to make this script run at its fullest potential.
Thanks! Gained over 1m experience, and 13 levels!
This was on 1.35. And the pineapple thing worked perfectly for me (it collected, cut, and ate).
I just tested the pineapples and it worked fine for me. It only grabs them if your hp is below 300 and you have less than 15 items in your inventory, so make sure that your inventory is empty(or close to it) when you run it :)
is it worth gettin the penance horn for this bot?