Simba Code:
procedure DeclarePlayers;
var
i: Integer;
begin
{Script Settings}
Debug := False;//Recommended at false...lots of debug otherwise
Screenshot := True;//Take Screenie at fail.
ProggyTime := 0.5;//Minutes to wait between proggies
//can be < 1(ex: 0.5 for every 30 seconds)
OnScreenProggy := True;//Display main stats on screen
Aggressive := True;//True if you want to attack a roach thats already fighting
//Suggested true
WaitForDrop := True;//Will wait for drop after finding the roach dead
//Suggested true, will miss less drops and run around less sporatically
ItemFailWait := 30;//Seconds to wait after failing 10 times picking up an item
//Suggested > 20 seconds. Sometimes players post their clan vexillum and the
//item drops on the same tile. It will miss that drop 90% of the time
ChangeWorlds := True;//Will hop worlds if more than 3 others are there
//Some worlds are really full and this brings up kills/hr
SwitchPlayers := True;//Changes players after random amount of time
//If only one player, this allows world switching
HopWorld := True;//If only one player is active do you want to hop worlds
MinsToSwitch := 35;//+\- 6 minutes, so keep above 6
{Player Settings}
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
with Players[0] do
begin
Name := 'usernamehere'; //Username
Pass := 'passwordhere'; //Password
Nick := 'anythingyouwant'; //Name to be displayed in proggy
Pin := 'bankpinhere'; //Leave blank if no pin set
Member := False; //Used by world chooser
Integers[INT_FOOD] := FOOD_TROUT;//Food Constant(See script constants)
Booleans[BOOL_PICKUP] := True; //Pickup Items?
Active := True;
end;
for i := 0 to HowManyPlayers - 1 do
begin
Players[i].Booleans[BOOL_RET] := False;
Players[i].Loc := 'Unknown';
Players[i].WorldInfo := [Players[i].Member, -1, False];
Players[i].BoxRewards := ['oins'];
end;
end;