AGS - AlternativeGateStoner
1.2 released. Please update
http://villavu.com/forum/attachment....4&d=1333990753
1.2 Changelog
Progress Report:
- Added SRL stats :)
- Improved DTM loading/freeing
- Fixed SMARTManager restart error by changing the header
- Added CastTimeout const for people with 225 comsics (Salt in the wound req')
- Very minor changes to code
Important!
1.1 beta is released. I added support for starting anywhere in dungeon and replaced the location finders with some new ones. I only tested for 10 minutes, so your feedback will be extremely helpful because I'm very busy these days.
Crashsmart is still not supported because I don't have time to look at it. I like the more elegant solution of SMARTManager in general. If any of you have time, why don't you check it out for me and report back? :)
The original version remains here for compatibility purposes in case 1.1b doesn't work.
This is an alternative to YUGAY which does exactly the same thing. It's one of the scripts that I used to apply members, and now seeing the script is getting virtual dust (last time I used it is 2 weeks ago), I guess I might as well just release for people to gain insights on making scripts that (hopefully) will meet members requirements.
99 Achieved.
Progress Report:
1. EvilmanK
2. aerrow107
3. Jeroentjo 3x
Longest proggie yet.
Progress Report:
Time running: 8 Hours, 41 Minutes and 42 Seconds
Exp Gained: 363816
Est XP/H: 41841.5517393455
Successfully executed.
An 6 hour proggie from EvilmanK :D
Progress Report by EvilmanK:
Time running: 6 Hours, 22 Seconds
Exp Gained: 285360
Est XP/H: 47511.2569697014
Progress Report by EvilmanK:
Time running: 5 Hours, 57 Minutes and 54 Seconds
Exp Gained: 278008
Est XP/H: 46604.7324607708
Progress Report:
Time running: 2 Hours, 25 Minutes and 7 Seconds
Exp Gained: 94743
Est XP/H: 39168.266831872
Progress Report by Cymon;937415:
Time running: 5 Hours, 57 Minutes and 28 Seconds
Exp Gained: 260391
Est XP/H: 43705.9959627065
You should know the requirements of running this method. I'll only show how to setup.
http://villavu.com/forum/attachment....1&d=1329354588
Look at the constants here:
Simba Code:
CastsPerRun= 40; //125 cosmics = 41 cast -> You put 40 = (cast - 1)
GateStoneSlot = 2; //This is where your gatestone is supposed to be created
DungOptions = TRUE; //Put true if you have unlocked dung size selection
You should have at least 123 cosmics for a maximum 41 casts. If you don't you work out the CastsPerRun in the const.
GateStoneSlot is where your gatestone will be created at. My accounts have minimal dung levels, so I was stuck at Complexity 4 (lol), so the gatestone should always appear in slot 2 as in the screenshot.
As for positioning for start, you must do it like this:
http://villavu.com/forum/attachment....1&d=1329354588
Note the tile I'm standing on is exactly the same as the one you'll always appear to be when you slide down the broken stairs when quitting the dungeon.
Enjoy, and constructive feedback is most welcomed.
Changelog:
06-14-2012: 1.2 released.
03-07-2012: Added 1.1 beta with support to start anywhere.
02-02-2012: First release
RSGP donations are accepted - Donation proceeds will go to purchasing membership and development of scripts that will eventually go back to the community :) PM me for more details.
PS. Since you guys probably won't care, I've decided to put it down here so that you don't need to read this trash unless you feel like to.
Quote:
The original intent of making this is to attempt to reach the top XP/h possible in this method by optimizing the part where you make the gatestones. It took me a while to get it working stably without sacrificing speed, but due to my location I could never get my expected results very well because of the constant 150+ms ping.