Found another color 2162687.
edit: 257009
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Found another color 2162687.
edit: 257009
lol there are way too many colors. I found another one 981753.
works a treat again xD
found another one 1437694.
edit: 1372665, 1436395, 522732
Found color 782322 Great script btw working perfectly
Good to hear, this NPC color thing was such a setback >.<
Thanks again orbero, it seems like the color issue is slowly dwindling, mostly thanks to you!
Great!
I'm re-uploading with all of the new colors now :)
anyone have a clan i can join lol. I have 85mining but f2p. Acc never been mems and I want to start training it again!
Another color 522239.
It keeps failing to setup player :S, yes I have vexillium and ring of kingship equipped btw
formWriteln: <=----------- Rimmington Tele-Banker ----------=>
formWriteln: | Running for: 1 Minutes and 54 Seconds
formWriteln: | Ores Mined: 0 copper
formWriteln: | Banked: 0 loads
formWriteln: | Mining XP gained: 0 XP
formWriteln: <=---------------------------------------------=>
Setting up player...
Equip clan vexillum and ring of kinship!
formWriteln: ERROR: Equip clan vexillum and ring of kinship!
formWriteln: Successfully executed.
Ok, let's see. Possible problems are:
If you're using SMART:
- Do you have any lag?
- Do you have the latest version of the script? Check this line at the very top:
Simba Code:program RimmingtonTeleBanker;
{$i SRL/SRL/misc/smart.simba}
{$i SRL/SRL.simba}
if "{$i SRL/SRL/misc/smart.simba}" has a // before it, remove them.
If you're using a browser:
- Have you selected the browser with the client crosshair?
That's about all I can think of :p
The script might be broken because of the visual update to rimmington.
Noooooo those bastards! Right when I decide to update it and get it working perfectly... figures. Thanks for the heads up though.
EDIT: They changed the whole mine around............ Guess I have to fix it -.- Expect an updated version in a few hours.
EDIT2: Wow that was easy to update! v0.5 is re-uploaded and ready to rumble :)
you're the best runaway! Keep it up mate.
I'm also receiving this error.
<=----------- Rimmington Tele-Banker ----------=>
| Running for: 42 Seconds
| Ores Mined: 0 iron
| Banked: 0 loads
| Mining XP gained: 0 XP
<=---------------------------------------------=>
ERROR: Equip clan vexillum and ring of kinship!
Successfully executed.
I have them both equipped, and I have also removed the // lines from the script like recommended. The account logs in, takes a quick look at the equipped items (which are correct) then logs out. This script was running well for me a couple of hours yesterday, but now I'm not sure what is going on. Thanks
I can't believe I left smart commented out AGAIN hahaha >.<
I've upped the tolerance and tweaked the colors a bit for the item finding, so let's hope that was the issue. Those were the same colors from 4 months ago, so they could have been a tad outdated by now. I've re-uploaded v0.5 with those edits. Let me know how it goes!
successful proggy after new update.
Runaways v0.5!
<=----------- Rimmington Tele-Banker ----------=>
| Running for: 6 Hours, 1 Minutes and 5 Seconds
| Ores Mined: 1528 iron
| Picked Up: 0 ores
| Banked: 55 loads
| Mining XP gained: 53480 XP
I found another color 65516.
edit: and 450798
edit: 61951
Edit: Disregard. I restarted my computer and the bugs disappeared. The script is now running very smoothly. Will post proggy soon.
i get this same error too :[
ERROR: Equip clan vexillum and ring of kinship!
they are both equipped....
Yee, I get that too. Also the ore recognition/mining procedure is not as good as the powerminers. It always gets stuck on a particular rock for like 3 minutes. It tries to mine the rock even though nothing is there.
Edit: Is it possible to use color recognition for the iron ore as well? Also, the script could run a lot faster if you had less wait times.
Are you using SMART? Sometimes the script can get ahead of itself if there is any lag. Also make sure the smart include isn't commented out:
Simba Code://{$i SRL/SRL/misc/smart.simba}
// if it's commented remove the dashes.
{$i SRL/SRL/misc/smart.simba}
// like that
if both of those aren't the issue, then I will look into the colors again.
This tends to happen. My walking procedure relies on positioning its walkpath by finding the NPCs at the clan grounds/daemonheim after teleporting since the teleports land you in a random place every time. The NPC colors change by ALOT each time you re-load the minimap for each area, and I'm still in the process of collecting every possible NPC color it could be.
Yes, unfortunately I haven't found a good way to tell if someone else has beat you out to the rock. This is why I am implementing world hopping soon, and I wrote in the "Additional Information" section on the first post that you should find an empty world for this script to work best.
I've implemented wait times as it completely avoids lag issues; I feel it's better to have a script wait and extra ~30 seconds total per load then have it easily broken by a lag spike.
nope
smart include isn't commented out.
it's like this
so i dunno :[Quote:
{$i SRL/SRL/misc/smart.simba}
{$i SRL/SRL.simba}
Hey man! Excellent script!
But it's a bit funny how it works after the rimmington update. It tries to mine the rocks that contain no ore and say "iron rocks" (when they contain ore they're "iron ore rocks"). Sometimes it just sticks to ONE single rock and tries to mine the fuck out of it, even when there's no ore in it :D
Then another thing I found that amused me for a bit, is that when it opens the bank, it just sits there for a bit, shuffling the mouse over 4 ores, not clicking, for I don't know.. Up to a minute or so. THEN it deposits and runs off. I'm sure it's not labelled as a bug, but it's a tad annoying :(
Try stopping the script after SMART opens, log yourself in, and then run it. Let me know if that works.
Ah, ok. I didn't realized that they changed the uptext of the ores. I'll fix that right now. Also, the banking issue is a bug, but it's nothing to do with my script. Uptext finding can be buggy every once in a while; so if the uptext isn't found the script doesn't deposit anything until it is. Don't want to go depositing the pickaxe, that wouldn't work out so well :p
EDIT: Fixed quite a few issues and re-uploaded v0.5!
- Banking uptext bug shouldn't be an issue anymore
- Vex and Kinship finding issues upon startup are fixed
- Fixed mining uptext and sped up uptext checking
- Slight modification to iron ore walkpath
ahhhhh
works like a charm.
proggy:
suggestion: maybe have it left click sometimes? when mining, it always right clicks the rock...Quote:
Runaways v0.5!
<=----------- Rimmington Tele-Banker ----------=>
| Running for: 2 Hours, 59 Minutes and 34 Seconds
| Ores Mined: 975 iron
| Banked: 35 loads
| Mining XP gained: 34125 XP
<=---------------------------------------------=>
Great! I'm relieved to hear that the bugs are finally getting ironed out after the rimmington update :o
I was waiting for someone to suggest this. The only thing holding me back is the Highwayman that occasionally wanders around the mine. I wouldn't want to be the cause of undesired level ups (the vexillum styles are all shared xp) or deaths by accidentally clicking on him.
This has been upgraded to BETA and is now v0.6! The mining process was improved a bit as well as a few other things :)
rawrr loving the npc colour array, glad its sorted. This might be a big jump but would you ever consider re modding this script for faldor yews/rimmington yews?
Runaway, sometimes my bot has problems right when it is near the bank, I think it has troubles distinguishing itself between the dungeoneering tutor and the banker. If i wanted to add it into the declare colors what would I do? Would it be similar to the NPC Array fix?
Ah, yes this happens occasionally. I'd say wait it out or change worlds, as this usually happens when you've been logged in for a while and the colors have changed a bit. If it's happening all of the time, then I guess you mine as well try changing the colors. Here's a little overview of the what/how of the colors:
Simba Code:BankerColor := [2968144, 5408402, 8609098];
// 2968144 is the color of the wood on the banner he is holding. This is the
// first color in the array, so it will end up being the color that is clicked after
// the banker has been found. I've coined it the "primary color".
// 5408402 and 8609098 are other common colors on the banker. These have
// to be within a rather small distance from the primary color to be able to
// locate the banker.
Simply find some new colors that are prominent on the banker, and replace the current ones using the knowledge of how it works. I recommend keeping the banner wood color as the primary color, because that is one of the only colors on the banker that doesn't change.
Thank you very much kind sir :)
No problem :)
To anyone who has been mining iron with this script; I've created a very stable iron superheater that sits (and returns via teleport if anything goes wrong) at the daemonheim bank. PM me if you want a copy, I'm not going to release it as it's more of a "I want to get these damn ores out of my bank" kind of thing :p
If you mined the ore, you can make a killer profit. Nature runes are 113gp currently, and iron bars are 237gp.
Proof of concept report:
Progress Report:<=-------------- Iron Superheater -------------=> | Running for: 1 Hours, 3 Minutes and 46 Seconds | Superheated: 1370 iron bars | Magic XP gained: 72610 XP | Smithing XP gained: 17125 XP <=---------------------------------------------=>