a breaking option would be nice
Printable View
http://i.imgur.com/8bUrM.png?1?8334
it stopped because of molly a few hours after me taking that screen.
yago i set members to true and when it logs in now it says bitmaps not freed (3) and stops the script
ok nvm i figured out what it was it didnt recognize dragon hatchet had to put rune back on so mayb that is something you should put in your next version, being able to use d hatchet
I plan to do so, but I need an account....
manually stoppedPHP Code:*----------------------------------------------------------------*
| The Cutting Edge 0.3 |
| By: Yago |
|----------------------------------------------------------------|
| Overall Progress Report |
| |
| Total Players : 1 |
| Total Time Running : 5 hr 53 min 14 sec |
| Total Logs Chopped : 511 |
| Total Experience Gained : 89425 |
| |
|----------------------------------------------------------------|
EDIT:
another one
PHP Code:*----------------------------------------------------------------*
| The Cutting Edge 0.3 |
| By: Yago |
|----------------------------------------------------------------|
| Overall Progress Report |
| |
| Total Players : 1 |
| Total Time Running : 5 hr 57 min 50 sec |
| Total Logs Chopped : 474 |
| Total Experience Gained : 82950 |
| |
I was having a geeze through the script, cause im a wood cutting script lover haha, I love it ! was written so well, thought id give you a thumbs up on your work :). Good job !
Thank-you man. It means a lot from a scripter's perspective to another scripter. Thank God for people like you :)
Have you read the code or just by running it? If you decide on reading it, then check out the non-SPS walking parts (probably what I enjoyed problem solving and coding most).
Do you think you'll update the script to SPS 2.0?
I'm sure this doesn't happen with only your script, however i never seem to be able to run a script for more than an hour without my account logging out. It keeps saying my player is not active then just stops the script. How do i fix this?
Working great, hope you can add Dragon Hatchet support. Thanks mate!
Great work.
Only problems I have with the script are:
- debug in SMART is a bit resource intensive
- doesn't handle lag perfectly
- CPU usage seems to increase with time until reaching a max, causing the script to fail.
- occasionally gets hung up in bank (might just be from above)
This may just be a problem with my computer, so quick stats:
CPU: Dual-core 2.17GHz
RAM: 4 GB
OS: Windows 7 64-bit
Other suggestions:
- options for break time
- support for the new on-screen advertisements (might be SRL)
- a way to switch worlds automatically when the server has too many players chopping relative to the players in the world itself. (if resource intensive, also an option to shut it off)
- and, of course, dragon hatchet support
Thanks for the script.
Thank-you very much for the feedback.
What exactly do you mean by the debug in SMART? Do you mean the paint?
What part during the script does it not handle lag perfectly?
Do you mean CPU usage or Memory? CPU doesn't often do that.
The world switching I may add but in the future. Breaks and dragons axes are next on my list of suggestions.
But first I am in the process of an update to remove SPS and fix walking.
Update. The Cutting Edge v0.4
Changes Include:
- [Major Change] Removed SPS 2.0 (Inaccurate) And Switched To ObjDTM.
- [Minor] More Accurate Stats
- [Minor] Shortened code using xor...
Enjoy :spot:
Detailed Changes -- https://github.com/Yago/SIMBA-Scripts/commits/master
finally! new update, i was stucked there i mean while banking and not returning to tree.
gotta give it a try. btw does it fix the stuck part? while banking?
edit:
Exception in Script: Unable to find file 'ObjectDTM/ObjDTMInclude.simba' used from ''
error when i press play (green arrow)
I believe in do mean the paint. The overlaying display on the message box. Clicking the disable debug button in SMART always makes the client run smoother and the script run longer.
Its seems to get hung up most often while banking, specifically:
- in between those graves on the way back to the bank
- in the bank just before selecting a banker
- and in the bank inventory screen
I mean CPU. I don't have the best processor, but it starts out using 50-75% of my CPU and slowly increases, while memory seems to stay at about 50% including general usage.
thanks for the update.
EDIT:
CPU/lag problems fixed with the v0.4
By AntiRandoms support you mean it solves random events?
Correct, but it uses SRL Randoms solvers. Not all randoms are supported.
The ObjDTM error is a common one so a simple search would suffice. And version 0.4 is supposed to fix all the walking errors... Once you get 0.4 running let me know if you still experience problems.
Edit:
@Dylan, You can control the paint by altering the paintwait constant. There are instructions in the script to help you out.
Changed the paintwait constant to 1000, client skipped a frame or two with each paint update, as well as more overall compared to disabling paint in SMART.
changed paintwait constant to 0, client skipped more compared to disabling paint in SMART.
Perhaps I'm misunderstanding, is how we perceive the client running with the paint also how the script perceives the client with the paint?
or in other words, does enabling paint or disabling paint have any effect on how the script perceives the clients framerate?
if it doesn't, then my problem is irrelevant.
Well, if we read this line near the top of the script
Simba Code:PaintWait = 50; // How Often In Miliseconds To Print On Screen. Set To 0 For No Paint
We can alter how often to update the paint. Also, we see that it says "Set To 0 For No Paint"..
If you set it to 0 then there should be no onscreen paint. I have just tested it and it should be working fine...
As for the frames per second, the paintwait does not control that... The slider to the right Of SMART does... If you set that all the way down then you get no fps and the script that relies on color should fail to work. Try loading runescape in a browser and see how much CPU it takes up... RS has become a pretty CPU intensive game. I have a machine similar to yours and I can barely run 2 SMARTS @ 100%+ and one SMART at 70-80%
i get this error when banking:
PHP Code:Status: Banking
Walking to path node 0.
Flag distance reached.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Did not find path node 1.
Failed to walk to path node 1, trying to step forward or back one node.
Did not find Object DTM.
Did not find Object DTM.
Did not find Object DTM.
Did not find Object DTM.
Did not find Object DTM.
Did not find Object DTM.
Did not find Object DTM.
Did not find Object DTM.
Did not find Object DTM.
Did not find Object DTM.
Did not find Object DTM.
Error: Out Of Range at line 1777
The following DTMs were not freed: [SRL - Lamp bitmap, 1]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, 3]
Hey Yago, great script!
However im having trouble banking. At the yew tree furthest from the bank appears to be a black spot. It doesnt know where to go once the inventory is full. But if i disable SMART and move towards the bank it pick up the points again and is able too locate the bank. There must be a point missing near this tree.
If the inventory is full at the yew closest too the bank it is fine, it detects the point that you have created and finds its way straight too the bank and back. It just has issues with the other tree.
Great script tho. Works really well. Good tree detection etc.
Level 96 Woodcutting with a rune hatchet.
http://i.imgur.com/y8N3R.png
here is the where script wont bank:
and as you can see once i move the character into another location it pick up and is able to bank and return cutting yews.
http://i.imgur.com/aknSc.png
If you need any further info please ask.
Cheers
Can you replace line 77 with and let me know if you still experience these same errors?
Simba Code:MidPoint = '107:49:5:1:7:33:48:1:7:34:92:3:7:36:76:3:7:40:64:3:7:24:72:4:99:41:116:41:116:59:99:59';
alright im testing that out now. Ill report back.
Thanks man.
Still getting stuck
http://i.imgur.com/RjFJu.png
after I changed line 77, so far its working well.
SMART restartedPHP Code:*----------------------------------------------------------------*
| The Cutting Edge 0.4 |
| By: Yago |
|----------------------------------------------------------------|
| Overall Progress Report |
| |
| Total Players : 1 |
| Total Time Running : 6 hr 3 min 15 sec |
| Total Logs Chopped : 649 |
| Total Experience Gained : 113575 |
| |
|----------------------------------------------------------------|