Its not the actual island hopping its the fact you need to know when and where to island hop in realtime. Injection bots can do it decently because they scan things off screen in a decent radius, but you cant do that with colour.
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Troll you got any pics of this running
Going to make a vid soon.
Good point. I'll do proggies, then. Thanks, Olly.
Update! Almost done!! Now, I really have to work on island hopping.
Grr..
Critique?
Goodluck with this. Great progress.
Thanks! Hmm.. Wondering how I'm going to detect when to go to the next island.
Be more specific, I can lay some options for you.
He wants to know when to hop to the next little piece of land, that holds more of the things to siphon.
Thanks, NKN. P1nky, NKN, any ideas on detection method?
I'm curious about this, i'll be well over 99 when this launches fully.
But i'll test it anyhow, just to compare to the one i'm using now.
Sweet. Let me know how it works.
So what happened to this.... dead project? I really want to see this fully released!
He's busy.
Don't try to fuck with him I know you are.
Leave him alone if you're going to rip on him.
@Olly
I think you should have a look into making an SPS map for each level using this: http://runescape.wikia.com/wiki/Map:...an_Lower_Level
as a guide and then from there are you could get your position and determine whether or not you can island hop.
Just a thought, I'd also take a look at J J's function for separating dungeoneering rooms on the minimap, I believe that could quite easily be translated using MMtoMS to work out what is on your island for siphoning.
Just a thought, don't globally declare X,Y. It looks bad on applications.
I'm going to do another re-code, for Lape. It's faster, and more reliable. I'll do SPS maps when SPS is implemented into it. I'll start on the re-code soon.