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RadialWalk Question
I'm Using RadialWalkTolerance in my script, but every time runescape stops to load for a split second, the function goes onto the next, and the next, and goes through my entire walking procedure in the split second that rs lagged. How would I go about Preventing this?
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While IsMoving do
FFlag();
And a few failsafes.
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thanks, it does work, but it makes walking really slow, since you have to completely stop walking before it clicks again. Is there another way to do it?
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Just do your radialwalktolerance
fflag(2)
2 = the distance it will "unpause" the script
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Olly said it.
FFlag(x) returns true when it's InRange of X.
0 = on, or VERY near the Flag
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Alright, thanks for the help guys!