This Open GL stuff is really interesting and I would like to become apart of it. However, I have no experience in Open Gl, C++, or coding a bot from scratch. Anyone have any idea on where to start?
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This Open GL stuff is really interesting and I would like to become apart of it. However, I have no experience in Open Gl, C++, or coding a bot from scratch. Anyone have any idea on where to start?
http://www.cplusplus.com/doc/tutorial/introduction/
http://www.khronos.org/files/opengl4...rence-card.pdf
http://www.arcsynthesis.org/gltut/index.html
I'm sure Brandon's the man to really talk to about getting serious about it.
Hope this helps,
Lj
http://puu.sh/1axZz
But yeah ask brandon or CynicRus where to start.
Learn C++ First.
Pre-OpenGL Tutorial: http://villavu.com/forum/showthread.php?t=89645
Then you can start by learning OpenGL through Legacy Tutorials such as Nehe, etc..
A background in using OllyDbg or gDebugger won't hurt at all. That's about it. Mostly just learn C/C++ strongly. OpenGL will come along after with a fair learning curve but with ease as well. I'd say most people give up on C++ but if you learn it well and understand it, the other stuff will be a singe. Only reason I learned GL so fast is because I already understood C++ pretty well. I'd say the same for Cynic. I ask him to write Image communication stuff, he can do it easily. He may not know OpenGL fully yet but it'd take him about 2 weeks of reading and trial/error to get it since his C++ is fairly strong.
Anyone diving into OpenGL needs C or C++ for sure. Also it may not be required but a small math background. Perhaps in vectors/Calc would help.
GL Siel