SCAR Code:
program PacStringer;
{.include SRL/SRL.scar}
procedure UseBank;
begin
FindObj(x, y, 'ank', 9539728, 5);
Mouse(x, y, 5, 5, False);
wait(100);
ChooseOption(x,y,'quickly');
wait(3000);
Mouse(585, 228, 2, 2, False);
wait(200);
ChooseOption(x,y,'Withdraw All');
wait(150);
Mouse(588, 230, 2, 2, False);
wait(200);
ChooseOption(x,y,'Deposit All');
wait(1000);
Mouse(94, 78, 2, 2, False);
wait(200);
ChooseOption(x,y,'Withdraw All');
end;
procedure Stringbows;
begin
ClickMouse(485, 44, true)
HoldMouse(627, 339, true);
Wait(random(100));
ReleaseMouse(672,447,true);
ClickMouse(672, 447, True);
wait(random(100));
ClickMouse(716, 124, True);
wait(random(100));
ClickMouse(716, 124, True);
wait(random(100));
ClickMouse(672, 447, True);
wait(random(100));
ClickMouse(672, 447, True);
wait(random(100));
ClickMouse(716, 124, True);
wait(random(100));
ClickMouse(716, 124, True);
wait(random(100));
ClickMouse(672, 447, True);
wait(random(100));
ClickMouse(672, 447, True);
wait(random(100));
ClickMouse(716, 124, True);
wait(random(100));
ClickMouse(716, 124, True);
wait(random(100));
ClickMouse(672, 447, True);
wait(random(100));
ClickMouse(672, 447, True);
wait(random(100));
ClickMouse(716, 124, True);
wait(random(100));
ClickMouse(716, 124, True);
wait(random(100));
ClickMouse(672, 447, True);
wait(random(100));
ClickMouse(672, 447, True);
wait(random(100));
ClickMouse(716, 124, True);
wait(random(100));
ClickMouse(716, 124, True);
wait(random(100));
ClickMouse(672, 447, True);
wait(random(100));
ClickMouse(672, 447, True);
wait(random(100));
ClickMouse(716, 124, True);
wait(random(100));
ClickMouse(716, 124, True);
wait(random(100));
ClickMouse(672, 447, True);
wait(random(100));
ClickMouse(672, 447, True);
wait(random(100));
ClickMouse(716, 124, True);
wait(random(100));
ClickMouse(716, 124, True);
wait(random(100));
ClickMouse(672, 447, True);
wait(random(100));
Writeln('Happy Fletching: From The_Pac_Man')
end;
begin
repeat
UseBank;
Stringbows;
Until(False)
//multiply this by the amount of k's that you are going to string =)\\
end.