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Minigames:
-NPCs in the Fight Cave have been made tougher.
-The Catapult room in the Warrior's Guild no longer hits the player 4 times per hit.
-The Pest Control Void Knight is now tough enough to survive a game.
Equipment:
-The Boogie Bow now works as expected.
-Deathtouched Darts now work as intended. Players can also no longer fire one at an NPC that has been "tagged" by another player.
-Off-hand white claws have been added to Sir Vyvin's store.
-Summoning skillcapes are no longer more powerful than other skillcapes.
-Adamant and Rune claws now show the correct information in the Smithing interface.
-Spined / Skeletal / Rockshell boots and gloves now have wield requirements.
-The Greater Runic staff now works as intended.
-The Illuminated book of law now works as intended.
-Switching Dragonfire shields between the Melee, Ranged and Mage versions at the Dragonkin Forge (near Kuradal) now uses up a blast hammer per shield.
Quests:
-Goblin Transformation potions can once again be created.
-The Elemental Workshop quests can once again be completed.
-Elvarg no longer drains all of a player's Prayer in one hit.
-It is once again possible to put Karambwan poison on spears for the Tai Bwo Wannai quest.
-Family Crest can once again be completed.
-It is once again possible to attack Jubbly birds.
-Giant Bats once again drop the Giant bat wing for Rag and Bone Man.
-Players can once again enter the Inadequecy part of Recipe for Disaster.
Skills:
-Dungeoneering non-boss monsters have been made tougher.
-Bosses in Dungeoneering on Abandoned, Occult and Warped floors have been made tougher.
-Smithing tracks in the Artisans' Workshop now requires the correct items.
-Watering cans can now be filled.
-Magic watering cans can now be used.
-Warped Dungeoneering floors now use the correct altar.
-It is once again possible to craft any version of the Titan's Constitution Summoning scroll.
-Crafting uncut Topaz now opens a window about crafting Topaz instead of Jade.
-Meat pies can once again be created.
-Pickaxes now cost two bars to smith instead of one.
Misc:
-Weight has been re-added to the equip interface.
-Prayer potions and Prayer flasks now restore the same amount of Prayer points per sip.
-Ganodermic beasts have been given significantly more health. As such, the trash cabbage drops have been removed.
-The difficulty of combat with Glacors has been modified.
-A side stone has been added to point players towards the Combat Academy.
-Several changes have been made to streamline the new opening sequence to the game.
-An infobox warning is shown to players on entering the Wilderness about the PK skulling mechanic being removed, to ensure everyone realises that you will lose everything on death.
-Mobilising Armies teleport now requires an air rune rather than an earth rune.
-Fungal Magi now work correctly as Slayer Creatures, including giving the buffs from the Slayer Helm when on task.
-Prayer tooltips now work on the actionbar when the actionbar is locked.
-Chat options are now the correct way around when asking about Training sessions and Training dummies in the Combat Academy.
-Swordchicks can once again be attacked.
-The "Smite" ability has been renamed to "Decimate" to avoid confusion with the "Smite" prayer.
-Attacking Shades now gives the correct amount of XP and hit harder.
-Blue Dragonhide sets are now free-to-play.
-Combat daily challenges can now be blocked at combat level 200.
-Grotworms are now non-aggressive.
-The Gaze auras are no longer deactivated upon equipping weapons or shields.
-The "F" keys can once again be used to switch interfaces regardless of whether the player is attempting to chat.
Apologies for the inconvenience,
Mod Easty