Waterfiends script in development.
Checkout the script at my SVN .
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Waterfiends script in development.
Checkout the script at my SVN .
Come on bud...
I want to see this. Maybe search for the good drops. Ie input stuff that either stacks or is worth alot. Don't bother throwing in the random crap. I think also if your going to work on colors get samples from loaaaads of members to make sure it doesn't false click.
Looting will be the pain, since all the injection bots will be wearing all different kinds of colors to mess with you! So you will need to have that be pretty advanced
But....GET ON IT!
I'm thinking gathering color data for all the items that appear on top. I just need to make a list of what items those are. once you right-click that spot using text to pick things up is simple enough. the issue is it becomes difficult for you to know which drop just fell and which drops have been there... :/
Not sure it would be worth making a color script like this
riwu's attempt at a fiend script is good. But not good enough for me which is why i'm still gonna make one.
OMG YOU KNOW WHY I GOT BANNED? lol... but seriously, that's not why ;)
I've made fighting scripts before. I can do it again. I'm not worried about fighting. I'm worried about looting effectively.
If you're going to be fighting right next to the monsters, why not make an array of drop dots on the MM in an area around the player. If a new one is found, then go to that one and check for loot.
Something like that should be pretty efficient.
their weakness is bolts. Your char will RARELY be next to them. Also, waiting for a fiend to die seems tedious... :/
tell me what you think of this idea. While in a fight search on screen for loots and just right click them n check the text. I find myself doing this when I legit. The auto-retaliate seems faster with EoC so it won't slow down the fighting quite as much as it used too.
The player is always in the same coords maybe you could check for the waterfeind if it is within a certain range, OR what i use in my rsps bot, the bot checks to see if my hp bar is up, once it goes away it starts the looting procedure(hp bar is always around the same area)
Use Brandons OGL :)
It works with smart, but its not official (and not even released?) atm.
But apart from ogl you could get the a point where the waterfiend is your fighting (via hp bar or a hitsplat) and once not in combat just search in a 30x30 box for loot around that point.
EDIT: Another bonus for ogl is that you could just have a loot list, since even hidden items will show up :p
If anyone wants to take a look at my progress, feel free. I've got a pretty good waterfiend finder and a good DDTM anchor. :)
got a good chunk written now. give it a test run for 5 mins and tell me how terrible it is :P
no failsafes so DO NOT JUST RUN IT...
Where is it :P i don't see it anywhere on http://code.google.com/p/waterfiends/
try looking at the source tab ;)
http://waterfiends.googlecode.com/sv...terF_JDS.simba
Not sure how interested everyone is... But to update you on my progress, ALMOST THERE!!! :)
I believe i created the sexiest, failsafed and smart potion drinking system :)
please check it out
It uses DTM's to find vials/flasks then searches for the colors in the inv slot then sorts by the least(so it ALWAYS drinks the most empty potion). the fun part is adding support for any potion consists of putting a string name and color in a case statement like 'Summoning': color := FFFFFF;
This means adding support in the future will be simple af xD
I'm pretty happy with my progress :)
Nice job man finish strong!
Keep up the good work, you can do it!
This is going to be mad :sasmokin: