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I'm trying to modify this script to work with any monster but I'm having trouble finding out the 'walk to middle' function.
Anyone have any insight to modify this to work with a different minimap rather than the built in ones?
I've tried testing the DTM's in RS_MIDDLE, CR_MIDDLE, and DD_MIDDLE but none of the strings there seems to identify the 'middle' position
Perfect! Can't wait to try!
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----Edit!! Alright I've tried this and this is what's up!------
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It now gets the Rejuv off. Not perfect about it though, I've had it not swap the shield on but spam the button for a bit and then it eventually put the shield on.
I've also found my guy still using a shield even after he healed up and a decent amount of time has passed. Could pick a 2h base ability & a dual wielding base ability to check whether lit up or not to insure the right weapons are swapped on to work this knot out. You'd probably don't even need make this optional, anyone with enough def lvls to use rejuv should have the skill lvl reqs down anyways for the abilities. Would just have to have a 2h vs dual wielding option. I recommend Smash & Havoc. Maybe reading in-game error messages or something else would be easier though?
I am getting this error: ** Warning in InPin: Pin must be 4 digits long **
I have correctly entered my PIN in the setup GUI but it still does not work. Any way to hard-code it into the script? It is especially annoying when it hops world because I can unlock my bank before I run the script, but if it hops world - as you all know - I would have to halt the script and re-enter it.
how do i tell what food itl use
The code that is in the food string refers to swordies. Buy yourself a stack of swordfish at it'll work easy.
Would someone (or the script owner) be able to make me a higher level ranging version of this script ? Say killing icefiends ? With the new dungeoneering token item, the charming imp, it makes killing them great for charms. No need to add a looting option, since it doesn't drop much. It's 200k ranged xp and 200+ crimson charms per hour.
Annoying that the functionality is half there though. Have taken off the pin.Quote:
Don't use a pin....problem solved.
Resolved. Working well.
Kay so both of my scripts just quited with some weird error..
These are two progress reports from two different bots
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ShatterFighter v3.0
* Monster: FireGiant
* Time Running: 98 Hours, 1 Minutes and 17 Seconds
* ATK XP Gained: 55***44 (5**99)
* ATK Level: 9*, XP till next: 1**136
* Hops: 1 Food: 0
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Exception in Script: Failed to create new thread, code:8
The following DTMs were not freed: [0, SRL - Lamp bitmap, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29]
The following bitmaps were not freed: [SRL - Options Bitmap, SRL - NavBar Bitmap, SRL - Flag bitmap, 5, 6, SRL - Mod bitmap, SRL - Admin bitmap]
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ShatterFighter v3.0
* Monster: FireGiant
* Time Running: 92 Hours, 20 Minutes and 19 Seconds
* DEF XP Gained: 52***36 (5**06)
* DEF Level: 9*, XP till next: 6**146
* Hops: 0 Food: 0
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Exception in Script: Failed to create new thread, code:8
The following DTMs were not freed: [0, SRL - Lamp bitmap, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29]
The following bitmaps were not freed: [SRL - Options Bitmap, SRL - NavBar Bitmap, SRL - Flag bitmap, 5, 6, SRL - Mod bitmap, SRL - Admin bitmap]
lol... 100hours xDD
nice
I think it does that already, if it reads the text that you need a melee weapon to do that, it will change back to sword.
Simba Code:if FindChatBoxText('This ability requires',8,ClBlack) then
begin
Debug('Equipping weapon.');
SmartSendKeys('w',RandomRange(30,60),RandomRange(30,60));
Wait(RandomRange(1000,2000));
SmartSendKeys(SlotKeys[1],RandomRange(30,60),RandomRange(30,60));
end;
I have no idea why its happening. Open the .dat file in notepad, do you find your PIN there?
WOW, omg, nice! :D
Those errors... it happens when simba runs out of memory. Means it had a memory leak. Can you check for me simba.exe's memory usage? Does it go up in some hours?
Anyways, adding your proggies on first post. :)
No clue i had to force simba to close down because it froze when i pressed x....anyways i will check it out the next time if it happens.
I get this error with version 3.0:
Quote:
Compiled successfully in 499 ms.
Error: Exception: "" is not a valid boolean. at line 337
File[C:\blablabla\ShatterFighter.dat] has not been freed in the script, freeing it now.
So I have been running this for the past 20 hours at dust devils and it has been working flawlessly except when it comes to looting, it misses around 60% of loot, it does fine with larger items like the runes and rune arrow drops, but it tries to click 3-4 times on charm drops and fails to pick them up. Is there anyway to fix this? I do believe I have all the settings correct.
ShatterFighter v3.0
* Monster: GiantSpider
* Time Running: 25 Minutes and 52 Seconds
* ATK XP Gained: 20654 (47904)
* ATK Level: 65, XP till next: 25064
* Hops: 0 Food: 0
nice., would love some way to add "regenerate" instead of rejuvenate though, i dont like having to bother with a shield =/ aside from having to manually re-heal (didn't want to waste food) it's great
Would there be any chance you be able to add Anokus, There lvl 4 stronghold of security ghosts There Awesome XP Would be much appreciated if you could Do That :)
very nice.
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ShatterFighter v3.0
* Monster: ----
* Time Running: 8 Hours, 47 Minutes and 20 Seconds
* ATK XP Gained: 470905 (53579)
* ATK Level: 72, XP till next: 74154
* Hops: 0 Food: 0
one thing i noticed: it doesn't seem to tell the difference between which xp goes to constitution and which goes to (insert skill here), its about 2/3 to the skill you choose, 1/3 to con.
How can I make this loot arrows on the floor, besides the loot that the monsters drop?
No sorry.
It counts pure ATK/STR/DEF/MAG/RNG xp, without HP. Unless you set it to SHARED mode then its total xp.
Find the Loot array in the code, add the uptext there. When it right clicks a loot pile, it loots all items matching with the Loot array.