Originally Posted by
x[Warrior]x3500
iirc, full screen wont work with simba. idk if u can hook the actual full screen client to make it work though.
sounds like a fun idea, but it will never help the person who is playing get better at the game.
this would be all about the MM in the bottom. i would make it a dynamically sized map type that would retrieve the x/y sizes in the beginning by using the black spaces on the bottom corners of the map. you can start off in the corner (in that little black slit between the map and the border for the map) and keep goin up until you dont have the black color anymore (it will change colors when u hit the top right border) thus u have you Y size, and u can do the same with X.
from there, you can determine the radius around your character that would be considered an "ut oh im gunna get raped" zone, and use that circle to detect when more enemies have entered.
icons for the characters are easy because no matter the size of the MM, the icons are the same size. so just use a small bmp for each character and determine the character you are using at the beginning of the script.