Please remove this thread. Officialrelease out
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Please remove this thread. Officialrelease out
Gunna try it out now :)
Does this script detect when a monster is already being attacked? If not, it would be a great feature to have.
nvm
there is an anti leech on this? damnit. anyone got skype
First issue
(*
GetFightBarTPA
~~~~~~~~~~~~~~
.. code-block:: pascal
Function GetFightBarTPA(SearchArea: TBox): TPointArray;
Used in various fighting functions, including srl_InFight
bitmap[0]
In Combat
Error: Exception: The bitmap[0] does not exist at line 664
The following DTMs were not freed: [0, 1, 2, 3]
Keeps going on about line 664 missing bitmap OP, although it's there?
That's what I'm seriously confused about man. Every time I run it, it attacks and starts off great but then immediately after opens up simba and a 'globals' tab talking about line 644. Must be a hidden script error? Otherwise seems decent. Anyone know about this global tab and could help?
Works perfectly for me on hill giants. Good work.
Error: Exception: The bitmap[0] does not exist at line 664
The following DTMs were not freed: [0, 1, 2, 3]
yeah, this is the issue man. Not sure what it means personally. Tried 3 different cpus to kill so far and this message comes up either during cb on the first or after killing the first. Really weird. Like I say, it opens another tab called 'global' and talks about line 644.
Weird
I keep having these erros
"[Error] C:\Users\User\Downloads\Requireds AIO Autofighter (5).simba(82:17): Type mismatch at line 81" Any help?
Does this eat?
Edit: Never mind checked code, it does not~
This issue sucks, I have tried freeing DTMS, changing most lines of code, and changing the findobj line which I think the problem is coming from, nothing fixes it. Help would be appreciated!
I got to sleep! Goodnight. PM me if you have a fix. YOU WILL BE CREDITED.
In Combat
Error: Exception: The bitmap[0] does not exist at line 664
The following DTMs were not freed: [0, 1, 2, 3]
Also would need a method to not try attacking someone else's yak.
get that error :s
Can some one please explain how to fix this and tell me why it is that way, thanks, i really want to earn how to script, im just starting.
Combat;
if Combat = 0 then (error here)
Attack;
wait(1000+random(2000))
end;
@required, I believe the error is with the font include :s not 100% sure, or this scripts causing the error accessing the font include.
Well, i took a very quick look through it, and I do believe that it could use an eating method as a back up just in case you get hurt/random event. I will take a look through it later to see if there are any errors or things that can be fixed.
I let you know soon.
Edit: BTW, Nice Anti-Leach. :)