Please remove this thread. Officialrelease out
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Please remove this thread. Officialrelease out
Gunna try it out now :)
Does this script detect when a monster is already being attacked? If not, it would be a great feature to have.
nvm
there is an anti leech on this? damnit. anyone got skype
First issue
(*
GetFightBarTPA
~~~~~~~~~~~~~~
.. code-block:: pascal
Function GetFightBarTPA(SearchArea: TBox): TPointArray;
Used in various fighting functions, including srl_InFight
bitmap[0]
In Combat
Error: Exception: The bitmap[0] does not exist at line 664
The following DTMs were not freed: [0, 1, 2, 3]
Keeps going on about line 664 missing bitmap OP, although it's there?
That's what I'm seriously confused about man. Every time I run it, it attacks and starts off great but then immediately after opens up simba and a 'globals' tab talking about line 644. Must be a hidden script error? Otherwise seems decent. Anyone know about this global tab and could help?
Works perfectly for me on hill giants. Good work.
Error: Exception: The bitmap[0] does not exist at line 664
The following DTMs were not freed: [0, 1, 2, 3]
yeah, this is the issue man. Not sure what it means personally. Tried 3 different cpus to kill so far and this message comes up either during cb on the first or after killing the first. Really weird. Like I say, it opens another tab called 'global' and talks about line 644.
Weird
I keep having these erros
"[Error] C:\Users\User\Downloads\Requireds AIO Autofighter (5).simba(82:17): Type mismatch at line 81" Any help?
Does this eat?
Edit: Never mind checked code, it does not~
This issue sucks, I have tried freeing DTMS, changing most lines of code, and changing the findobj line which I think the problem is coming from, nothing fixes it. Help would be appreciated!
I got to sleep! Goodnight. PM me if you have a fix. YOU WILL BE CREDITED.
In Combat
Error: Exception: The bitmap[0] does not exist at line 664
The following DTMs were not freed: [0, 1, 2, 3]
Also would need a method to not try attacking someone else's yak.
get that error :s
Can some one please explain how to fix this and tell me why it is that way, thanks, i really want to earn how to script, im just starting.
Combat;
if Combat = 0 then (error here)
Attack;
wait(1000+random(2000))
end;
@required, I believe the error is with the font include :s not 100% sure, or this scripts causing the error accessing the font include.
Well, i took a very quick look through it, and I do believe that it could use an eating method as a back up just in case you get hurt/random event. I will take a look through it later to see if there are any errors or things that can be fixed.
I let you know soon.
Edit: BTW, Nice Anti-Leach. :)
Great script, getting 60 att with it. Thanks!
Thanks :) how's it coming along dude?
Nah, don't give away the anti-leach. Defeats the point of having one in the first place and makes it leachable lol
Not sure if it's really fixed for the bitmap on line 664 or not, but I just added bitmap[0] to the line, and it no longer gives me that error. But once I try to run it again, almost does the same thing where it works, then gives me the same error, but on a totally different line.
I found the monstercolor and put it in and took the first letter of the monsternick out like you said. It is only switching between inventories but not attacking. Also does this not work with smart?
okay this happened on another script i tried also, whenever i start my mouse just bounced between all of the rat. never clicked. help? :S
Exception in Script: Unable to find file 'P07Include.Simba' used from 'C:\Users\user\AppData\Local\Temp\Requireds AIO Autofighter-1.simba'
anyone know how i would go amoung fixing that?
It's not as simple as that lol, that's the first thing I tried
Ran it for 6+ hours yesterday, no issues. Added a looting option to it as well. Cheers for the script.
I still can't figure out the if Combat = 0 then line... No matter what I put it keeps getting errors...
You will have to add the 07Includes yourself.
Simba Code:procedure GrabLoot;
var
x, y, i: integer;
begin
MakeCompass('N');
SetAngle(SRL_ANGLE_HIGH);
FindNormalRandoms;
WriteLn('Looks like we are out of combat! Finding loot!');
for i:=0 to 3 do
if FindObj(x, y, ' rune', 10527402, 10) then //This finds the object, records the X and Y values, and tells the script to find the option " rune".
Mouse(x, y, 0, 0, mouse_Right); //mouse_Left
WriteLn('Loot found!');
ChooseOption(' rune'); //This tells the script to left-click on the object and select " rune".
if DidRedClick then
WriteLn('Clicked on the loot.');
Inc(LootsGrabbed);
wait(2000+random(500));
end;
[Error] C:\Simba\Scripts\Required AutoFighter V2.simba(108:17): Syntax error at line 107
Compiling failed.
there is a difference between leecher and beginner, and the steps are pretty hard from these to understand how to get it all running.