State of ANTI-RANDOMS, we need some organisation!
This thread is made as a request to someone heavily involved in the 2007 SRL scripting scene, to come up with a thread which will organise and sort the anti randoms that need solving, and the progress on them at the moment.
I am very enthusiastic on creating scripts to solve anti randoms, but i don't want to be working on something somebody else is currently working on. If we could have a thread which lists the anti randoms in the game, and the status (SOLVED/UNSOLVED/IN PROGRESS by [USERNAME]) it would be really helpful.
What do you guys think? And while you're here, any progress on strange plant / drunken dwarf / security dude / pirate dude ? I'd love to code up solvers to these!