Ok long way to go best of luck man!
Printable View
any 3 downchars
No capital letters
At least thats how it worked in SRL3
Mordaut random is labeled as working, but failed?
Edit: On second thought I need my account now. Sorry.
1: How do you know if these are in scripts?
2: What do I have to edit / change to make sure random solvers work in a script?
@Hobbit Can you release patch notes next time you update the thread?
Drill demon does not work despite saying so in the thread. =/
I have one in Molly.
I have an account in Maze. It detected that it was in Maze.
Code:***** Found Random: Maze *****
...
i usually get stuck with mysterious box and bot doesnt log out it keeps dropping this box is there any way i could help, id really appreciate if bot just log out because if not it keeps getting more box and in the mornin i have to solve like 100:D
Pillory has a habit of clicking on the wrong cage, the solver was only able to get it about 2/5 times i entered the random
wot, none of my scripts complete randoms..?
someone tell me how to make them work, im new to this lol :]
what do you mean, im completely new idk anything
i am confused....what do i add into a script so that it will check for randoms?
Molly detection tested and working. OP updated.
Good job, I don't mind testing but have you updated here yet?
https://github.com/SRL/SRL-OSR/tree/...re/antirandoms
is there any randoms in particular that still need accounts for testing? if someone can notify me of what's left to be done i could take the time to hand a few accounts in :)
Where can I download 1.4 fonts?
I think the uptext for security guard doesn't work because it finds him but never clicks him. Will experiment with the uptexts.
mime is certainly broken.
detection is fine, it doesn't detect animations,
Appears Mime_IsPerforming could be broken
The only output is addToSRLLog('Mime_IdentifyEmote: Didn''t identify emote');
Dammit! I thought the solver was finished based on the update date in the source file.
I guess i'll take a stab at making a solver
so do I have to add something in the scripts I'm using in order for it to solve the randoms that can be solved?
I use this in my programs to solve plant. Leaves the fruit in the inventory but that can soon be eaten or dropped :)
Simba Code:If FindObjCustom(x,y,['ick','ruit'],[12479637],10) Then
begin
wait(5000+random(1000))
ClickMouse2(mouse_left);
If FindObjCustom(x,y,['ick','ruit'],[12479637],10) Then
repeat
wait(random(1000));
until not(FindObjCustom(x,y,['ick','ruit'],[12479637],10))
end;
***** Found Random: Rewards *****
RD_SolveStrangeBox: Found StrangeBox box
RD_SolveStrangeBox: solver currently disabled
RD_Solve: Didn't solve reward
RD_Solve: Falsely identified item: i)i'rI 'Strang e bo x
RD_Solve: Please report this at: http://villavu.com/forum/showthread.php?t=72956
***** Solved Random: Rewards *****