Do any SPS functions make the compass N for you?
Trying to keep compass south, using an 'upside down' SPS map I made, and made the path with it.
I have
Simba Code:
begin
ClearDebug;
SetUpSRL;
DeclarePlayers;
SPS_Setup(RUNESCAPE_OTHER, ['XXXX_UpsideDown']);
MakeCompass('S');
WalkToGuy;
Simba Code:
Function WalkToGuy:Boolean;
var
ToSeer: TPointArray;
begin
ToSeer := [Point(265,265),Point(290,241),Point(297,226)];
if SPS_WalkPath(ToGuy) then
begin
result:= True;
exit;
end
else
begin
Logout;
TerminateScript;
end;
end;
Yet this is making turning my compass NORTH.
What code/lines etc are causing this/how do I stop it?
Why is this happening?
Edit:
Compass no longer a problem.
I guess SPS_AnyAngle := True; fixed it?
But now it's just not working
The map/walk works when N (using appropriate path/map).
But when turned upside down and path is remade, it does not work, any clue why not?
Maybe SPS_AnyAngle := True; no workie for me?
Which function specifically makes the compass turn north in SPS?