is it possible to make it click fast on plank? it always miss a game so it has to wait :P
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is it possible to make it click fast on plank? it always miss a game so it has to wait :P
Hey guys. I start the script and it sets an error. "[Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(293:131): Invalid number of parameters at line 292
Compiling failed."
How can I fix this?
Well, this script has grown up a bit. Very nice script OP, I hope you eventually add portal attacking. Without it, the bots are purely leeching after 3-4 standing @ the void knight, which makes legit players mad, which then results in angry forum posts on RSOF, and reports, which then ultimately kills everything... along with leeches who ruin the games in the meantime.
You've done a great job growing the script, and somehow dealing with some rather rude and inconsiderate statements from others. Thanks for sharing with the community, and good luck with the future of the script.
Died to a random where? Unless things have changed in the last couple days, there simply are no randoms on the void outpost... at all, so let's not make stuff up now.
i also woke up this morning to my character standing on the top floor of wizards tower with 3 items noted and the rest of my armor gone(only full iron) i am very confused as to how this happened, but otherwise this is a great script and botting without babysitting is my own fault.
Thanks sal :)
EDIT: my friend also running the same script overnight awoke to his char standing in bobs axes with 3 noted items.
lmao, had a good laugh at these comments where people waking up and ended up at random places, but nonetheless i guess there are parts of the island where you get randoms. Make sure you guys use the latest version since it goes back to the plank more often than the previous one if for whatever reason your character walks away from the boat. Also good news I've been playing around with autocolors lately and it seems pretty good so far. keep an eye on the next update
I ALSO woke up with three items in my inventory, with the guy standing in the corner of southeast lummy swamp. I'd presume a random killed me. Maybe add a method to run away from the dock if you start taking damage on it?
Script is working very well for me.
Has trouble finding the plank at times but always gets around to it
Only thing the script could use is a failsafe in case you are getting attacked by a random event outside the boat
Great work on the script ;)
Ended up getting 42 points before the bot died i presume, lost a glory, which isn't a huge deal I'll just bot with only 3 items and a strength ammy now. Only place on void knight outpost where there are no randoms is inside the boat itself, not sure where people are getting that all of void knight outpost is random free. Either way, I'd also suggest only using three items until there is a failsafe.
Sometime bot just stand near plank about 10 minutes and turn on/off prayers...
The random right clicking is not useful at all. There is a color somewhere that is the same as the rocks in the water which causes the script to get stuck and keep right clicking between the rocks and some random spot on the land, once again what I assume to be a color conflict. The new plank method seems to be much better. Portal attacking and spinner priority is a must.
great script!
to bad i got killed by a rondom event and lost 400k :(
add a fail safe pleas in case youre getting att by a rondom event or something
and sometimes it didnt go to the novice boat, he did go to the mid-level boat instead leaving my character for like 4 hours there :( (english is not my first-language)
Great script just a few problems so far.
1: It takes its sweet time crossing the plank
2: While outside of the boat it randomly clicks in the water near a rock.
3: If the bot doesn't detect any attackable monsters it seems it runs to the water an clicks a rock (while inside the game)
4: When selecting "2" on prayer choice, the client opens up EOC RS instead of 2007 (no idea why)
This is a sweet bot, an has great potential. Thanks for sharing it with us!
Guys from now on, please post what version you were using when you post a bug thanks
People don't die randomly. Came back today spawned in wizards castle. You get randoms at least next to the plank outside of the boat, this isn't a question it's a fact that I know to be a fact. You don't however get randoms at the bank.
For people thinking they know all there is to know about pest control, please refer to this thread: http://villavu.com/forum/showthread.php?t=24897
Using 2.56, noticed that there isn't really a method to tell if the player is in combat. This leads to the bot continuously clicking attack on the same npc even when in combat, which looks pretty botlike.
Still a bit buggy, spends too much time looking for the plank.
I have no problem with the plank, only thing i can complain on is that it right clicks all over the place when there is no monster around which makes it look alot like a bot (if a mod now would watch my mouse movements). Other than that i ran it entire night and im on 80 points right now, awesome work!
is there a problem with smart? Fixed the mouse already but when loading smart its white box beneeth oldscool page --> so doesnt work... any1 else same problem?
Started the script and its doing nothing, just standing at plank, any ideas?
which version? are you getting any error? what does it say in the debug window? when posting a bug don't be too broad because it can be anything. Narrow it down so we save some time. Also if you can try to screenshot we have visual and did you follow all the instructions and have the prerequisite working???
Does your bot attack the different portals?
Just out of curiosity...I don't even play Runescape :p
as of now, it doesn't attack portals. The script still attacks a lot of monsters though, so if you have 60 attack you wouldn't face a problem with getting enough zeal each game. The problem however is that if too many people use it in each world, you would have bunch of people attacking monsters and no portals, making you lose out on a lot of points. Hopefully if jagex releases themed worlds, world 44 would become a lot more popular for PC
-not atm. I'm planning to make games stable first before I go into portals. It's actually quite complicated and it will take me some time because of them sheilds, random orders, spinners, re routing and whatnot. People who are saying that it's easy are either have a lot of experience coding colored bots or just a complete troll. I feel like punching someone when people tell me "DO THIS DO THAT ITS EASY" when all honestly they know nothing.
As you can see by my join date I'm fairly new (I know this is no excuse)
Coding for me looks extremely challenging and scary :P
So for the time being I'll take a step back and try and figure out how it all works, before testing it out for myself, it will no doubt take me a long time :P
Version 2.56, watched it try and get into the intermediate boat for a while, no idea how it got there.
Making your bot find the portals will be a very tough challenge, let alone trying to include that in your script will be just as tricky if not harder. Keep on improving and practicing, perfect your script as much as you can and don't give up when the going gets tough my friend. :)
Out of all the bots you could have made, this is definitely a tough choice and people should know that.
Idk why, but rarely my bot would actually attack a portal or two o.0
The biggest problem with making a stable PC script in my opinion is the color picking. There are so many colors on the island let alone having 25 people in armor running around :/ Does simba have any support for drawing overlay? I.E...A way to create maybe a yellow or blue box around whatever monsters we want to attack as to prevent any confusion in what the bot should be clicking. If not, from what I've gained from watching my bot run 2.56 with my own edited version in which I removed support for all ravagers and attempted to increase the speed of its plank crossing method (it only created problems since the bot fails if the game starts before it recognizes it is in the boat :( ) I found the only real snag up is a spot between the south west and south east portals in which is runs all the way south and clicks some gray spots on the ground. The output is that it's trying to attack a defiler.
-if the bot sees a monster that's included in the script to attack such as torchers for example and it happened to be right next to the portal and the portal sheild's down, it is possible for it to attack the portal if it sees that option when it right clicks the torches. That's why sometimes in the middle it can attack brawlers accidentally because of that.
-Yes it's really a pain and im glad you understood this and not just tell me "it's easy to differentiate, do this do that" like people who have told me so.
-Yah the ravagers are fked up atm, I removed them aswell on the next version in which im about to upload later on tonight. This might solve the crazy random clicking problem for the surroundings atleast.
-I also have a fixed where it can now recognize if you get into the game right away right after you crossed the plank
-just keep an eye on the next update, I really wana add more stuff and fix more problems before uploading it
When posting a bug guys, PLEASE I BEG YOU! I'M CRYING RIGHT NOW put more information to it since it will save us some time trying to figure out a way to fix and prevent it from happening in the future. The message in the debug window would help a lot, the version you were using and even a screen shot on it would really help speed things up thank you.
The script is running fairly well except for a few stuff
1. I've checked back on the bot a few times and I've ended up in the med level boat for some reason (no idea why or how)
2. it acts very bot like when choosing a mage/range monster that's on the other side of the wall when the door is closed and it will remain trying to attack them if the acc is close enough to the wall to see them. Basically this means it remains there until the door is opened nearby or somewhere else and it will chase it for a while.
as the bot only attacks monsters I'd suggest the bot to alternate between staying near the knight for protection or remaining mainly in the middle are between yellow and red portal as the most amount of monsters attacking the knight will be there, this means more xp, generally better waves as the bot eliminates most of the damage to the knght.
Will post more info if I get it in time :)
Bot took a stroll over to mid boat http://puu.sh/2niH5
Code says this http://puu.sh/2niJQ