Yeah and when this happens please send me a .png pic of the mm!
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=========AshamanGnomeAgility=========
============Version: 1.1=============
Time Running: 6 Hours, 1 Minutes and 33 Seconds
Experience Earned: 36762.5
Experience/Hour: 6101
=====================================
Successfully executed.
got kicked out by the server!
it solved 9/9 randoms in 6 hours. SEEMS LEGIT
excellent script
Very impressive. I wish that I could do something like this. It does seem to take a long time in between obstacles though.
You should make the genie lamp grant agility exp, not attack. #pureproblems :P
Attachment 20379
There ya go, first glitch. I wasn't the only one :P.
I also took off the delay time after finishing a round, and peaked with this:
=========AshamanGnomeAgility=========
============Version: 1.1=============
Time Running: 55 Minutes and 39 Seconds
Experience Earned: 9082.5
Experience/Hour: 9890
=====================================
Weird, sometimes it just keeps on clicking on the log and that's all it does. Clicks on the log, go to the other side then click it again.
Need help, it used to work but now it's only clicking the log, it gets across the log and then it goes back and clicks it again and just keeps on repeating.
Just so I don't keep spamming your inbox, I'll post here. Changing that line definitely sped up the end, but the net climb and rope bridge still take quite a long time. Is that just because getting the atpa's takes a while? There really isn't an obvious place (to me) that can speed that process up. My cursor always lands directly on the net. I feel like the ATPA part could just be removed and simple mouseclick would take care of it.
hmm I believe that is handled in the player array... I can add the diff lamp options in
Did you catch how it ran off?
Try purple for me and tell me if that does anything? The black may be picking up on other items
Post a pic of the minimap after it crosses the log please
Guys I don't add the methods for no reason :P Every wait/function/yada is there for an important purpose - It's better to fix the cause then ghetto patches that can cause even more problems. Is this still the issue of long pauses between objects? I have not experienced that at all. Do you happen to have an older computer?
It takes a very long time spinning the screen to cross the rope bridge. It also takes a long time for the script to click the net after the log obstacle. My computer is an asus gaming laptop, but it is four years old. I can't imagine that it is only my computer though because so many people are experiencing xp rates of 4-5k. I'll try the purple hat out soon.
Also you are right about the array. I think you have to add like two lines to the declare player procedure.
Slow Moments
1. The Net Obstacle (second obstacle), immediately after the log obstacle. Waits with the cursor touch the net (uptext showing) for 5-6 seconds. Then Clicks.
2.Tight rope obstacle. Immediately after climbing the branch. Fourth obstacle.
Compass is rotated South to begin with. Rotates North, then Rotates south. Takes 4-5 seconds. Then clicks the rope
Lap 1 Full Debug
Entering Walk to Start
Length of possible TPA Start Point: 100
Length of possible Start Point: 94
Entering CrossLog
Found Log Uptext
No Click Yellow
?You make it safely to the other side
Length of possible ClimbNet: 3738
Length of possible Branch: 6
Found Branch Uptext
Found Rope Uptext
Found Balance Option
Found Message: You carefully cross the tightrope
Brown Color Count: 67
Green Color Count: 201
Brown Color Count: 70
Green Color Count: 198
Brown Color Count: 72
Green Color Count: 203
Brown Color Count: 76
Green Color Count: 209
Brown Color Count: 69
Green Color Count: 215
Brown Color Count: 62
Green Color Count: 219
Brown Color Count: 67
Green Color Count: 214
Brown Color Count: 55
Green Color Count: 236
Brown Color Count: 74
Green Color Count: 202
Brown Color Count: 82
Green Color Count: 193
Brown Color Count: 92
Green Color Count: 107
Brown Color Count: 221
Green Color Count: 44
Final Brown Color Count: 221
Final Green Color Count: 44
Length of possible ClimbNet2: 2206
Found TPA Net2
Length of possible Pipe: 23
Length of possible Pipe: 82
Length of possible Pipe: 64
Length of possible Pipe: 38
Length of possible Pipe: 22
Length of possible Pipe: 59
Length of possible Pipe: 50
Length of possible Pipe: 95
Length of possible Pipe: 4
Length of possible Pipe: 41
Length of possible Pipe: 36
Length of possible Pipe: 123
Length of possible Pipe: 24
Length of possible Pipe: 3
Length of possible Pipe: 41
Length of possible Pipe: 36
Length of possible Pipe: 123
Length of possible Pipe: 24
Length of possible Pipe: 4
Length of possible Pipe: 41
Length of possible Pipe: 36
Length of possible Pipe: 123
Length of possible Pipe: 24
Length of possible Pipe: 3
Length of possible Pipe: 41
Length of possible Pipe: 36
Length of possible Pipe: 123
Length of possible Pipe: 24
Length of possible Pipe: 25
Length of possible Pipe: 119
Length of possible Pipe: 3
Length of possible Pipe: 35
Length of possible Pipe: 885
Pipe color count :15781
Pipe color count :25708
Pipe color count :22046
Pipe color count :22021
Pipe color count :25848
Pipe color count :18796
Pipe color count :18604
Pipe color count :11739
Entering Walk to Start
Length of possible TPA Start Point: 6
Length of possible TPA Start Point: 60
Length of possible Start Point: 60
No worries. I actually reformatted my computer two days ago so everything was downloaded then. I really need to get a new compute, but I can't afford one for a while. I'm with my girlfriend right now but when she goes to bed in like 30 minutes I'll get own and take a picture. Its literally the spot you land as soon as you are done climbing the branch.
Looks good ill try it out soon
when i press run it tells me : Smart Cannot Spawn Clients.. Sorry if thats a noob mistake i just havn't used simba sence 2011 lol..
Thanks for the bot man, ill upload a 5 hour proggie if i can make it C:
Thanks ill check it out later today!
That is caused by a couple potential things - there are a couple threads for fixes around the forum
Good luck!
Yes sort of - mm colors were updated
I keep getting this error:
[Error] C:\Simba\Includes\SRL-OSR/SRL/core/text.simba(805:13): Unknown identifier 'UpChars07' at line 804
Compiling failed.
[Error] C:\Simba\Includes\SRL-OSR\SRL\core\text.simba(454:34): Invalid number of parameters at line 453
Compiling failed.
What I entered into the user bit:
Const
HairColor = 13092814; // ***What is your hair color? Or unique color on outfit***
HairTolerance = 70; // ***Tolerance of your hair/outfit***
TestHair=False; // ***If you want to test the count of hair colors you have, Result must be greater than 5***
Procedure DeclarePlayers;
Begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name := 'Brook@blablabla.com; // ***Username***
Players[0].Pass := 'blablabla'; // ***PW***
Players[0].WorldInfo := []; // ***Desired World, leave blank if random***
Players[0].Nick := 'blabla'; // ***Portion of display name, IMPORTANT FOR RANDOMS***
Players[0].Active := True;
End;
Sorry, my first time on Simba, still looking around.
For some reason it only opens a white screen for me when I run the script. I can hear the rs musics but all I can see is white screen lol :P any ideas how to fix this?
Lol, i just returned back to my computer to find my lobsters were noted and i was teleported to lumberage with the gnome dialog saying 'fine don't help us!' is this a new random? i can't remember a gnome random or every having my food changed into a note. Maybe a j mod is messing with me :c
The 'up_chars07' means Uppercase Characters for 2007 scape. Meaning you have incorrectly installed your font file :)
You are missing the 07 fonts, make sure everything is updated for srl and also hit tools>update, let me know if you still don't have them
Search around forums, not positive what causes but there is a fix out there
Yeah I've seen that before, I'm not sure which random it is :/ But when you die you keep your top three items and I believe they become noted (That's what happens to me at least)
getting this error 5 seconds after it logs in and goes across the log:
Error: Exception: Mask is invalid. Width/Height: (9,6). WhiteHi/BlackHi: (-1,53) at line 780
The following DTMs were not freed: [SRL - Lamp bitmap, SRL - Book of Knowledge, 2, 3, 4, 5]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Minimap Mask bitmap, 3]
edit: nvm i re-ran the script and seems to be working for now
Gonna get 36-53 with this ill post a proggys when i'm done
so i put in the hair colour of my char, how do i test the tolerance?
Messes up to much :/
Keep getting this after passing the log
Error: Exception: Mask is invalid. Width/Height: (9,6). WhiteHi/BlackHi: (-1,53) at line 699
The following DTMs were not freed: [SRL - Lamp bitmap, SRL - Book of Knowledge, 2, 3, 4, 5]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Minimap Mask bitmap, 3]
EDIT: script relies on a nickname, without that entered you'll get this.