Cb xp: 44524
Cb xp/hour: 59817
Hp xp: 14811
Hp xp/hour: 19898
Status: Npc is not on screen, walking to it
Hp: 62%
Hp random eat: 47%
Gained levels: (HP: +0 CB: +0)
Time running: 00:44:39
ghouls ^
Printable View
Cb xp: 44524
Cb xp/hour: 59817
Hp xp: 14811
Hp xp/hour: 19898
Status: Npc is not on screen, walking to it
Hp: 62%
Hp random eat: 47%
Gained levels: (HP: +0 CB: +0)
Time running: 00:44:39
ghouls ^
this happens on v3 for me
Quote:
Cb xp: 1278822
Cb xp/hour: 37376007
Hp xp: 401483
Hp xp/hour: 11730724
Status: Ammo equip quantity generated at (24%)
Hp: 100%
Hp random eat: 58%
Gained levels: (HP: +63 CB: +235)
Time running: 00:02:03
Error: Exception: "" is an invalid integer at line 647
The following DTMs were not freed: [SRL - Lamp bitmap, SRL - Book of Knowledge, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28]
The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Minimap Mask bitmap]
i get this when i run it or any other script.
[Error] C:\Simba\Includes\SRL-OSR\SRL\Reflection\Core\Misc.simba(194:63): Unknown identifier 'client_settings' at line 194
EDIT: for anyone else who gets this errors, go to efly's reflection thread
http://villavu.com/forum/showthread.php?t=107479
and replace your current reflection folder with his upload.
ah ok, thanks for the script though, just hit 90 strength!
edit: do you know which, of all the preset monsters, gives best xp/hr?
What monster would be good to train at for a pure?
i get 20k+ xp/h at minotaurs. guards give between 9 and 17. Monks are about the same, sometimes lower. You can hit about 35k at yaks but the script glitches out sometimes because they take up two tiles
ALSO!! I have a location suggestion :).
Introoduuucing Moss giant island. http://i.gyazo.com/f4c498c3975a0af883dd5e0cb2760db8.png
There are 6 moss giants and 2 respawning pieces of cake. (hopefully the location would recognize cake respond times and pick them up as well as the ranarr seed drops from the mossies)
seems the ghouls are the best; however I have mid 80 combat stats
Also, I let the script run for about 3.5 hours and when I came back to it, it was logged out at the dragon random along with like 27 strange boxes from another random in inventory.
Cb xp: 15168
Cb xp/hour: 5720
Hp xp: 5006
Hp xp/hour: 1888
Status: Attacking (Man)
Hp: 98%
Hp random eat: 62%
Gained levels: (HP: +6 CB: +11)
Time running: 02:39:06
Niceeee script!
V3 is still not recognizing when Inv is full to bank, also when it goes to withdraw food it is taking out the specified amount of food but still says no food found once it withdraws it and logsout.
http://gyazo.com/f00132f309c24f0b3f88bbda416690b8 error when running
nvm simba switched to lape for some reason
umm.. how the hell am i suppose to make this script kill minotaurs.. duh.. ohh, it wont select my desired world too..
Hey there,
Somewhat new to simba, haven't been on in a while. I'm getting this error message when running v3. Any help would be appreciated.
Exception in Script: Unable to find file 'SRL-OSR/SRL/Reflection/Core/Includes.simba' used from 'C:\Simba\Includes\SRL-OSR\SRL\Reflection.Simba'
Exception in Script: Unknown declaration "SmartGetAvailablePID" at line 81, column 20 in file "C:\Simba\Includes\SRL-OSR\SRL\misc\SmartParams.Simba"
Exception in Script: Unable to find file 'SRL-OSR/SRL/Reflection/Reflection.simba' used from 'C:\Simba\Scripts\HoodzFighter Reflection V3.simba'
Keep getting this error.
@R3, disable the pick up items function in the script and it should fix the first error.
use the search function to find the reflection thread, I think it is hosted by elfyyy or flight. Read through it to successfully set up reflection. If you cant do it, send me a PM and Ill walk you through it
ALSO! could I get someone's complete settings for ghouls?
e.g - what food they used, the armour, the input settings when you click run on hoodz script along with a progress report etc...
* I tried the script out at ghouls. Everything works great so far except when it runs back to the bank to get food. I had my bank set up right here so it would show all of my cooked food i had... http://i.gyazo.com/558f5867846a99944bea360ece2e220c.png
And what does it do?
It withdraws the ONE uncooked lobster then logs out. lol :)
Can I get a list of food that it does detect?
EDIT: I moved the raw lobster and got the script to withdraw the cooked ones, but after it withdrew the cooked ones, it just logged out.
[QUOTE=hakishakataki;1295507]
use the search function to find the reflection thread, I think it is hosted by elfyyy or flight. Read through it to successfully set up reflection. If you cant do it, send me a PM and Ill walk you through it
Yeah managed to get it working. Thanks for the help, appreciate it. Scripts seems to work fine apart from looting certain items. If i just type bones, the script runs, but it actually doesn't loot the bones lol. Certain randoms work but its not the scripts fault i assume.
when i start the script it just enters the client and does nothing
edit: i reinstalled reflection and it logged in
but it freezes right after like this
http://puu.sh/9g6c9/97bca39bd2.jpg
and getting this error too
http://puu.sh/9g6CH/f8f8a873a3.png
yeah, currently the main issue. If you keep aggression on it helps a bit.
Reflection working well at Seagulls right now, couldn't get color to work. Seems like it needs more antiban.
Does reflection have a higher ban rate?
I noticed the safe spot option is coming up with a script error when it is enabled also.
I have not noticed any ban rate with either and I have used both for multiple hours (over 10 all together i believe)
Progress report at ghouls, using trout, aggressive npc on, only 8 trout were eaten. Attachment 23361
v4 is a lot slower at detecting if you are in combat and attacking npc's than v3
This Was with only 8 trout eaten the whole time, aggressive npc on. Attachment 23360
http://puu.sh/9hhAJ/c71639b279.png
i get this error
Question on latest release.. See blob from the attack function.
The function is essentially the same as V3, except at the end you added 'else AttackNPC;'.Simba Code:begin
if (R_IsUpText('more options')) then
begin
AL_FastClick(Mouse_Right);
Sleep(20 + Random(19));
if (not AL_WaitOption('tta', 40 + Random(120))) then
Exit
else
begin
repeat
Sleep(20 + Random(20));
until (not R_isWalking);
MarkTime(AttackTimer);
repeat
Sleep(50 + Random(50));
until (CombatState) or (TimeFromMark(AttackTimer) > 650 + Random(250));
Exit;
end;
end else AttackNPC;
I like how this allows more searching in a single spot, without the character walking so much, however this still appears to run if you managed to start a fight.
This means that even when I find the enemy and fight them, the script makes me run away from the fight to search for more enemies.
Thoughts on how I can keep this functionality without the bug?
Type [/CODE]"code"[CODE] on either side of that code so it's easier to read. (in this thread)
As for the script running away from fights, I think it has to do with the 'in combat' detection. Which line of code is that?
EDIT: I found these
Im not sure, but maybe extending the sleep time might have some effect.Code:function IsInCombat: Boolean;
var
NpcHP, NpcAnimation: Integer;
begin
Sleep(100 + Random(100));
NpcHP := R_InteractingNPC.Hitpoints;
NpcAnimation := R_InteractingNPC.Animation;
Result := (NpcHP > 0) or (NpcAnimation > 0);
if (Result) then
LastNPC := R_InteractingNPC.Index;
end;
function CombatState: Boolean;
begin
if (FIGHTAGGRESSIVE) then
Result := R_UnderAttack
else
Result := IsInCombat;
end;
Hijacking your thread but I Think the following are better:
Simba Code:function IsInCombat: Boolean; //[Si mba]code[/Si mba]
var
NpcHP, NpcAnimation: Integer;
begin
Sleep(100 + Random(100));
NpcHP := R_InteractingNPC.Hitpoints;
NpcAnimation := R_InteractingNPC.Animation;
Result := (NpcHP > 0) or (NpcAnimation > 0);
if (Result) then
LastNPC := R_InteractingNPC.Index;
writeln('default code!');
end;
SCAR Code:function IsInCombat: Boolean; //[Sc ar]code[/Sc ar]
var
NpcHP, NpcAnimation: Integer;
begin
Sleep(100 + Random(100));
NpcHP := R_InteractingNPC.Hitpoints;
NpcAnimation := R_InteractingNPC.Animation;
Result := (NpcHP > 0) or (NpcAnimation > 0);
if (Result) then
LastNPC := R_InteractingNPC.Index;
writeln('old school code!');
end;
pascal Code:function IsInCombat: Boolean; //[High light=pascal]code[/High light]
var
NpcHP, NpcAnimation: Integer;
begin
Sleep(100 + Random(100));
NpcHP := R_InteractingNPC.Hitpoints;
NpcAnimation := R_InteractingNPC.Animation;
Result := (NpcHP > 0) or (NpcAnimation > 0);
if (Result) then
LastNPC := R_InteractingNPC.Index;
writeln('decent looking code!');
end;
Delphi Code:function IsInCombat: Boolean; //[High light=Delphi]code[/High light]
var
NpcHP, NpcAnimation: Integer;
begin
Sleep(100 + Random(100));
NpcHP := R_InteractingNPC.Hitpoints;
NpcAnimation := R_InteractingNPC.Animation;
Result := (NpcHP > 0) or (NpcAnimation > 0);
if (Result) then
LastNPC := R_InteractingNPC.Index;
writeln('good looking code!');
end;
Wow thanks! I like it! I never knew that those existed. Is there A place where I can read/research the formatting for posting on the forums?
Also, @Hoodz, I have run into two problems today while kickin' some monster butt.
I forgot the first problem, but the second one is those nasty strange plants. A well placed one will ruin an entire inventory of food @ wherever we are fighting. The script cant detect them before they turn into monsters OR while they are attacking us.
it's not working properly for me. it just hits mobs then runs away. and i haven't checked the fighting aggresive box :-s
edit:i am retarded and haven't read the previous posts. changed the sleeptime to 200 and it seems to work ok
wait, it actually works?! Could you post your exact changes?
Proggy for 2h at ghouls.
Attachment 23367
V4 is a little slower.
Another 2h proggy with v3.
Attachment 23369